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초등학교 남학생(8세, 11세)에 있어서 전완근지구력의 트레이닝 효과에 관한 연구
오범석,김흥식 公州大學校스포츠科學硏究所 1998 스포츠科學硏究所論文集 Vol.- No.12
In order to achieve quantitative of the reaction and efficiency to stimulus, it is necessary to regularize the intensity of training and the con clusions to how to certify the efficiency forearm muscular endurance in different age groups are as following. ① The results of forearm muscular endurance for 2nd graders turned out to had increased about 2.3 times in the numbers of trial than before this training was done. To the contrary, for the graders, they proved to had increased about 1.times after 6 weeks and 2.4 times after 9 weeks both complying with the acceptable discrepancy level (P〈0.01). ② For 2nd and 5th graders the results turned out had increased in accordance with the acceptable discrepancy level(P〈0.01) of maximum grip of before and after the training. ③ A load of the forearm muscular endurance training The old way in which the time for forearm muscular endurance was set to the 90% of maximum experimental time also produced the training efficiency. ④ This method in which the experimental time was set to 90% proved to possible for quantitative analysis.
정범진,백승렬,김기범,박범,Jeong, Peom-Jin,Paek, Sung-Lyeol,Kim, Ki-Peom,Park, Peom 한국산업경영시스템학회 1995 한국산업경영시스템학회지 Vol.18 No.36
The vehicle navigation system is developed for helping driver to retrieve driving information more easily and fastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other information service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating - must be considered. The display style must be designed simply and easily, not to be obstacle of human -machine interface. In this study, outside-in view display style and inside-out view display style are compared each other. Two factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds - Cross, T-cross, Y-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. Vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically, The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.
달뿌리풀 ( Phragmites prosturatus ) Silage 의 기호성과 사육에 관한 시험
김범태 ( Peom Tae Kim ) 한국축산학회 1976 한국축산학회지 Vol.18 No.1
This experiment was carried out to compare the palatability and feeding of the phargmites prosturatus silage with those of corn silage. The results obtained in this experiment were as follows; 1. Tire crude protein in the chemical composition of the phragmites profturatus silage way higher than the control lot and it was found good quality. 2. The organic acid of the Phragmites prosturatus silage and the PH was similar to control lot and the silage quality by KIRSCH method was good quality. 3. The palatability of phragmites pro. silage was similar to control lot and it was not significant. 4. The body weight of phragmites pro. silage was similar to control lot and it way not significant. It is concluded that the phragmites prosturatus silage could be utilized on equal feed as corn silage.
Experiment design and human reliability in software quality control system
Park, Peom The Korean Society for Quality Management 1992 품질경영학회지 Vol.20 No.2
This study involves an experiment for the cognitive experiment design and the human reliability in software engineering. Its overall objectives are to analyze common-cause human domain error and reliability in human-software interaction. A laboratory study was performed to analyze software engineers' task behavior in software production and to identify software design factors contributing to the effects in common cause failure redundancy. Common-cause model and its function were developed, then the main experiment using programming experts was conducted in order to define a new cognitive paradigm, in the aspects of identification, pattern recognition, and behavior domain for human reliability and quality control in software development. The results and analytical procedures developed in this research can be applied to reliability improvement and cost reduction in software development for many applications. Results are also expected to provide guidelines for software engineering quality control and for more effective design of human-software interface system.