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      • KCI우수등재

        원뿔형 인체분할을 이용한 용융 적층 방식 소형 인체 마네킨 3D 프린팅의 지지 구조 최소화

        김성민,설인환,Kim, Sungmin,Sul, In Hwan 한국섬유공학회 2018 한국섬유공학회지 Vol.55 No.3

        3D printing was adopted to create a miniature human manikin. One of the disadvantages of 3D printing, especially fused deposition modeling type, is the need for a support structure for overhangs. The support structure can be waste of raw filament in a way, and also harms the surface smoothness of the final printed product. To minimize the amount of support structure, human body parts were dissected into cone-shaped segments by automatically finding bone and surface feature points. A commercial 3D printer was used and the printed manikins with and without body segmentation technique were compared quantitatively. Our cone-shaped segmentation-based printing scheme showed dramatically less amount of support structure and more smooth surfaces on most segments, except for non-cube shapes such as the head, hands, and feet.

      • KCI우수등재

        웹 기반 디지털 텍스타일 프린팅 의복 디자인 시스템 개발

        김성민,Kim, Sungmin 한국섬유공학회 2017 한국섬유공학회지 Vol.54 No.3

        A web-based custom garment design system was developed that enables users to design their own garment by placing various images and texts on three-dimensional (3D) garment models generating the image data for digital textile printing (DTP). An image mapping software was developed to test the mapping of images and texts on 3D garment models. Garment models were prepared by specially designed drape simulation software that provides DTP-ready pattern data along with the garment models. A common gateway interface (CGI) software module and a test server were developed using the core of the image mapping software. Users can design various customized garments in 3D using this CGI software on any device type or operating system as long as they have access to the Internet. Finally, the designed garment is converted into a single image that can be directly used for DTP garment production.

      • KCI등재

        조선 왕실에서의 우황고 활용 양상 연구 : 『승정원일기』를 중심으로

        김성민(Sungmin Kim),정희련(Huiryeon Jeong),김동율(Dongryul Kim) 한국의사학회 2020 한국의사학회지 Vol.33 No.2

        본 연구는 왕실의 진료 기록이 상세히 남아 있는 『승정원일기』를 통해 조선 왕실에서의 우황고 활용 양상에 대해 살펴본 연구이다. 연구 결과 우황고는 조선 왕실에서 주로 煩熱, 熏熱, 夜間發熱, 천연두나 수두, 홍역 등으로 인한 熱證 등 주로 熱과 관련된 질환에 활용되었음을 확인하였다. 또한 우황고는 여러 차 종류와 함께 복용하는 방식, 액상형으로 만들어 복용하는 방식, 외용제로 활용하여 熱性 피부질환에 응용하는 방식 등 『승정원일기』 내에서 다양한 방식으로 활용되었음을 확인하였다. 추가적으로 확인된 내용들을 의서와 비교하며 『승정원일기』에서 나타나는 우황고의 복용상 특징에 대해 고찰하였고, 연구 과정에서 살펴볼 수 있었던 영조의 의학적 인식에 대해서도 고찰하였다. This study studied the use of Woohwanggo in the Joseon royal family through The daily records of Royal secretariat of Joseon Dynasty, which contains detailed records of royal medical treatment. The study found that Woohwanggo was mainly used for diseases related to vexing heat (煩熱), fumigating heat (薰熱), night fever (夜間發熱), and heat syndrome (熱證) from smallpox, and measles in the royal family of Joseon. This study also confirmed that Woohwango was used in various ways within the Daily records of Royal secretariat of Joseon Dynasty, including the way it was taken with various types of tea, the way it was made into liquid form, and the way it was used as an external agent for skin diseases. Further findings were compared to the medical books, and the dosage characteristics of Woohwango in the daily records of Royal secretariat of Joseon Dynasty were discussed. and the medical perception of King Yeongjo (英祖), which was examined during the study, was also discussed.

      • KCI등재

        브랜드 공간 내 스토리텔링 마케팅의 유용성에 관한 연구

        김성민 ( Sungmin Kim ),이재규 ( Jaekyu Lee ) 한국공간디자인학회 2017 한국공간디자인학회논문집 Vol.12 No.5

        (Background and Purpose) In recent years, brand marketing based on emotional factors has been taking place in accordance with changes in the consumption environment. Storytelling marketing based on stories has emerged as one of the effective emotional marketing strategies in the present era as the era of emotional marketing has arrived. A story becomes a connection that can naturally stimulate the emotions by presenting the appropriateness to the consumer. The space presentation that applies storytelling makes it possible for consumers to interact with the brand in an interesting, emotional, and experiential way. Therefore, the purpose of this study is to analyze the elements and characteristics of brand space presentation that applies storytelling marketing and investigate how it is expressed to the consumers, and to look for significance in providing a marketing brand space as an enhancement of brand identity building. (Method) To do this, we analyzed the storytelling marketing applied in the brand space from eight domestic and foreign companies. The analysis contents were analyzed by the characteristics derived from the effects of storytelling marketing and the characteristics derived from the elements of brand space using storytelling. (Result) The analysis results show that the characteristics factor through the effect of storytelling marketing showed high brand association and playfulness. This shows that the brand is well-known by showing consumers the identity and character created through the brand's story. Also, by directing the episode of the story of the brand to the episode of the brand story, it was found that the consumer has a higher level of amusement than the ordinary brand marketing space. In addition, it was found that the regional characteristics are the highest in the characteristic elements according to spatial composition production. It was also found that the brand takes into consideration the origin of the brand and the locality of the growth story when applying the storytelling marketing. (Conclusion) The brand space using storytelling marketing effectively provoked brand association; the recognition of the brand story was satisfied; and the mark of the brand was strong. In addition, storytelling marketing allowed the brand identity to be revealed naturally, and the history of the brand's identity had a wealth of narrative elements that could be marketed by itself. In addition, the experiences and sensory experience of adding the culture and story of the brand through the brand space led to communication with the consumer of the story element, thereby enhancing the identity of the brand. As a result, storytelling marketing can be considered as a marketing strategy element to be more actively dealt with in the brand space, and we expect it to be used as a steady brand strategy rather than a simple event.

      • KCI등재

        주요 원리에서 허용가능성 개념에 대한 분석

        김성민 ( Sungmin Kim ) 한국과학철학회 2021 과학철학 Vol.24 No.3

        대략적으로 말해 주요 원리는 행위자가 허용가능한 증거를 가지고 있을 경우에 행위자로 하여금 어떤 사건에 대한 행위자의 주관적 확률과 그 사건에 대한 물리적 확률을 일치시키라고 요구한다. 루이스는 허용가능성 개념을 강조했다. 왜냐하면 모든 것이 허용가능하다면 주요 원리는 비일관적이고 모든 것이 허용불가능하다면 주요 원리는 공허하기 때문이다. 그러나 루이스 자신도 허용가능성 개념에 대한 명료한 정의를 제시하지 않았고 이후에 다양한 철학자들이 허용가능성 개념에 대한 명료한 정의를 제시했지만 유감스럽게도 의견의 일치는 존재하지 않는다. 더욱이 흥미로운 점은 주요 원리에 허용가능성 요건이 필요 없다는 주장도 제기됐다는 것이다. 이런 문제 상황 아래에서 본 논문의 목표는 주요 원리에서 허용가능성 개념을 분석하며 허용가능성에 대한 여러 철학자들의 정의를 평가하고 허용가능성 요건의 필요성을 검토하는 것이다. Roughly speaking, the Principal Principle says that an agent’s credence in A should accord with chances of A if the agent is in possession of admissible evidence. Lewis emphasized the concept of admissibility. He said that if everything is admissible, then the Principal Principle is inconsistent, if nothing is admissible the Principal Principle is vacuous. However, Lewis himself did not provide a precise definition of admissibility and then various philosophers have presented a clear definition of admissibility, but there is no agreement. What makes it more interesting is that it has also been argued that the Principal Principle can be satisfactory without an admissibility clause. Under these problematic circumstances, the goal of this paper is to analyze the admissibility in the Principal Principle, examine precise definitions of admissibility by several philosophers, and the claim that the Principal Principle does not require an admissibility clause.

      • 병렬형 HEV 모드변환 엔진클러치의 접합 시제어 알고리즘 연구

        김성민(Sungmin Kim),송민석(Minseok Song),김정민(Jeongmin Kim),홍정호(Jeongho Hong),김현수(Hyunsoo Kim) 한국자동차공학회 2009 한국자동차공학회 학술대회 및 전시회 Vol.2009 No.11

        In this paper, a model in the loop(MIL) simulator is developed using co-simulation between AMESim simulator and hybrid control unit(HCU) for a 6 speed automatic transmission parallel HEV. In addition, control algorithms for ISG and engine clutch hydraulic pressure are suggested to reduce the torque change as well as to obtain the fast response when the engine clutch engages for the mode change. Using the MIL simulator, the control algorithms are evaluated. It is found from the simulation results that the ISG maximum torque control strategy provides the better response showing reduced torque variation for WOT launching. It is expected that the MIL simulator can be used in developing the control algorithm for 6 speed AT based parallel HEV.

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