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스마트폰 가로/세로 인터페이스 변화 패턴비교 : 안드로이드 OS 기반 스마트폰 애플리케이션을 중심으로
최경림(Choi Kyung Lim),반영환(Pan Young Hwan) 한국디자인학회 2010 한국디자인학회 학술발표대회 논문집 Vol.2010 No.10
Compared to the increasing number of applications, Android OS based Smart-phone is incomplete as a guide to open platform. Among them, Landscape/Portrait is typical example determined by developers and designers randomly or without pre-determined rules. Thus, it leads tbe next developer or designer to confusion. Therefore, this study is to observe the change of Landscape/Portrait in each category and to derive its characteristics and pattern. As a result, the cause of changing interface in each category varies and the diversity by each stage can be complicated. Looking in to details by stage, Login provides Portrait interface for error correction and modification, Menu provides mainly list interface and, in the case of Main, the interface change is featured in its diversity. Also, looking into detail by category, firstly, Game category maintains minimum interface change to keep game rate and focus on the game. Secondly, as the Multimedia requires long concentration for the image and video, it has lower interface originally. Thirdly, Lifestyle has flexible changing interface. Fourthly, Communication, as Portrait type using list has full screen mode and common mode interfaces to avoid text error. Lastly, as Tools are mostly composed with long text like a document, it is observed that it has mainly Landscape type. This study would be helpful as a fundamental material for future application development and design.