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도심에 위치하는 대학캠퍼스 마스터플랜에 관한연구 - D/K대학의 사례를 중심으로 -
김진모,조성용,최진희,Kim, Jin-Mo,Cho, Sung-Yong,Choi, Jin-Hee 한국교육시설학회 2011 敎育施設 Vol.18 No.1
Recently, an active relation between the University and city has become an issue of increasing importance in the field of campus planning. Campus master plan is known as long range development plan, and is not simply an abstract drawing work but definite scaling work procedure. The purpose of this paper is to examine the planning process and relation between university and the region through master plan of master plan of D University and K University which located in Seoul city. From the research which sees master plan of D universities which are presented in existing an instance and K universities master plan did the service blueprint with base and investigated. And both university currently analyzed the situation which is being placed and grasps a problem point, presented that alternative with what kind of method.
국내 실내건축 관련학과의 컴퓨터 교육현황에 관한 연구 - 4년제 대학교와 2년제 대학의 교과편성 비교를 중심으로 -
김진모,Kim, Jin-Mo 한국디지털건축인테리어학회 2001 한국디지털건축인테리어학회 논문집 Vol.1 No.1
This study is aimed to analyze present states of computer education in interior design dept. and therefore to offer basic data in order to establish middle and long term plan on computer education. According to results of analysis, computer education course accounts for 10.1 percent in total curriculum. But this component ratio has great difference between university and jumopr college. Namely computer education course of college is much more weighter than that of university. It seems to be results from college's characteristic strategies. But this results to unsuitable curriculum allocation. To solve this problem, further examination of linking computer's course with drafting and drawing course should be required. And to heighten more effect of computer education, other circumstance as well as educational facility should be improved and common CAD laboratory should be produced.
김진모(Kim, Jin-Mo) 한국게임학회 2014 한국게임학회 논문지 Vol.14 No.5
본 연구는 가상 조경을 구성하는 꽃, 나무 등의 디지털 식물 표현에 필요한 다수의 다양한 잎들을 쉽고 직관적으로 모델링하기 위한 효율적인 방법을 제안한다. 제안하는 절차적 방법은 잎을 크게 잎몸과 잎맥으로 구분하여 잎몸에 해당하는 이진영상으로부터 컨투어를 검출하고 이를 기반으로 잎맥을 절차적으로 모델링함으로써 잎을 생성한다. 우선 복잡한 잎맥 구조를 주잎맥, 곁 잎맥 그리고 3차 잎맥으로 나누며 모든 잎맥은 시작 옥신(auxin)으로부터 목적 옥신으로 향하며 절차적으로 성장하는 구조를 갖는다. 이때 성장에 필요한 목적 옥신을 자동으로 계산하기 위해 잎몸에 해당하는 이진영상으로부터 근사화된 컨투어를 찾아 이를 기반으로 후보목적 옥신을 계산한다. 마지막으로 다중 텍스쳐 맵 합성을 적용하여 자연스러운 디지털 잎을 생성한다. 제안한 방법을 통하여 자연스러운 다양한 잎의 생성이 가능하고, 효율적인지 여부를 실험을 통해 증명했다. This study proposes an efficient method to model various and diverse leaves required to express digital plants such as flowers and trees in virtual landscape easily and intuitively. The proposed procedural method divides a leaf mainly into a blade and vein thereby detecting contours from binary images that correspond to blades and generating leaves by modeling leaf veins procedurally based on the detected contours. First of all, a complicated leaf vein structure is divided into main veins, lateral veins, and tertiary vein while all veins grow procedurally directing from start auxin to destination auxin. Here, to calculate destination auxin required for growth automatically, approximated contours from binary images that correspond to blades are found thereby calculating candidate destination auxin. Finally, natural digital leaves are generated by applying a color combination method. Through the proposed method, natural and various leaves can be generated and whether the proposed method is efficient or not is verified through the experiment.