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      • KCI등재후보

        u-Farm을 위한 모바일 기반의 농작물 재배 현장 중심형 스마트 병해충 정보검색 시스템 설계 및 구현

        강주희,정세훈,노선식,소원호,심춘보,Kang, Ju-Hee,Jung, Se-Hoon,Nor, Sun-Sik,So, Won-Ho,Sim, Chun-Bo 한국전자통신학회 2015 한국전자통신학회 논문지 Vol.10 No.10

        현재 농작물의 품질과 직결되는 병해충에 관하여 농작물 재배 현장에서 바로 사용할 수 있는 모바일 전용의 응용 시스템은 부족한 실정이다. 따라서 본 논문에서는 병해충 예찰 및 기본 정보에 관해서는 충실하나 즉각적인 진단 기능이 매우 부족하고 아울러 농작물 재배 현장에서 바로 사용할 수 있는 모바일 기반의 병해충 전용 시스템의 부재를 개선하기 위해서, u-Farm을 위한 모바일 기반의 농작물 재배 현장 중심형 스마트 병해충 정보검색 시스템을 설계 및 구현한다. 제안하는 시스템은 이미지의 전문 분석에 유용한 검색 라이브러리인 루씬(Lucene) 및 JSON 데이터 구조를 기반으로 농작물 재배 현장에서 병해충의 정보를 웹뿐만 아니라, 본인이 소유한 스마트 폰을 통해 실시간으로 직접 확인할 수 있는 장점이 있다. 또한, 시스템의 확장 및 재사용성을 높이기 위해 객체지향 모델링을 기반으로 설계하였으며, 농작물의 메타 정보뿐만 아니라, 메타 정보 기반의 텍스트 및 색상 등과 같은 이미지 특징 정보를 기반으로 검색이 가능하다. 본 시스템을 통해 u-Farm 실현뿐만 아니라 농업인이나 재배 현장 관리자들이 농작물 작황, 병해충 현황 파악 및 관리를 실시간으로 진행할 수 있다. There is a shortage of mobile application systems readily applicable to the field of crop cultivation in relation to diseases and insect pests directly connected to the quality of crops. Most of system have been devoted to diseases and insect pests that would offer full predictions and basic information about diseases and insect pests currently. But for lack of the instant diagnostic functions seriously and the field of crop cultivation, we design and implement a crop cultivation field-oriented smart diseases and insect pests information retrieval system based on mobile for u-Farm. The proposed system had such advantages as providing information about diseases and insect pests in the field of crop cultivation and allowing the users to check the information with their smart-phones real-time based on the Lucene, a search library useful for the specialized analysis of images, and JSON data structure. And it was designed based on object-oriented modeling to increase its expandability and reusability. It was capable of search based on such image characteristic information as colors as well as the meta-information of crops and meta-information-based texts. The system was full of great merits including the implementation of u-Farm, the real-time check, and management of crop yields and diseases and insect pests by both the farmers and cultivation field managers.

      • KCI등재

        세렌디피티(serendipity)구성요인과 관련된 놀이의 창발적 속성과 의미: 놀이기록 다시 보기를 중심으로

        강주희(Kang, Ju-Hee),이대균(Lee, Dae-Kyun) 한국어린이문학교육학회 2021 어린이문학교육연구 Vol.22 No.3

        본 연구는 만5세 학급의 놀이관찰 기록 다시보기 과정에서 특정 놀이의 발생 즉, 창발을 이끈 우연한 사건이나 경험을 ‘세렌디피티(serendipity)’라는 용어 및 개념에 비추어 세렌디피티의 구성요인을 규명하고, 이에 따른 놀이의 창발적 속성은 어떠한지 질적인 연구방법으로 살펴보는 데 목적이 있다. 연구 결과, 첫째, 세렌디피티는 ‘참신성’, ‘놀라움’, ‘에너지’, ‘스토리텔링’이라는 구성요인을 갖는 것으로 나타났다. 둘째, 이러한 세렌디피티 구성요인과 관련해 나타난 놀이의 창발적 속성으로는 ‘호기심과 독창성’, ‘민감성’, ‘융통성과 인내성’, ‘상상력’을 갖는 것으로 나타났다. 셋째, 세렌디피티 구성요인과 관련해 나타난 놀이의 창발적 속성의 의미로는 놀이에 대한 관성적 시선에서 벗어나 놀이의 본질과 의미에 대한 재해석의 지평을 넓혀 주는 ‘낯설게 하기 또는 보기(defamilarization)’의 의미와, 놀이의 다양성과 복잡성을 기반으로 한 놀이의 창발을 이해하는 단초를 제공하며 귀 기울임의 교육을 시사하는 ‘내부 작용(intra-activity)의 교육과 놀이의 다양성’으로서의 의미를, 집단 지성을 통한 함께 만들어가는 놀이중심의 교육의 가치를 발견할 수 있는 ‘상호작용과 협력을 통한 노력의 함수값’의 의미를, 교사와 유아를 감응시켜 세렌디피티를 경험하도록 만들어 주는 ‘영감을 주는 감응의 사건’으로서의 의미를 갖는 것으로 나타났다. 본 연구는 유연하게 전개되어 나가는 놀이의 창발적 속성과 의미를 재조명해 볼 수 있는 연구가 될 수 있음을 시사한다. In this study, the occurrence of a specific play, that is, an accidental event or experience that led to the emergence of a play observation record in a 5-year-old class, in the light of the term and concept of ‘serendipity’, was identified, and the constituent factors of serendipity were investigated. The purpose of this study was to examine the emergent properties of the following play through a qualitative research method. As a result of this study, first, it was found that serendipity has the following components: ‘novelty’, ‘surprise’, ‘energy’, and ‘storytelling’. Second, the emergent properties of play that appeared in relation to these serendipity components were found to have ‘curiosity and originality’, ‘sensitivity’, ‘flexibility and patience’, and ‘imagination’. Third, as the meaning of the emergent attribute of play in relation to the serendipity component, it is the meaning of ‘defamiliarization’, which breaks away from the inertial view of play and broadens the horizon of reinterpretation of the essence and meaning of play. Additionally, it provides a clue to understand the emergence of play based on the diversity and complexity of play, and the meaning as ‘education of intra-activity and diversity of play’, which suggests an education of attentiveness, The meaning of ‘a function value of effort through interaction and cooperation’ that can discover the value of play-oriented education was created together by appearing to have a meaning. The findings suggests that it can be a study that can re-examine the emergent properties and meanings of play that is developed in a flexible manner.

      • KCI등재

        옵아트 작품을 응용한 헤어 아트 디자인 연구

        강주희(Ju Hee Kang) 한국디자인문화학회 2013 한국디자인문화학회지 Vol.19 No.2

        옵아트는 망막의 예술로 단순히 미술의 영역을 뛰어 넘어 다양한 방면으로 활용되어 여러 가지 디자인으로 사용되고 있다. 헤어아트는 감각과 사상을 전달하는 예술매체의 수단으로, 예술의 개념과 헤어의 기능성을 결합시킨 새로운 표현양식의 작품이다. 따라서 옵아트의 시지각 착시를 이용한 망막의 예술을 헤어아트로 제작하여 옵아트의 사상과 표현방식을 유형의 예술로표현할 수 있다. 따라서 본 연구는 강렬한 흑색무늬의 파동치는 선들과 다양한 형태의 변조로 망막의 강한 자극을 선보인옵아트 작가 Bridget Riley와 옵아트의 창시자이며 큐비즘의 영향으로 평면을 입체화하는 기하학적 추상주의를 발전시킨 Victor Vasarely의 작품을 모티브로 이용하여 각 작품의 특징을 실제 모델의 헤어와 인조피스를 이용하여 헤어아트로 제작하고 옵아트적인 의상과 모델의 자세연출로 완성하여 옵아트와 헤어아트의 접목으로 새로운 디자인을 모색 하는데 목적이 있다. 이를 위한 연구방법으로 우선 일반적 옵아트 이론에 대한 선행논문을 바탕으로 대표작가 Bridget Riley, Victor Vasarely, Josef Alers의 옵아트 접근 방법의 특징을 이해하고 대표 작품을 분석한 후 옵아트의 착시를 응용한 작품 제작에 관한 문헌자료와 다양한 인쇄 매체, 제작된 상품을 바탕으로 의상, 장신구, 그밖에 소품에 나타난 옵아트로 각각 정리해 망막의 착시를 이용한 디자인의 다양한 응용을 확인했다. 이를 바탕으로 헤어아트로 제작하기 용이한 시지각 착시의 과감성을 보인 Bridget Riley의 3작품(Kiss, Arrest2, Fragment 2/10)과 Victor Vasarely의 1작품(Meandres Belle-Isle)을 모티브로 모델의 실제 헤어와 인조피스를 이용하여 헤어아트를 제작하였다. 각 결과물을 통하여 얻은 결론은 다음과 같다. Kiss를 응용한 작품은 흑색무늬의 강렬한 대비로 오는 시지각 착시를 표현하기에 적합한 모티브였고, Arrest2와 Fragment 2/10는 선들의 파동치는 형태로 입체적 착시를 모발에 연출하기 적합했다. Meandres Belle-Isle는 평면의 것에서 입체적인 형태로의 착시를 헤어와 인조피스로 제작해 헤어디자인의 형태적 착시로 살리는데 적합했다. 현재 시지각 착시를 응용한 헤어아트의 제작은 아직미흡하나 다양한 소재로 응용되고 있는 옵아트의 연구를 통해 각 작품의 특징을 모티브로 제작된 헤어아트의 본 연구를 통하여 활발한 작품 활동을 예측해본다. Op art has been applied in a variety of designs in diverse kinds of fields beyond the simple scope of art as the retinal art. Hair art is a new kind of expressive art combining the concepts of art and the functionality of hair as the tool of artistic media delivering senses and thoughts. Accordingly, the retinal art using the visual and perceptual optical illusion of the optical art is created in the hair art and so expresses the thoughts and expressive methods of optical art in tangible art. This paper took the motive from the works by Victor Vasarely who developed the geometric abstractionism making a plane the dimensional object by the influence from Cubism as the originator of optical art, and the optical artist Bridget Riley presenting the strong stimulation of a retina in various kinds of shapes and waving lines of loud black patterns. With such motives, this paper aimed to express the features of each works in the hair art using a hair of a model and the false hair pieces, complete the hair art with the optical art costumes and posturees of models and so find out the new designs by combining optical art and hair art. To this end, this paper investigated the approaches and features of optical art by the representative artists Bridget Riley, Victor Vasarely and Josef Alers based on the existing theses on the optical art theories and analyzed the representative works by those artists. Next, this paper verified a variety of application by the designs using the retinal illusion by summarizing the optical arts observed in costumes, accessories and other articles based on the literature on the works applying the illusion of optical art, a variety of printed media and created goods. On the basis of the analysis, the hair art was created using actual hair of a model and false pieces by taking the motives from three works by Bridget Riley(Kiss, Arrest2, Fragment 2/10) and one works by Victor Vasarely(Meandres Belle-Isle) presenting the resolution of visual and perceptual illusion which were easy to create hair. The analysis and creation results are presented below. The works applying the works Kiss was the proper motive for expressing the visual and perceptual illusion from the loud contrast of black patterns. Arrest2 and Fragment 2/10 were suitable for expressing the dimensional illusion from waving lines on hair. Meandres Belle-Isle was also suitable for creating the formative illusion of hair design by producing the illusion from flat form to dimensional form using hair and false pieces. Although the hair art using visual and perceptual illusion is not complete at present, the creative works will be activated by this research on the hair art taking the motives from the features of each optical art works applied with a variety of materials.

      • KCI등재

        스포츠경쟁불안 특성분석

        강주희(Kang Joo-Hee),김선응(Kim Seon-Eung),여희정(Yeo Hee-Jung) 한국체육과학회 2002 한국체육과학회지 Vol.11 No.1

        The purpose of this study was to investigate the level of sport competition trait anxiety among volleyball players. To meet this purpose, 468 subjects were recruited, 119 drawn from middle school players, 159 from high school players, 81 from university players, and 109 from professional team players. Among them, 196 subjects were female, and 272 subjects were male. The age range of the subject was from 14 years old to 32. Marten's Sport Competition Anxiety Test(SCAT) was applied to the whole subject to measure their competition trait anxiety. The data gathered were analyzed by t-test and ANOVA after sorted by gender, grade, length of playing experience, position, and team performance level. The results were as follows : 1. The anxiety level of female players were higher than that of male players in all groups of the middle school, high school, and professional team. 2. High school players showed the highest level of anxiety when compared to the other groups. 3. The more experienced a player was, the more lowered his/her anxiety level was. 4. 'There was no significant difference among subject groups as for the anxiety level according to position. 5. 'There was no significant difference among subject groups as for the anxiety level according to team performance level. Based on the above results, it was suggested that future studies empirically examine the effect of an anxiety reduction training on adolescents' performance.

      • KCI등재

        전해수를 2제로 사용한 정상모의 디지털 퍼머넌트 웨이브 연구

        강주희 ( Ju Hee Kang ),강상모 ( Mo Kang Sang ) 한국미용학회 2015 한국미용학회지 Vol.21 No.4

        This paper executed the test for suggesting of electrolysis water as the alternative for the oxidizing agent in the digital perm of normal hair. Hydrogen peroxide, purified water, alkaline electrolysis water and acidic electrolysis water were used as the oxidizing agent at the treatment temperature of 80oC and 100oC during the digital perm process. And shaping and sustaining power of waves were measured to identify the possibility as the alternative of oxidizing agent. And the followings are the results on the analysis on the hair thickness, hair density measured by absorbance using MB dyeing method, tensile strength test. Shaping power of waves was the same in hydrogen peroxide and alkaline electrolysis water at 100oC and acidic electrolysis water showed slightly loose wave. Sustaining power of waves, alkaline electrolysis water showed slightly loose 0.50% in hydrogen peroxide, shampooing 30 times. The followings are the results on the analysis on the hair thickness, hair density measured by absorbance using MB dyeing method, in shampooing 30 times after the digital perm. Alkaline electrolysis water and acidic electrolysis water as compared with hydrogen peroxide was more thick 2.43%, 3.94%, less than 54.65%, 55.26%. Tensile strength test was more than 12.31%, 13.85%. Electrolysis water was the most prevent damage to the hair. Therefore alkaline electrolysis water was good to shaping and sustaining power of waves can be for the oxidizing agent and that hair was also protected in the same way as the alternative for the oxidizing agent in the digital perm of normal hair.

      • KCI등재

        퍼머모의 디지털 퍼머넌트 웨이브 시 2제로 염기성전해수의 효과

        강주희 ( Ju Hee Kang ),강상모 ( Sang Mo Kang ) 한국미용학회 2017 한국미용학회지 Vol.23 No.2

        This study used akaline and acidic electrolysis water as a second agent at the digital permanent of the permed hair which has been damaged due to strong reduction and oxidation and investigated its effects on wave formation and retention. The digital permanent of the permed hair was performed at 80℃ and 100℃ using hydrogen peroxide, purified water, alkaline and acidic electrolysis water as a second agent. Then, the results under different temperatures were analyzed. The results found the followings: In terms of wave formation, the 80℃ group was shorter than the 100℃ group. In the 80℃ group, in addition, the alkaline electrolysis water was shorter than the hydrogen peroxide in terms of wave formation. In terms of wave retention in the 80℃ group, the alkaline electrolysis water was shorter than the hydrogen peroxide. In terms of hair damage, the 80℃ group was the lowest, followed by acidic electrolysis water, alkaline electrolysis water, purified water and hydrogen peroxide. In the thickness of permed hair, the acidic electrolysis water was thicker than the hydrogen peroxide by 4.70%. In terms of the MB-based absorbance, the acidic electrolysis water was lower than the hydrogen peroxide by 51.08%. In terms of tensile strength, the acidic electrolysis water was greater than the hydrogen peroxide by 8.8%. At the repetitive digital permanent of the hair damaged by perm, alkaline electrolysis water was effective as a second agent in terms of wave formation and retention. In terms of hair damage, acidic electrolyzed water was the lowest.

      • e-Learning학습 시 학습자의 주의집중 향상에 관한 연구

        강주희(Joohee Kang),박민재(Minjea Park),윤유정(Yujung Yun),최호양(Hoyang Choi),박성원(Seongwon Park),조광수(Kwangsu Cho) 한국HCI학회 2014 한국HCI학회 학술대회 Vol.2014 No.2

        본 연구는 e-Learning 환경에서 동영상 강의를 들을 때, 강의 조작행위를 최소화해 학습자의 주의집중을 향상시키는 방안을 고안하는 것을 목적으로 진행했다. 학습자의 강의 조작행위는 주의집중을 방해하는 요소라고 간주했다. 강의 학습자의 고개 움직임에 따라 동영상의 속도를 변화시켜 학습자가 강의 조작을 하지 않도록 돕는 기능을 연구했다. 학습자의 고개의 상하 움직임을 분석해, 고개를 들고 숙이는 이유와 필기의 관계를 관찰했다. 필기를 하지 않는 고개 움직임의 최소 시간을 측정했고, 강의 속도 자동조절 기능 실험에 적용 했다. 이 시간을 강의 속도 자동조절 기능에 적용함으로써 짧은 고개 움직임에 기능이 반응하는 것을 방지할 수 있었다. 실험1 결과 학습자들의 고갯짓 중 2초 이내의 경우 필기와 관련이 없었으며, 2초에서 5초 사이는 짧은 필기, 5초 이상은 긴 필기를 하는 것으로 관찰되었다. 이에 따라 강의 속도 자동조절 방법은 고개가 내려간 후 2초간의 시간차를 두고 시행하는 것으로 실험2를 진행했는데, 필기를 방해하는 조작 횟수가 1/4로 줄어든 것을 확인할 수 있었다. 따라서 강의 속도 자동조절 방법은 필기에 도움을 줌으로써 주의집중 향상에 긍정적인 영향을 주는 것으로 결론지을 수 있었다. This study is to develop learner"s attention to help taking notes by minimizing function control and adjusting play speed with learner’s habit during studying e-Learning. we analyze learner’s head nodding and divide head shaking into two situation. One is nodding for note-taking and the others are nodding for nothing. We study on the relationship nodding with note-taking. Counted nodding time shows us minimum time for ignoring nod of head. This nodding time is applied to a function of auto-controlling of media speed for e-Learner. So we can prevent that the function unnecessarily changes a speed of e-learning lecture. As a result of the case 1, under 2 seconds of learner"s noding time is meaningless. Between 2 seconds to 5 seconds of learner"s noding time is note-taking for short words. Over 5seconds of learner"s noding time is note-taking for long sentences. We apply the auto-controlling of media speed to the case 2. In the case 2, learner" the number of function control and adjusting play speed decreased to 1/4. As a result of the study, it showed that the function of auto-controlling of media speed has a positive influence on note-taking for attention improvements.

      • KCI등재

        미술영재 부모교육 프로그램 개발 연구

        강주희(Kang Joo Hee) 한국미술교육학회 2017 美術敎育論叢 Vol.31 No.1

        본 연구는 미술영재교육에 어려움을 느끼는 미술영재 부모들을 지원하고 이들이 조력자로서 영재교육에의 보다 적극적인 참여를 유도하는 부모교육의 프로그램을 개발하기 위해 수행되었다. 이를 위해 부모교육에 대한 개념적 고찰, 국내외 영재 부모교육사례 분석, 미술영재 부모교육에 대한 학부모와 교사의 요구를 분석하였다. 그 결과를 바탕으로 미술영재 부모교육의 목적을 미술영재에 대한 부모들의 이해를 증진시키고 자녀와 보다 효율적으로 소통하고 지도하는데 필요한 구체적인 정보와 기술을 제공하는 것으로 정의하였다. 부모교육의 프로그램(안)을 1) 미술영재와 미술영재교육의 이해, 2) 학생 맞춤형 상담, 3) 미술영재 주제별 특강, 4) 가족 참여 프로그램, 5) 전시 및 발표회 6) 온라인 커뮤니티 구축 및 운영 등으로 구성하였다. 그러나 이와 같은 부모교육 프로그램을 현장에 적용하기 위해서는 유연하고 다양한 부모교육 운영체제 구축, 부모교육 지원체제 구축, 학생과 학부모의 참여 유도 등이 보완되어져야 한다. This study aims to develop a program for parents of the gifted in arts which can attract participation from parents and support them to solve parenting difficulties. For this, I reviewed literature on parents education, surveyed the cases of gifted parents education programs, and analyzed parents needs as well as teachers needs for the significance, goal, subject, and operation of education for parents of the gifted in arts. In results, the goal of education for parents of the gifted in arts is to promote their understanding of the artistically gifted and to provide information and strategies to help them to effectively communicate with and teach the gifted in arts. The education program for parents of the gifted in arts consists of understanding of the artistically gifted and the gifted education for the gifted in arts, personalized counselling, specialized lectures on the gifted in arts, family program, and exhibitions/presentations. To apply it, flexible and diverse operation of education programs for the gifted in arts, construction of support system for parents of the gifted in arts, and active participation of the gifted students and their parents are required.

      • KCI등재

        팬데믹 시대 학교예술교육 활성화 사업의 온라인 교육 지원 방안 탐색

        강주희 ( Kang Joo-hee ),최나영 ( Choi Na-young ),이경진 ( Lee Kyung-jin ) 한국예술교육학회 2021 예술교육연구 Vol.19 No.3

        본 연구는 코로나19 확산으로 인해 변화된 교육환경에서 학교예술교육 활성화 사업의 온라인 교육 지원 방안을 모색하기 위해 실시되었다. 이를 위한 이론적 배경으로 예술교육의 방법적 특징을 정의하고 비대면 수업을 위한 온라인 교육(이하 온라인 예술교육) 사례에 대한 선행 연구 분석을 통해서 온라인 예술교육의 가능성과 한계를 탐색한 후, 2020년 팬데믹 상황에서 학교예술교육 활성화 사업 운영 학교에서 온라인 교육이 어떻게 이루어졌는가를 살펴보기 위해 담당 교사, 학부모, 학생 대상으로 설문을 조사하여 분석하였다. 그 결과, 학교예술교육 활성화 사업의 온라인 교육 지원 방안으로 학교예술교육 활성화 사업의 특성과 중점에 따라 유연하게 대응하고 운영할 수 있는 지침과 사례를 발굴, 지역의 공공예술 자원과 긴밀하게 협력하도록 장려하고 관련 제도 정비, 안정적인 온라인 교육환경 구축, 학교의 자율권 확대, 장기적 안목으로 온라인 콘텐츠 개발 및 제공 등을 제시하였다. This study was conducted to find ways to support online education in the school art education revitalization project in the educational environment changed due to the spread of COVID-19. To this end, we define the methodological characteristics of art education as a theoretical background and explore the possibilities and limitations of online art education through an analysis of prior research on online education for non-face-to-face classes(hereinafter referred to as online art education). In order to find out how online education has progressed in schools operating a school art education revitalization project under the circumstances, a survey was conducted with teachers, parents, and students in charge. As a result, as a way to support the online education of the school art education revitalization support project, 1) find guidelines and examples that can respond and operate flexibly according to the characteristics and focus of the school art education revitalization project, 2) work with local public art resources by encouraging close cooperation and improving related systems, 3) to establish a stable online education environment, 4) to expand the autonomy of schools and 5) developing and providing online contents with a long-term perspective.

      • KCI등재

        소셜커머스의 경제적 가치와 정보품질이 재구매의도에 미치는 영향 : 동기이론을 기반으로

        강주희 ( Kang Ju-hee ),문태수 ( Moon Tae-soo ) 한국정보시스템학회 2017 情報시스템硏究 Vol.26 No.2

        Purpose: In Korea, market size of social commerce has been increased steadily and highly, but profits of social commerce companies have been decreased because of excessive marketing cost. To overcome this stagnant market environment, new marketing strategy that could attract customers and make customers continue to use social commerce is required instead of cost consuming marketing strategy. The purpose of this study is to investigate the relationship among characteristics of social commerce - that is, economic value and information quality - usefulness, enjoyment, satisfaction and repurchase intention by applying motivation theory to the area of social commerce. Design/Methodology/Approach: Previous researches have been studied by applying Expectation-Confirmation Model (ECM), Theory of Planned Behavior (TPB), Technology Acceptance Model (TAM) and Stimulus-Organism-Response (S-O-R) Model, although there are many studies related with customer acceptance model in the field of e-commerce. However, there is not so many studies in applying motivation theory. So this study adopts new approach to examine why customers use social commerce based on motivation theory. Thus, this study adopts economic value and information quality as antecedents, and then customers will perceive extrinsic and intrinsic motivation; usefulness is extrinsic and enjoyment is intrinsic, and adopts satisfaction and repurchase intention as a dependent variable. The data of questionnaire were collected from customers who have experience to buy something in social commerce. 228 questionnaires as data unit of individual level were collected using random sampling. Findings: This study proved empirically that the relationship between antecedents and motivation factors has a positive influence, and motivation factors also have a positive influence on repurchase intention through satisfaction. This study provides the managers an insight that social commerce companies should pay more attention to improve customer satisfaction in order to increase higher performance in repurchase intention of social commerce.

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