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        자동차의 표시장치 및 조종장치에 대한 Ergo Design

        신학수 대한인간공학회 1986 大韓人間工學會誌 Vol.5 No.2

        Compatiblity is a very generalized concept that has substantial applicablity to various aspects of human factors. It refers to the spatial movement, or conceptual relationships of stimuli and of responses, individually or in combination, which are consistent with human expectations. In this paper, first, several remarks which should be considered in designing the visual display and control of automobile are considered. Also, two advanced designs of visual display and control are suggested based on the compatibility principles.

      • KCI등재

        자동차 전조등 시스템에 관한 Ergo Design

        신학수,Sin, Hak-Su 대한인간공학회 1988 大韓人間工學會誌 Vol.7 No.1

        Because the moving visual acuity is less than the static visual acuity, a new headlight system was designed and manufactured to make reparation for that. Then the new headlight system was built in a passenger car and some experiment was achieved. When the car is accelerated the luminous flux of headlight is augmented. When the speed of the car was increasing, the new system was effective, but when the car was decelerated the system was less effective.

      • 要素에 의한 WALL AUDIO/VIDEO SYSTEM 디자인 : 生活空間을 이용한 經濟的인 성능 提高를 중심으로

        高乙翰,申學秀 서울産業大學校 1994 논문집 Vol.39 No.1

        With the respects of the rapid technological development, the mass production in various electrical and electronic products and the trend of those enlargement in size has provoked the waste of million tons in material and thousand hours in labor, corrupting natural resources through over-packaging, eventually, severe pollution in our society, The reason for being that of me worse pattern in product consumption has been indicated as a serious social and global problem. The purpose of this study has been taken to focus on some factors to be considered in designing mainly the wall-mounting type A/V system to reduce the identified problems in current environmental change. The following categories would be made as : 1. selecting only A/V system among numbers of items, 2. identifying some factors which may conventionally effect on any other products during the process of product's development in different purpose; 3. finding out methods to bring the efficient way in rearrangement of the rather systematic design relating to the limited domestic space; and finally, suffesting a prototype in CAD of which may reduce the identified problems more likely paying attention on the good-natured after-service than any other design factors. In conclusion, the results with the above aims are gathered as; 1. an A/V model is hereby suggested as a rack system that might bring many different styles which means suitable for the different domestic interface in terms of the spatial utilization together with the highest sound quality and vision; 2. also, any suxiliary system can be added on the suggested one in low cost; 3. the system can be mounted on the wall, therefore, it may be helpful to create a different atmosphere you demand at home. Eventually, it is supposed that the mentioned problems can be partially reduced in future.

      • KCI등재

        VDT Ergo Design에 관(關)한 연구(硏究)

        신학수,Sin, Hak-Su 대한인간공학회 1984 大韓人間工學會誌 Vol.3 No.2

        The effort made today by the man to adapt himself to Computer technology is considerable. On the other hand, one may expect that, by the way it is conceived, he also adapts the machine to the man. The choice and installation of a Computer not only requires a thorough analysis regarding its efficiency, but also a study of the office environment in order to achieve optimal and tactile comfort for the user. This report deals with aspects for the integration of ergonomics into the process of keyboard design topics.

      • 工業디자인 敎育에 對한 硏究

        신학수 서울産業大學校 産業大學院 1997 大學院論文集 Vol.5 No.-

        공업디자인교육은 하나의 사회에 있어서 상황변화에 능동적, 탄력적, 즉각적으로 대처하여 한발작 앞서 상황을 리드하며 기업을 발전시키는 중심체로서의 역할을 담당하며 인간 존중의 이념을 최선의design products로서 구현한다. Industrial design education meets needs of a changing society and sets up its trends as a leader. It plays a cog in industrial development embodying the humanistic principle through the best designed products. The focus of industrial design education, therefore, should lie in cooperation for good design of the industrial sector, educational and research institutes who share the some understanding of present and future and work in a system that strives for the maximum productivity and efficiency. This presupposes the identifying the right orientation of industrial education for success by way of resourcefulness and experience.

      • KCI등재후보

        혈관내 봉한관의 전기분리 방법

        신학수,소광섭 한국물리학회 2002 새물리 Vol.45 No.6

        In the 1960's Dr. BongHan Kim reported the existance of a new circulatory system (the BongHan duct system) in animals, but that report has not been conrmed by others. Recently, we found a method to detect inside the blood vessels of rabbits and rats BongHan ducts which are parts of the whole BongHan system. In the method, BongHan ducts are embedded inside a string of brins which are formed by blood clots; thus, they cannot be seen directly. In this paper, we present an electrical method to separate the BongHan ducts from the brin string to conrm the existence of the new system. 1960년대에 김봉한은 동물의 새로운 순환계를 발견했다고 주장했으나 아직까지 다른 연구자에 의해서 확인된 바 없었다. 이 순환계는 봉한관 체계라 부르며 특히 혈관 내부에도 독립된 작은관 체계를 이루고 있다. 최근에 혈관내 봉한관의 확인 방법이 발표되었으며, 이때 봉한관은 혈액이 응고된 fibrin에 섞여 묻혀 있으므로 바로 볼 수 없다. 이 묻혀 있는 봉한관을 분리시키는 기법으로 전기적 분리법을 고안했으며, 이 방법으로 봉한관의 존재를 확인했다.

      • 視力實驗에 對한 硏究

        申學秀 서울産業大學校 1980 논문집 Vol.13 No.1

        우리는 視覺에 依하여 知識의 80%를 얻는 것으로 推定한다. 視覺은 빛이 感覺器官인 눈으로 들어옴으로 생긴다. 視覺은 우리들에게 物體의 模樣, 色, 밝기와 움직임을 알려 준다. 눈에서 빛을 느끼는 部分은 腦에 神經을 통하여 연결되어 있으며 이 神經의 組織은 一般적으로 腦組織과 같은 程度로 複雜하다. 視覺이 생기기 까지는 빛이 가진 에너지가 이들 組織에 化學的, 神經的, 精神的인 一連의 變化를 주어야만 한다. 눈으로 받은 印像은 大腦의 視覺中樞로 보내져서 여기에서 統合, 評價, 判斷이 이루어진다. 視力(Acuity)이란 눈이 작은 物體나 細密한 部分을 識別하는 힘이다. 그 크기는 보는 對象, 빛의 스펙트럼의 分布, 背景의 밝기, 背景과 對象의 콘트라스트, 刺戟의 繼續時間 및 보이는 것과 보이지 않는 限界를 設定하는 方法에 따라 크게 달라진다. 視力을 測定하는 尺度로 視力檢査表가 使用되며 基準은 Landolt ring이다. 그 역치 (threshold)로는 최소시인역(minimum visible), 최소분리역(minimum separable) 최소가독역(minimun ledgible) 等으로 區分한다.

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