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김원래,최종해,백철호,김몽주,Kim, Won-Rae,Choe, Jong-Hae,Baek, Cheol-Ho,Kim, Mong-Ju 선박안전기술공단 2007 선박안전 Vol.22 No.-
Most small and petty marine engine mechanical shops are jumbled up and their facilities are falling behind, and is varying. By theses reasons, it's capacity becomes weak and also by the insufficience of the promotion policy, it is hard to be expected to improve their business. The feature, management, manpower, facilities for the marine engine mechanical shops were researched and their problems were analyzed. In this study, the way to strengthen their capacity and to manage the shops efficiently was researched.
김백철,강경식,주영승,Kim, Baek-Cheol,Kang, Kyung-sic,Ju, Young-sung 대한한방안이비인후피부과학회 2000 한방안이비인후피부과학회지 Vol.13 No.1
In order to strengthen objectivity and availability of oriental herb medicine, the standard formula for herbs has been attempted to set up by experimenting and documentary testing original herbs which were recorded in authorized document. The object herb medicine is Codonopsis Pilosulae Radix. The internal and external morphological standard in this study is expected to supply the search for several physiochemical reaction, biological reaction, determination of indicator material and identification of gene with basic sources in the future. The result of study is as follows; In the external shape, it was possible that herbs were distinguished according to artificial classification and that same genus-degree of relatedness among herbs could be distinguished by more precise and active observation. In the shape of real herbs, I compared current herbs in market with original herbs which were just collected or were on the course of drying. In addition, it was possible that the internal shape could be identified by using microscope after butanol series. In powder herbs, it was possible to purify the shape by microscope through maceration of natural and powder herbs. Though it was impossible to make distinction of herbs which are not current in my search contents, this search contents will be a standard for alpplying herbs in the future. Despite such a useful character, it was difficult to deal with power herbs because it was uncertain to make a standard for them on account of the crush of these tissue. Since powders shape of herbs in a few documents were regard not as the powder shapes of natural herbs but as the maceration state of them. It is suggested that we should inspect the original herbs which are not crushed yet with a microscope in order to identify crushed shape of powder herbs from now on. An Additional standard establishment including physiochemical reaction and gene research is required in order to supplement the fault of this search. As for the supplement about this search, considering that many kinds of same genus-degree of relatedness are being current now, it is necessary that each herb should he collected only after identifying and that the succeeding search of each herb should be proceeded for the regular establishment of internal and external standard.
3D 프린팅 비압박 유방 팬텀 제작을 위한 복셀 기반 수치 모델에 관한 연구
윤한빈,백철하,전호상,김진성,남지호,이자영,이주혜,박달,김원택,기용간,김동현,원종훈,김호경,Youn, Hanbean,Baek, Cheol Ha,Jeon, Hosang,Kim, Jinsung,Nam, Jiho,Lee, Jayoung,Lee, Juhye,Park, Dahl,Kim, Wontaek,Ki, Yongkan,Kim, Donghyun,Won, Jong 대한의용생체공학회 2017 의공학회지 Vol.38 No.3
Physical breast phantoms would be useful for the development of a dedicated breast computed tomography (BCT) system and its optimization. While the conventional breast phantoms are available in compressed forms, which are appropriate for the mammography and digital tomosynthesis, however, the BCT requires phantoms in uncompressed forms. Although simple cylindrical plastic phantoms can be used for the development of the BCT system, they will not replace the roles of uncompressed phantoms describing breast anatomies for a better study of the BCT. In this study, we have designed a numerical voxel breast phantom accounting for the random nature of breast anatomies and applied it to the 3D printer to fabricate the uncompressed anthropomorphic breast phantom. The numerical voxel phantom mainly consists of the external skin and internal anatomies, including the ductal networks, the glandular tissues, the Cooper's ligaments, and the adipose tissues. The voxel phantom is then converted into a surface data in the STL file format by using the marching cube algorithm. Using the STL file, we obtain the skin and the glandular tissue from the 3D printer, and then assemble them. The uncompressed breast phantom is completed by filling the remaining space with oil, which mimics the adipose tissues. Since the breast phantom developed in this study is completely software-generated, we can create readily anthropomorphic phantoms accounting for diverse human breast anatomies.
ERCO에 특수혼화제 첨가가 보통강도 모르타르의 품질에 미치는 영향
김태우 ( Kim Tae-woo ),백철 ( Baek Cheol ),이제현 ( Lee Jea-hyeon ),김종 ( Kim Jong ),한민철 ( Han Min-cheol ),한천구 ( Han Cheon-goo ) 한국건축시공학회 2017 한국건축시공학회 학술발표대회 논문집 Vol.17 No.2
In this study, it is speculated that the special admixture can be mixed with ERCO beforehand to prevent adsorption of cement and AE at the time of contamination together with water, and the change in the amount of special admixture preliminarily added to ERCO We will try to analyze the influence on normal strength mortar. As a result, the flow quantity, the air quantity, the compressive strength and the flexural strength were improved as the added amount of the special admixture was increased, and When the special admixture with the addition amount of ERCO 3% was added, the strength was rather lowered. Therefore, it was found that the optimum amount of special admixture added to ERCO was 2%.
고용위(Yong-Wi Ko),남영준(Yeong-Jun Nam),성귀중(Gwi-Jung Seong),백철(Cheol Baek),김번영(Beon-Yeong Kim),박광후(Gwang-Hu Park),김훈수(Hun-Su Kim),방경섭(Gyeong-Seop Bang),강명주(Myung-Ju Kang),박찬일(Chan-Il Park),오현주(Hyoun-Ju Oh) 한국컴퓨터정보학회 2014 한국컴퓨터정보학회 학술발표논문집 Vol.22 No.2
본 논문에서는 2014년도 청강문화산업대학교 게임 전공의 졸업 작품 프로젝트 중 “Majesty on Sword:위대함이 깃든 검”이라는 액션 게임 개발을 정리한 것이다. 이 게임은 기본 게임이 가지고 있는 단점인 수많은 적들을 한꺼번에 사냥하는 과장된 액션의 지루하고 단순한 패턴에서 벗어나 스킬 시스템의 구현과 캐릭터의 사실적인 액션을 강조하여 기존 액션게임과 어떤 차별점을 두고 개발하였는지 기술한 논문이다.
Unity3D와 ProudNet을 이용한 네트워크게임 개발
남영준(Yeong-Jun Nam),성귀중(Gwi-Jung Seong),고용위(Yong-Wi Ko),백철(Cheol Baek),김번영(Beon-Yeong Kim),박광후(Gwang-Hu Park),김훈수(Hun-Su Kim),방경섭(Gyeong-Seop Bang),강명주(Myung-Ju Kang),박찬일(Chan-Il Park),오현주(Hyoun-Ju Oh) 한국컴퓨터정보학회 2014 한국컴퓨터정보학회 학술발표논문집 Vol.22 No.2
본 논문은 Unity3D와 게임서버엔진인 ProudNet을 이용해 네트워크 게임을 개발한 방법을 설명하였다. ProudNet 서버를 Unity3D 클라이언트와 연결하여 네트워크 기능을 구현할 때 ProudNet의 어떤 기능을 쓰며 또 서버가 보낸 메시지를 클라이언트가 어떠한 방식을 이용하여 메시지를 처리하게 구현하였는지를 설명하였다.