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      • KCI등재후보

        Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

        ( Kuei-shu Hsu ),( Wei-ting Cho ),( Chin-feng Lai ),( Xiaofei Wang ),( Yueh-min Huang ) 한국인터넷정보학회 2012 KSII Transactions on Internet and Information Syst Vol.6 No.1

        In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

      • KCI등재

        모션 기반 헬리콥터 시뮬레이터 개발 연구

        나유찬,조영진 국제문화기술진흥원 2022 The Journal of the Convergence on Culture Technolo Vol.8 No.3

        비행 시뮬레이터는 조종사들이 다양한 상황에 능숙하게 대처하고 비행감을 느낄 수 있도록 해주는 장치로 현 대 항공 분야에서 과학화 훈련에 관한 관심이 증가함에 따라 항공 훈련기관에서는 시뮬레이터를 개발 및 운용하는 사례가 증가하고 있다. 이에 본 연구에서는 상용 비행 시뮬레이터 프로그램과 모션 프로그램을 활용하여 모션 기반 헬리콥터 시뮬레이터를 개발하는 과정에 관하여 기술하였다. 연구 과정에서 선행연구를 통하여 헬리콥터 비행교육의 특수성과 모션 시뮬레이터의 긍정적인 효과를 확인하였으며, 모의비행훈련장치에 대한 구성과 현행 규정을 파악하고 헬리콥터 모션 시뮬레이터를 개발하는 과정에서 모션 시스템의 설계와 프로그램에 관하여 연구하였다. 시뮬레이터의 시스템 설계와 구조설계를 바탕으로 모션 프로그램을 설정하고 비행 시뮬레이터로부터 수신되는 데이터를 식별하여 예상 작동 형상을 확인하였다. 우리는 본 연구를 통해 모션 기반 헬리콥터 시뮬레이터를 완성하여 조종사 훈련에 긍 정적인 기대효과를 마련하고자 한다. A flight simulator is a device that allows pilots attain proficiency of various situations and a sense of flight, and as interest in scientific training increases in modern aviation, aviation training organization develop and operate simulators. Therefore, in this study, the process of developing a motion-based helicopter simulation Training Device using a commercial program. Citing previous studies, the specificity of helicopter flight education and the positive effect of motion simulators were confirmed. In addition, the design and program of the motion device were studied in the process of checking the configuration and current regulations of flight simulation training devices and developing a helicopter motion simulator. A motion program was set based on the system design and structural design of the flight simulator, and data received from the flight simulator was identified to confirm the expected operating shape. Through this study, we intend to create a positive expected effect on pilot training by completing a motion-based helicopter simulator.

      • KCI등재후보

        운동감 및 다감각 가상현실 효과 시스템의 구조와 응용

        유병현,한순흥,Yoo, Byoung-Hyun,Han, Soon-Hung 한국시뮬레이션학회 2005 한국시뮬레이션학회 논문지 Vol.14 No.3

        Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

      • KCI등재

        헬리콥터 시뮬레이터용 6자유도 전기식 운동구현장치의 개발

        한동주(Dong-Ju Han),김국재(Kuk-Jae Kim),김옥구(Ok-Gu Kim),전향식(Hyang-Sik Jun),남기욱(Ki-Wook Nam) 한국항공우주학회 2006 韓國航空宇宙學會誌 Vol.34 No.12

        민간항공안전국 등급 2를 만족하는 헬리콥터 시뮬레이터에 사용되는 6자유도 운동구현 장치 개발에 관해 기술하였다. 운동판과 제어 구동장치의 기구학적 및 구조적 해석을 통해 설계 제작된 운동구현장치의 시험 평가로부터 규정에 만족하는 결과를 보였고 이로부터 실제 헬리콥터 시뮬레이터로의 적용 타당성을 확보하였다. 또한 동품의 개발 결과로 인해 그간 유압 구동체계를 사용한 운동구현장치의 단점을 전기식 구동장치 적용을 통해 새롭게 개선함과 동시에 국내 최초로 10 톤급의 적재하중 능력을 보유한 6자유도 운동구 현장치를 보급하게 되는 계기를 마련하였다. In this paper, the 6-dof electric motion platform system designed for the helicopter simulator satisfying the class of the CASA(Civil Aviation Safety Authority) level 2 is presented. From the kinematic, dynamic and structural analyses for motion base and electrical actuator systems, we show the feasibility of the developed motion platform system by producing the acceptable results of the test and evaluation according to the requirements specified in the CASA level 2. Furthermore through this development we suggest newly the adaptability of the electrical actuator system up to 10 ton class motion platform system, whose usage will be broaden rapidly, substituting with the advantage over the conventional hydraulic system.

      • SCOPUSKCI등재

        직선운동 시스템의 정밀도 시뮬레이션 기술

        오정석(Jeong Seok Oh),김경호(Gyungho Khim),박천홍(Chun Hong Park),정성종(Sung-Jong Chung),이선규(Sun-Kyu Lee),김수진(Su-Jin Kim) Korean Society for Precision Engineering 2011 한국정밀공학회지 Vol.28 No.3

        The accuracy simulation technology of linear motion system is introduced in this paper. Motion errors and positioning errors are simulated using informations on the design parameters of elements of linear motion system. 5 Degree-of-freedom motion error analysis algorithm utilizing the transfer function method and positioning error analysis algorithm which are main frame of accuracy simulation are introduced. Simulated motion errors are compared with experimental results for verifying the effectiveness. Then, using the proposed algorithms, simulation is performed to investigate the effects of ballscrew and linear motor on the motion errors. Finally, the influence of feedback sensor position on the positioning error is also discussed.

      • KCI등재

        인체 호흡 모사를 위한 기계적 장치 연구

        지석환,이문규,이태수,최윤순,오승권,Chi, S.H.,Lee, M.K.,Lee, T.S.,Choi, Y.S.,Oh, S.K. 대한의용생체공학회 2008 의공학회지 Vol.29 No.4

        A patient with respiratory disorders such as a sleep apnea is increasing as the obese patient increase on the modern society. Positive Airway Pressure (PAP) devices are used in curing patient with respiratory disorders and turn out to be efficacious for patients of 75%. However, these devices are required for evaluating their performance to improve their performance by the mechanical breathing simulator. Recently, the mechanical breathing simulator was studied by the real time feedback control. However, the mechanical breathing simulator by an open loop control was specially required in order to analyze the effect of flow rate and pressure after operating the breathing auxiliary devices. Therefore the aims of this study were to make the mechanical breathing simulator by a piston motion and a valve function from the characteristic test of valve and motor, and to duplicate the flow rate and pressure profiles of some breathing patterns: normal and three disorder patterns. The mechanical simulator is composed cylinder, valve, ball screw and the motor. Also, the characteristic test of the motor and the valve were accomplished in order to define the relationship between the characteristics of simulator and the breathing profiles. Then, the flow rate and pressure profile of human breathing patterns were duplicated by the control of motor and valve. The result showed that the simulator reasonably duplicated the characteristics of human patterns: normal, obstructive sleep apnea (OSA), mild hypopnea with snore and mouth expiration patterns. However, we need to improve this simulator in detail and to validate this method for other patterns.

      • KCI등재

        헬리콥터 비행착각 예방을 위한 모의비행훈련장치 개발에 대한 연구

        임세훈 한국항행학회 2023 韓國航行學會論文誌 Vol.27 No.2

        Vertigo refers to a state in which awareness related to the location, posture, movement, etc. of a helicopter is insufficient in space. It is easy to fall into flight illusion when flying in dense fog or night flight, and even if it has a wide field of view, it can be caused by visual causes such as cloud shapes, wind conditions, conditions of ground objects, and sensory causes such as changes in air posture or gravitational acceleration. The design and program of the motion system are studied that applied a six-axis motion system to a conventional commercial flight simulator program for pilot training, depending on the specificity of helicopter flight training that requires perception and sensitivity. Using the motion-based helicopter simulator produced in this study to train pilots, it is expected to have a positive effect in prevent of vertigo, where high performance could not be confirmed in the previously used visual-based simulation training device. 비행착각(Vertigo)이란 공간상에서 헬리콥터의 위치, 자세, 움직임 등과 관련된 인지가 부족한 상태를 일컫는다. 짙은 안개 속이나 야간비행 등, 지평선이 보이지 않는 상황에서 비행할 때 비행착각에 빠지기 쉽고 시야가 넓더라도 구름 모양이나 바람 등 기상 조건, 지상물의 상태 등 시각적인 원인, 기체의 자세나 중력가속도의 변화 등과 같은 감각적인 원인에 의해 빠지기도 한다. 조종사 비행 훈련에 있어 지각 및 감각을 요구하는 헬리콥터 비행 훈련의 특수성에 따라 조종사 훈련을 위해 기존의 상용 비행 시뮬레이터 프로그램에 6축 모션 시스템을 적용한 모의비행훈련장치 모션 시스템의 설계와 프로그램에 관하여 연구하였다. 본 연구를 통해 제작된 모션 기반 헬리콥터 시뮬레이터를 활용하여 조종사의 훈련에 활용할 경우 기존에 활용되던 시각 기반 모의비행훈련장치에서 높은 성과를 확인할 수 없었던 비행착각 예방에 긍정적인 효과가 나올 것으로 예상된다.

      • 헛디딤 보행특성과 3 차원 모의해석결과 비교

        명성식(S. S. Myeong),금영광(Y. G. Keum),황성재(S. J Hwang),김한성(H. S. Kim),김영호(Y. H. Kim) 한국정밀공학회 2004 한국정밀공학회 학술발표대회 논문집 Vol.2004 No.10월

        Numerous studies have been performed to analyze various phenomena of human"s walking, gait. In the present study, unrecognized walking and recognized walking were analyzed by three dimensional motion capture system(VICON motion system Ltd., England) and simulated by computer program. Two normal males participated in measuring the motion of unrecognized and recognized walking. Six infrared cameras and four force plates were used and sixteen reflective markers were attached to the subject to capture the motion. A musculoskeletal model was generated anatomically by using ADAMS(MSC software corp., USA) and LifeMOD(Biomechanics Research Group Inc, USA). The inverse dynamic simulation and forward dynamic simulation were also performed. The result of simulation was similar to the experimental result. This study provides the base line for dynamic simulation of the falling walking. It will be useful to simulate various another pathologic gaits for old peoples.

      • A Comprehensive Comparison of Chassis Systems Coordination Approaches

        Moad Kissai,Bruno Monsuez,Didier Martinez,Xavier Mouton,Adriana Tapus 제어로봇시스템학회 2018 제어로봇시스템학회 국제학술대회 논문집 Vol.2018 No.10

        One of the main concerns of automotive industry is autonomous vehicles. Not only equipment suppliers but also new entering actors are racing to develop safer automotive systems. Consequently, the car manufacturer has to integrate different systems to control the same vehicle. This paper discusses the different architectures adopted to handle chassis systems interactions. Several car manufacturers study the influence of each system on the overall vehicle. They then add an additional coordination layer downstream the different systems to mitigate their possible conflicts. Here we propose a new approach that consists on managing systems interaction upstream the different systems. Coordination is based on control allocation techniques that take into account several vehicle states to find optimal commands distribution. Both approaches have been compared. Simulations showed the benefits that could offer the upstream approach in terms of safety and flexibility. The relevance of this approach is expected to grow with the increasing number of chassis systems.

      • KCI등재SCOPUS

        [응용논문] 도로이탈방지 시스템의 운전자 간섭에 대한 연구

        장승붕(Shengpeng Zhang),허효영(Hyoyeong Heo),안상우(Sangwoo Ahn),탁태오(Taeoh Tak) 한국자동차공학회 2021 한국 자동차공학회논문집 Vol.29 No.4

        The article deals with the analysis of driver interaction based on the road departure prevention system(RDPS). Firstly, the controller of the RDPS, which uses the linear quadratic regulator(LQR) method, is modeled. The controller is identified by the two-degree-of-freedom vehicle model and the steering model. The various weight coefficients of LQR are investigated through the vehicle driving trajectory. The performances of the RDPS model are validated with various lateral velocities in the straight road and the curved road, respectively. Then, the driver interaction based on RDPS is carried out in the driving simulator. The motion of the driver is analyzed by using motion capture devices. The results show that the vehicle is unstable when the driver intervenes with the RDPS. Also, when the RDPS was intervened by the driver, the right curved road was more unstable than the left curved road.

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