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      • KCI등재
      • KCI등재

        사용자 참여 기반의 공공디자인 개선 프로세스: 디자인 씽킹 방법론을 중심으로

        임영재(Youngjae Im) 대한인간공학회 2024 대한인간공학회지 Vol.43 No.5

        Objective: This study aims to propose a 'discarded face mask collection and utilization platform' based on service design methodology to continuously address the environmental pollution caused by discarded face masks.<BR/>Background: After COVID-19, environmental pollution issues have arisen due to the disposal of used masks. It is expected that mask consumption will continue in the future due to hygiene and environmental factors. Therefore, it has been determined that a platform is needed to continually address these issues.<BR/>Method: This study followed the four stages of the Double Diamond Process in service design methodology: Discover, Define, Develop, and Deliver. In the Discover stage, desk research and online surveys were conducted. The Define stage involved the creation of Personas and the use of the Kano Model. The Develop stage involved Task Scenarios. Service prototypes were developed and tested in the final Deliver stage to select the final design output.<BR/>Results: In the Discover, Define, and Develop stages, the service concept and functions were concretized through each methodology. In the Deliver stage, based on the Prototype test results (design satisfaction evaluation), 'Alternative A' with a simple and consistent design concept was selected.<BR/>Conclusion: As mask consumption is expected to continue to some extent in the future, issues related to the recycling of used masks are still considered important in the customer value dimension of 'sustainability'. This study proposes a 'platform for collecting and utilizing discarded masks' to address environmental pollution caused by used masks.<BR/>Application: This study proposed a service that can induce continuous and voluntary participation of users through the Double Diamond Process. This can be applied to services that aim to achieve such goals.

      • KCI등재

        고객 만족도 향상을 위한 제품의 핵심 설계요소 도출 프로세스에 관한 연구

        임영재 ( Youngjae Im ) 한국품질경영학회 2017 품질경영학회지 Vol.45 No.4

        Purpose: This study focused on procedure and methodology for finding the critical design factors in the early stage of product development process. Methods: Firstly, three key criteria, function, affection and usability were defined as the determining factors on customer satisfaction. Secondly, evaluation matrix in terms of each key criteria was proposed for extraction of the critical design factors. Lastly, method of integrating the importance among three key criteria was suggested using structured equation model. Results: As a results of integrating the importance, design factors such as touch sensitiveness and touch method were rated as low in terms of affection. However, these factors were obtained for high ratings with respect to functionality and usability. Thus, touch-related design factors were more facilitated for enhancing customer satisfaction. Conclusion: It is expected that the process suggested in this research could be a considerably useful to maximize customer satisfaction in the early stage of product development process.

      • KCI등재

        스마트 TV 리모컨 인터랙션 유형별 사용성 비교 연구

        임영재(Youngjae Im) 대한인간공학회 2018 大韓人間工學會誌 Vol.37 No.6

        Objective: This study aims to conduct usability test for Smart TV based on interaction type of remote control for enhancing user experience. Background: As an increasing of purchasing of Smart TV, it is considered as a representative platform and device in a home entertainment. The provision of remote control with efficient access and interactive method is important to obtain product competitiveness. Method: A total of twenty people participated in the main experiment. Each subject performed five user scenario including general and smart task functions. General and motion remote control were selected as an experimental variable. The eye movements for the subjects were collected through eye tracking system. In addition, the participants rated subjective workload and satisfaction in terms of usability for Smart TV. Results: The ratio of gaze duration for the motion remote control was relatively low compared to that for the general remote control. The motion remote control induced lower user"s workload and greater subjective satisfaction while performing the smart functions. Conclusion: The motion remote control applied to the pointing interaction is more appropriate for complex and serial tasks in Smart TV. Application: The results of this study will contribute to design the usability guideline in regards to Smart TV interaction.

      • KCI등재

        조직의 교육훈련이 교육훈련전이와 종사원의 역할행동에 미치는 영향

        임영재(Im, Young-Jae),헌경(Lim, Hun-Gyung),김찬중(Kim, Chan-Jung) 글로벌경영학회 2013 글로벌경영학회지 Vol.10 No.4

        본 연구는 조직에서의 교육훈련이 교육훈련전이와 종사원의 역할행동에 미치는 영향과 교육훈 련전이의 매개 효과를 실증적으로 분석하고자 했다. 가설검증을 위하여 모든 종사원이 매년 교육 의무이수제를 도입·운영하고 있는 N공단의 본부와 전국 33개 단위 조직을 대상으로 수집한 539 명의 설문 데이터를 SPSS로 분석하였다. 분석 결과, 훈련내용의 직무관련성과 교육훈련 참여자는 교육훈련전이에 긍정적인 영향을 미쳤 으나, 훈련자의 능력은 유의한 영향이 나타나지 않았다. 또한, 교육훈련이 종사원의 역할행동에 미치는 영향을 분석한 결과 직무행동, 조직시민행동은 긍정적인 영향이 나타났고 반생산적행동에는 훈련자의 능력만이 유의한 수준을 보여 주었다. 교육훈련전이의 매개 효과도 직무행동과 조직시 민행동과의 관계에서 유의한 영향이 나타났다. 이러한 분석결과의 인적자원관리상의 함의와 시사 점, 본 연구의 문제점과 향후 과제들도 함께 제시되었다. The purpose of this study is to empirically analyze the effect of training in organization on transfer of training and role behavior of the employees as well as mediating effect of transfer of training. In order to verify the hypothesis, the result of survey conducted on 539 people in the headquarters of N organization and 33 units nationwide where compulsory education system is introduced and operated annually to all employees are analyzed using SPSS. The result of analysis showed the job relation of training and trainees affected the transfer of training positively. However, no significant effect on the ability of the trainer was proven. Also, as a result of analyzing the effect of training on role behavior of the employees, positive effect was shown in job behavior and organizational citizenship behavior and only the ability of trainer showed a significant level in counterproductive work behaviors. The mediating effect of transfer of training also has a significant effect in job behavior and organizational citizenship behavior. Implications of this study in terms of human resource management as well as problems and directions for future studies are suggested in this paper.

      • KCI등재

        초등학생의 학업성취동기, 학습몰입, 학습만족, 학업적 자기효능감 간의 관계

        임영재(Im, YoungJae),이경희(Lee, Gyeounghee) 학습자중심교과교육학회 2021 학습자중심교과교육연구 Vol.21 No.8

        본 연구는 초등학생의 ‘학업성취동기’, ‘학습몰입’, ‘학습만족’, ‘학업적 자기효능감’ 간 관계를 구조모형으로 살펴보고자 하였으며, 이를 위해 경기도에 소재한 초등학교 5, 6학년 학생 895명의 응답 내용을 분석하였다. 연구결과는 첫째, 초등학생의 학업성취동기는 학업적 자기효능감에 가장 크게 정적 영향을 미치는 것으로 나타났다. 둘째, 학업성취동기는 학습몰입과 학습만족에 직접적인 정적 영향을 미치는 것으로 나타났다. 셋째, 학업성취동기는 학습몰입 또는 학습만족을 매개하는 단순매개효과 및 학습몰입과 학습만족을 매개로 하는 이중매개효과 모두 유의미한 영향을 미치는 것으로 나타났다. 넷째. 학습몰입은 학습만족과 학업적 자기효능감에 직접적인 정적 영향을 미치고, 학습만족을 매개하여 학업적 자기효능감에 간접적인 정적 영향도 미치는 것으로 나타났다. 다섯째, 학습만족은 학업적 자기효능감에 정적인 영향을 미치는 것으로 나타났다. 본 연구는 초등학생들의 학업적 자기효능감에 영향을 주는 요인들의 관계를 검증하였다는 데 의의가 있으며, 이를 바탕으로 초등학생의 학업적 자기효능감을 높이기 시사점을 제언하였다. This study aimed to examine the relationship between “academic achievement motivation”, “learning immersion”, “learning satisfaction”, and “academic self-efficacy” perceived by elementary school students as a structural model. To this end, 895 fifth-grade and sixth-grade elementary school students in Gyeonggi-do Province responded. First, research results showed that the motivation of elementary school students to achieve academic performance has the greatest static effect on their academic self-efficacy. Second, academic achievement motivation has been shown to have a direct static effect on learning immersion and learning satisfaction. Third, both the simple parameter effect that mediates learning immersion or learning satisfaction and the dual parameter effect that mediates learning immersion and learning satisfaction have a significant impact. Fourth, learning immersion has a direct static effect on learning satisfaction and academic self-efficacy, and indirect static effect on academic self-efficacy by mediating learning satisfaction. Fifth, learning satisfaction has been shown to have a static effect on academic self-efficacy. This study is meaningful in verifying the relationship between factors that influence elementary school students academic self-efficacy, and based on this, suggested the implications for increasing elementary school students academic self-efficacy.

      • 정량화된 고객 선호도를 체계적으로 반영하기 위한 인간공학적 제품 개발 프로세스

        임영재(YoungJae Im),정의승(Eui S. Jung),박성준(SungJoon Park) 대한산업공학회 2008 대한산업공학회지 Vol.34 No.1

        In the past, Manufacturers used to determine the quality of products, but the trend of today’s market becomes more into customer-driven. As a result, demands from customers are becoming more diverse and complicated, and most companies are obligated to meet their needs. As one of the effort to achieve their satisfaction, companies are now emphasizing activities to find out what customers specifically want and extract voice of customer(VOC). This study attempts to develop an ergonomic product development process as a method to maximally reflect the VOC. In order to meet this goal, ergonomic design guidelines, which are possible to be classified according that user’s human characteristics, will be recommended. Even now, there are numerous design guidelines already existing in the ergonomics literature. However, it is not realistically feasible to review all of those guidelines, and some of them are even conflicting with each other. Therefore, in this paper, the product development process, which prioritizes the human characteristics that reflect customer needs and applies the design guidelines that meet the most important ones, will be suggested. Finally, the research was described to show the validity of the product development process through an example of a mobile phone development case.

      • SCOPUSKCI등재
      • KCI등재

        VR 체육 수업이 초등학생의 운동노력, 지각된 건강상태, 지각된 즐거움, 자기효능감, 운동지속의도에 미치는 효과

        임영재(Im, YoungJae),이경희(Lee, Gyeounghee) 학습자중심교과교육학회 2020 학습자중심교과교육연구 Vol.20 No.9

        본 연구의 목적은 초등학교에서 VR 체육 수업이 학생들의 운동노력, 지각된 건강상태, 지각된 즐거움, 자기효능감 및 운동지속의도에 미치는 영향을 살펴보고자 하는 것이다. 이를 위해 경기도 소재 5학년 212명을 대상으로 2019년 4월 1일부터 6월 7일까지 비동등성 대조군 전후설계 모형을 적용한 준실험 연구를 설계하여, 총 10회기(20차시)에 걸친 VR 체육 수업을 실험집단에 실시하였다. 연구 결과 첫째, VR 체육 수업을 경험한 학습자 집단과 전통적인 체육 수업을 받은 학습자 집단 간에 운동노력, 지각된 즐거움, 자기효능감, 운동지속의도에서 통계적으로 유의한 차이가 있었다. 둘째, 성별에 따른 실험집단과 비교집단 간 차이를 검정한 결과 남학생은 지각된 즐거움, 여학생은 지각된 즐거움과 운동지속의도에서 유의한 차이가 있었다. 셋째, 지각된 즐거움과 자기효능감은 운동지속의도에 유의한 영향을 미친 반면, 운동노력과 지각된 건강상태는 운동지속의도에 유의한 영향력이 없었다. 본 연구 결과를 바탕으로 초등학교에서 VR 체육 수업의 활용에 관한 시사점을 제시하였다. The purpose of this study was to examine the effects of VR physical education program on students exercise efforts, self-perceived health status, perceived pleasure, exercise self-efficacy, and exercise sustainability in physical education of elementary school. To this end, a quasi-experimental study using nonequivalent control group pre-test design model was designed for fifth-grade elementary school students, and a total of 10 VR physical education programs were conducted in the experimental group. The results of the study showed that, firstly, there were a statistically significant differences between the two groups in exercise efforts, perceived pleasure, exercise self-efficacy, and exercise sustainability between learners who experienced VR physical education program and those who received traditional physical education class. There was no statistically significant difference in self-perceived health status. Second, as a result of testing the difference between the experimental group and the comparative group according to gender, there was a significant difference in perceived pleasure for male students and perceived pleasure and exercise sustainability for female students. Third, perceived pleasure and exercise self-efficacy had a significant effect on exercise sustainability, and exercise efforts and self-perceived health status had no significant influence on exercise sustainability. Based on the results of this study, the implications for the application of VR physical education program in elementary school are presented in the conclusions and suggestions.

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