
http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
김수균,이찬섭,안성옥 한국지식정보기술학회 2011 한국지식정보기술학회 논문지 Vol.6 No.1
Many games are developed by use various toolkit. This paper proposes a development of battle city, which is a famous classic arcade game. An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as public houses, and video arcades. Most arcade games are redemption games, merchandisers (such as claw crane), video games, or pinball machines. However, the objective of this paper is to produce a tank game using directX library instead of the specialized engines. The advantage is that the overall cost of the production would be minimized since there is no need to invest in making game engine. Users can enjoy to easily the proposed game.
金壽均 공주교육대학교 초등연구원 1992 公州敎大論叢 Vol.28 No.-
1. 指導敎師의 認識과 現況 1) 肢體不自 由兒에 對한 體育活動은 有益하며 매우 必要하다. 2) 體育授業時 各 肢體不自由兒와 能力에 맞는 運動을 시킬려고 하나 그들을 위한 特別 프로 그램을 考慮한 적은 없다. 3) 體育授業時 一般學生과 함께하는 活動은 그들의 學校生活에 自身感을 넣어 줄 수 있다. 4) 肢體不自由兒들을 위한 體育授業形態는 그들만의 特別프로그램을 運營하는 것이 바람직하 다. 5) 體育成績評價 基準作成의 必要性은 매우 높다고 認識하고 있으나 實際로 基準을 作成한 적 은 거의 없다. 2. 肢«不自由兒들의 認識과 現況 1) 肢體不自由兒는 主로 先天的인 原因에 依해 發生되었으며 時期는 0세에서 1세사이가 가장 많았다. 2) 通學은 主로 도보로 하고 있으며 通學距離는 500m에서 1Km사이가 가장 많았다. 3) 體育活動에 參與하는 것에 대하여 男學生들은 좋아하고 女學生들은 싫어하지만 일단 參與 한 學生들은 活動에 재미 있어 한다. 4) 體育時間의 參與現況은 男學生들은 一般學生과 함께 直接 活動하나 女學生들은 교실에 있 거나 見學을 한다. 5) 體育時間이 싫은 理由는 남들 할 수 없고 自身의 不便한 行動을 보이기 싫기 때문이다. 6) 體育成績評價結果에 대하여 滿足해 하지 않으며 自身들을 위해 別途 基準을 定해서 評價해 주기를 원한다. 7) 男學生들은 一般學生들과 함게 잘 어울려 놀으나 女學生들은 自己만의 時間을 갖고 있으며 級友들의 態度에 對하여 肯定的인 認識을 갖고 있다.
김수균 공주교육대학교 초등연구원 1970 公州敎大論叢 Vol.7 No.1
To kippe on the Horizqatal bar is to stand Suspended by the arms and swing, bendingand opening the body. This is the best mark of a support exercise in school training and of a conjucntional role in game Circl es, Those many people would like to master the kippe, Therefore, those who cannot do the fundamental moves of the kippe must analyze their actions and Correct their basic mistakes so as to be able to do the kippe.
김수균,김석훈 한국지식정보기술학회 2010 한국지식정보기술학회 논문지 Vol.5 No.4
With evolution of computer graphics, especially non-photorealistic rendering (NPR), detecting of feature from polygonal mesh became a very popular technique. Crest lines are some data detected from a polygonal mesh that contains a lot of information about the geometry of the mesh. Here we are interested in linear features, set of lines, that can best convey model’s shape. The purpose of this paper is to overview the most popular types of features and methods to extract them from a 3D model represented by polygonal mesh data.
金壽均 공주교육대학교 초등연구원 1986 公州敎大論叢 Vol.22 No.1
This is the one to make an analysize by sex distinction an age group anol also physical, psy�chological, social part on sports activities of the Community tennis club at Daejeon City; 1) The most tennis club team is and is organized with members who like tennis too much, schoolmates, friendly friends and has been operating with certain rules by club dues. 2) The club members are proud of their own physical stamina without sex disdinction, profes�sional care and they are also trying to maintain their health, physical advance through the regular exercise but a fixed meeting of club. 3) Every club needs a special instructor (Mother’s club in particular). Its place depends on a work, school, commercial section, but they feel the lack of its institution. 4) Tennis club activities help to solve the stress in daily life and they enjoy an exercise, promo�tion for health in the view of psychological effect, 5) The objection of club activities is to promote one’s health, to wide the relationship with the other men through the friendship and making use one’s spare moments. It’s also to get much help them have a social character or emotional stability.
3차원 폴리곤 모델로 부터의 라인-드로윙 알고리즘 연구
김수균,최재연,이찬섭 한국지식정보기술학회 2010 한국지식정보기술학회 논문지 Vol.5 No.3
Outside of computer graphics field the line drawing is widely used in pattern recognition (medical diagnosis, text processing, drug discovery, and speech recognition), machine learning, data compression and so on. Generally line drawing is a process of transformation of an input data into a reduced representation, but keeping as much relevant information as possible. line drawing in computer graphics has wide application in non-photorealistic rendering to create artistic approach, but also can be used for model reconstruction. We will provide slight description of such linear feature, like contours, ridge and valley lines, suggestive contours, apparent ridges and highlight contours.