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편마비 환자의 재활을 위한 다채널 근전도 시스템의 적용
강정훈(J. H. Kang),김강수(K. K. Kim),김진수(J. S. Kim),문치웅(C. W. Mun),최흥호(H. H. Choi) 한국재활복지공학회 2011 한국재활복지공학회 학술대회논문집 Vol.2011 No.11
In this paper, a multi-channel electromyogram (EMG) based interactive wireless game device, which can supply visual feedback and motivation to help the hemiplegia patients was proposed. Game contents were developed on all channel modes that could control the speed and level depending on the status of the patent"s recovery. The survey was conducted for the validation of this device from the seven hemiplegia patients. We confirmed the satisfaction of the developed system and necessity of this study. Authors believe that this system will give an opportunity of entertaining rehabilitation to the hemiplegia patients.
근전도 기반 HCI 기술을 이용한 자발 참여 재활 치료 게임 시스템 구현
강정훈(J. H. Kang),김진수(J. S. Kim),노시철(S. C. Noh),김강수(K. K. Kim),정원범(W. B. Jung),이영호(Y. H. Lee),문치웅(C. W. Mun),최흥호(H. H. Choi) 한국재활복지공학회 2010 한국재활복지공학회 학술대회논문집 Vol.2010 No.11
In this study, we developed a game interface using EMG signal. The developed system could be chosen between single channel mode and four-channel mode. A single channel system can control one of the keys on the keyboard using amplitude EMG signal. The system for acquiring EMG signals consists of four channel. The motions were defined up, right, down and left state. The user"s intent was recognized through thresholding and comparing signals of each channel. The result of direction classification could be controled the arrow keys on the keyboard. An occurred keyboard event could be substituted for the game interface. A developed system can be expected on effective treatment to an interesting rehabilitation.