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운동지속의도에 대한 자율성과 자기통제의 상호작용효과 : 교양체육 참여 대학생을 대상으로
안지훈(Ahn, Ji-Hoon) 한국체육과학회 2020 한국체육과학회지 Vol.29 No.2
The purpose of this study was to verify the interaction effect of self-control and autonomy on exercise adherence intention in university’s general physical education class students. The survey was conducted on 322 university students who are attending S University in Seoul and taking a general physical education classes at the time of the survey. Participants’ autonomy for P.E class participation, self-control, and exercise adherence intention were measured. The present study performed a descriptive statistical analysis and correlation analysis using AMOS 18.0, SPSS 22.0, as well as a reliability analysis upon after which it conducts a confirmatory factor analysis in order to verify the construct validity of the questionnaires. Next, it also conducted a hierarchical regression analysis to verify the interaction effects of autonomy for P.E class participation and self-control on exercise adherence intention. Autonomy level for general physical education class participation was found to control the relationship between self-control and exercise adherence intention in the form of positive reinforcement. This study confirmed the importance of autonomy for general P.E class participation and self-control as factors that can promote the exercise adherence intention for university students.
안지훈(Ahn, Ji-Hoon) 한국게임학회 2015 한국게임학회 논문지 Vol.15 No.1
본 실증적 연구의 목적은 게임에서 게이머의 사회적 상호작용을 통해 발현되는 조직시민행동이 게임의 지속 사용의도에 어떠한 영향을 미치는지 알아보고, 게이머의 이타적 행동과 순응적 행동 유도에 대한 학술적, 실무적 시사점을 제공하는 것이다. 이를 위해 조직시민행동 이론을 바탕으로 가설을 설정하였고, 리니지2 게이머 134명을 대상으로 실증 분석을 실시하였다. 분석 결과, 게이머의 조직시민행동인 이타적 행동과 순응적 행동은 게임의 지속 사용의도에 유의미한 영향을 미치는 것으로 나타났다. In this study, we identify the Influence of Gamer Organizational Citizenship Behavior on Game Continuance Intention. Also, we provide insight into a way to induce altruistic and conformist behaviors based on our observations. We established a hypothesis based on Organizational Citizenship Behavior theory and verified it with 134 active gamers of Lineage 2. Our results demonstrate that gamers' group behaviors, such as altruistic and conformist behaviors, have significant impact on Game Continuance Intention.
일반계 고등학교와 실업계 고등학교의 특수학급 운영실태 비교 -광주,전남 지역을 중심으로-
안지훈 ( Ji Hoon Ahn ),이승희 ( Seung Hee Lee ) 대구대학교 한국특수교육문제연구소 2007 특수교육저널 : 이론과 실천 Vol.8 No.3
This study was conducted to compare current operation status of special education classes between general high schools and vocational high schools. To dothis, a questionnaire was distributed to 34 teachers who were in charge of special education classes at general high schools or vocational high schools in the area of Gwangju and Jeonnam(12 special education classes at 12 general high schools; 22 special education classes at 16 vocational high schools). Thirty questionnaires were returned and analyzed to answer three research questions as follows: ① Are there any differences in curriculum and operation of special education classes between general high schools and vocational high schools? ② Are there any differences in administration and finance of special education classes between general high schools and vocational high schools? ③ Are there any differences in career education of special education classes between general high schools and vocational high schools? The results are discussed in order of the three research questions and some considerations for future research are presented.
임베디드 플래시 메모리 기반 인-메모리 컴퓨팅 로직 연산 구현
안지훈(Ji-Hoon Ahn),김정남(Jung Nam Kim),김조은(Jo-Eun Kim),구민석(Min-Suk Koo),김윤(Yoon Kim) 대한전자공학회 2021 대한전자공학회 학술대회 Vol.2021 No.6
Boolean logic functions have been implemented in various types of nonvolatile memory devices for in-memory computing applications. However, there has been few studies progressed with embedded flash (eFlash). In this paper, we have proposed a nonvolatile stateful logic methodology with single-poly 4T eFlash device. Using Sentaurus TCAD simulation, we demonstrated stateful in-memory logic operation.