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윤성준,조남지,나석환,김영호,김영모,Yoon, Seong-Jun,Cho, Nam-Ji,Na, Seog-Hwan,Kim, Young-Ho,Kim, Young-Mo 동아시아식생활학회 2006 동아시아식생활학회지 Vol.16 No.5
The rutin content of Fagopyrum tataricum is 100-fold higher than that of Fagopyrum esculentum. For the development of a rutin-containing beverage, a suitable method to extract rutin from buckwheat (Fagopyrum tataricum) with high rutin yield was investigated. A roasting temperature range of $310/240^{\circ}C$ (Ed-confirm that this is indeed a range; otherwise perhaps, 'Roasting temperatures ranging from 310 to $240^{\circ}C$ were considered$\ldots$') was considered to be the best as the basic color reference. Rutin content varied according to the roasting time and heating temperature; i.e., it decreased with increasing roasting time and temperature. (Ed- this sentence is unnecessarily complicated and should be simplified to 'Rutin content decreased with increasing roasting time and heating temperature.') The optimal extraction temperature and processing time were obtained as $80^{\circ}C$ and 10 minutes to maximize the rutin concentration in the extract.
윤성준,조남지,나석환,김영호,김영모,Yoon, Seong-Jun,Cho, Nam-Ji,Na, Seog-Hwan,Kim, Young-Ho,Kim, Young-Mo 동아시아식생활학회 2006 동아시아식생활학회지 Vol.16 No.6
The aim of this study was to identify the onuses of abnormal precipitation in buckwheat extracts and to suggest the preventive solutions. Abnormal precipitation was formed by the coagulations of small round droplets, and increased when poor quality or old buckwheat used. It was found that, unlike poor quality buckwheat, extracts made from fresh buckwheat showed almost no saccharifying enzyme activity and a lower number of microorganisms. The addition of branched starch to the extracts restricted the occurrence of abnormal precipitation and microorganisms and imparted stability to the extracts.
윤성준(Yoon Sung-joon),한희은(Han Hee-eun) 한국문화산업학회 2011 문화산업연구 Vol.11 No.1
This study aimed to investigate whether consumer’ evaluation of the company’ Mecenat activities had an impact on corporate image and ascertain whether self-brand image congruity mediates between the two attitudinal variables and advertising effectiveness. In consideration of the public nature of the corporate Mecenat activity, this study employed self-monitoring as a moderator between self-brand image congruity and corporate ad effectiveness. The result of the study showed that firstly, consumer attitude toward Mecenat significantly affected corporate image. Secondly, self-brand congruity significantly mediated the corporate ad measured on image-based ad and product based ad. Particularly, it was shown that for both image ad and product ad, the Mecenat attitude exerted greater mediating impact than corporate image. Further, both Mecenat attitude and corporate image produced greater mediating effect on image ad than on product ad. Thirdly, self-monitoring exerted significant moderating effect on ad effectiveness. It was found that regardless of the extent of self-monitoring, self-brand image congruity yielded more positive moderating effect on image ad than on product ad. This study aimed to investigate whether consumer’ evaluation of the company’ Mecenat activities had an impact on corporate image and ascertain whether self-brand image congruity mediates between the two attitudinal variables and advertising effectiveness. In consideration of the public nature of the corporate Mecenat activity, this study employed self-monitoring as a moderator between self-brand image congruity and corporate ad effectiveness. The result of the study showed that firstly, consumer attitude toward Mecenat significantly affected corporate image. Secondly, self-brand congruity significantly mediated the corporate ad measured on image-based ad and product based ad. Particularly, it was shown that for both image ad and product ad, the Mecenat attitude exerted greater mediating impact than corporate image. Further, both Mecenat attitude and corporate image produced greater mediating effect on image ad than on product ad. Thirdly, self-monitoring exerted significant moderating effect on ad effectiveness. It was found that regardless of the extent of self-monitoring, self-brand image congruity yielded more positive moderating effect on image ad than on product ad.
원발성 위 림프종에서 전환된 Burkitt 림프종 세포 백혈병 1 예
윤성준(Seong Joon Yoon),류인열(In Yeol Ryu),이지현(JI Hyun Lee),신원혁(Won Hyuk Sin),이정석(Jeong Seok Lee),최의혁(Eui Hyuk Choi),홍수희(Su Hee Hong),유종훈(Jong Hoon Yoo),이동윤(Dong Yun Lee),이준상(Joon Sang Lee),김지화(Ji Wha Kim) 대한내과학회 1998 대한내과학회지 Vol.54 No.2
Burkitt's lymphoma is a distinct clinical entity classified as an undifferentiated lymphoma of B-lymphocytic origin. Burkitt's lymphoma cell leukemia occurs when Burkitt's lymphoma cells represent more than 20% of marrow cells and exceed about 5000/ul in blood. We report a case of Burkitt's lymphoma cell leukemia in primary gastric lymphoma in 55-year-old man with 5kg of weight loss for 2 months and epigastric pain for 3 days. Primary gastric lymphoma was diagnosed by biopsies with gastrofiberoscopy and upper abdominal CT scan in this patient. During admission, peripheral blood smear revealed sudden increase in abnormal blasts with multiple vacuoles. Burkitt's lymphoma cell leukemia was diagnosed by peripheral blood, bone marrow aspiration and biopsy, immunophenotyping and cytogenetic analysis in this patient. For its great rarity, we report this case with review of literature.
휴리스틱 평가와 게임 QA를 활용한 트랜스미디어 스토리텔링 기반 CCG의 성공 가능성 분석
윤성준(Sung-Jun Yoon),임영훈(Young-Hoon Lim) 한국애니메이션학회 2021 애니메이션연구 Vol.17 No.3
해외 시장에서 성공적인 게임 장르인 CCG(Collectible Card Game)는 국내 게임 시장에서 비주류 장르이다. 본 연구는 CCG 게임이 국내 게임 시장에서 고전하는 이유를 문헌 조사와 사용성 평가 등을 통해 분석하고, 성공 가능성을 제시한다. 문헌 조사를 통해 국내외 게임 시장의 동향과 전망을 살펴보고, 해외와는 달리 국내에서 CCG 게임이 성공하지 못하는 이유를 분석하였다. 제이콥 닐슨(Jakob Nielsen)이 정의한 휴리스틱 평가방법(heuristic evaluation, 발견적 평가방법)과 기존의 CCG 게임에 대한 게임 QA에 기반을 두고 사용성 평가 설문지를 작성하여 게임 커뮤니티 유저들을 대상으로 설문을 진행하였다. 이를 근거로 CCG의 성공가능성과 트랜스미디어 스토리텔링을 이용한 확장성에 대하여 논의한다. 최종적으로 향후 국산 CCG 게임 개발에 필요한 사항들을 제언하여 제작 방향을 제시하는 데 그 목적을 두었다. 본 연구에서 평가된 결과를 바탕으로 기존 CCG 게임의 부족한 항목을 개선함으로써, 국내 게임사들의 기존 IP를 이용한 국내외에서 경쟁력 있는 국산 CCG 게임 개발 및 국내 게임 시장의 장르 다각화에 기여할 수 있다. CCG (Collectible Card Game), a successful game genre in overseas markets, is a non-mainstream genre in the domestic game market. This study analyzes the reasons CCG struggles in the domestic game market through literature research and usability evaluation. And it suggests the possibility of success. The trends and prospects of the domestic and global game market were examined through literature research, and the reasons why CCG games did not succeed in Korea were analyzed unlike overseas. We prepared a usability evaluation based on the heuristic evaluation method defined by Jakob Nielsen and the game QA for CCG games. And we conducted a survey with game community users. The successful possibility of CCG, and the scalability using transmedia storytelling be discussed. Finally, we suggest the necessary matters for the development of domestic CCG in the future and the direction of production. Through this research, we hope the domestic game companies will develop competitive CCG using existing IP, and it can contribute to the diversification of game genres in the domestic game market.