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최철영,송휘영 한국일본문화학회 2014 日本文化學報 Vol.0 No.63
Ahead the 50th anniversary of the Korea-Japan Settlement Agreement in 2015, the joint statement of 1,139 intellectuals of Korea and Japan proclaimed the Japan-Korea Annexation Treaty was originally "null and void" based on the "historic justice" in 2010. And in August 2011, the Constitutional Court of Korea recognized the existence of unresolved disputes under Article 3 of the 1965 Korea-Japan Settlement Agreement. On May 24, 2012, the Korean Supreme Court reversed and remanded the original trial court’s rule that recognized the effect of a Japanese court decision, which viewed Japan’s colonial rule over Korea was legitimate and which therefore ran against the essential values of the Korean Constitution. Japanese government, however, still deny the illegality of its colonial rule and historical wrongful acts despite increasing calls from the international community. Japan"s denial is against historical justice and poses a frontal challenge to the universal value of human rights. Recently, Korea and Japanese governments take steps for diplomatic negotiation. At this point, this article suggest the "Korea-Japan Commission for Truth and Reconciliation" as a hybrid tribunal which assist the process of solving historical issues based on transitional justice. The hybrid tribunal will be helpful to start new discourses for the redress of the colonial rule in Korea and prosecution of the serious human rights crimes committed by Japan during 1910-1945.
Study of Script Conversion for Data Extraction of Constrained Objects
최철영 한국인터넷방송통신학회 2022 International Journal of Internet, Broadcasting an Vol.14 No.3
In recent years, Unreal Engine has been increasingly included in the animation process produced in the studio. In this case, there will be more than one of main software, and it is very important to accurately transfer data between the software and Unreal Engine. In animation data, not only the animation data of the character but also the animation data of objects interacting with the character must be individually produced and transferred. Most of the objects that interact with the character have a condition of constraints with the part of character. In this paper, I tried to stipulate the production process for extracting animation data of constrained objects, and to analyze why users experience difficulties due to the complexity of the regulations in the process of executing them. And based on the flowchart prescribed for user convenience, I created a program using a Python script to prove the user's convenience. Finally, by comparing the results generated according to the manual flowchart with the results generated through the script command, it was found that the data were consistent.