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      • KCI등재

        COVID-19 대응 기간 중 직무 스트레스에 영향을 미치는 근무환경 : 공공의료기관 종사자 대상으로

        신형호,박상신 보건의료산업학회 2021 보건의료산업학회지 Vol.15 No.1

        Objectives: This study investigated working environment factors associated with healthcare workers’ job stress in a public medical hospital during COVID-19. Methods: We surveyed healthcare workers in a public medical center in September of 2020. Multivariable linear regression analysis was performed to find significant factors associated with increased job stress of healthcare workers. Results: Increased musculoskeletal pain, difficulties in intra-departmental communication, difficulties in co-work with other departments, and insufficient personal protective equipment significantly was associated with increased job stress while coping with COVID-19. When musculoskeletal pain increased, having difficulties in co-work with other departments was associated with increased job stress. Conclusions: Increased job stress was associated with increased musculoskeletal pain, difficulties in intra-departmental communication, difficulties in co-work with other departments, and insufficient personal protective equipment.

      • KCI등재

        3D 애니메이션에서 희로애락 표현방식의 차별성 - 스타워즈와 스머프 영화 사례를 통해 비교 -

        신형호,김준교 한국일러스트레이션학회 2012 일러스트레이션 포럼 Vol.13 No.33

        90년대부터 시작된 디지털 방식의 3D 애니메이션 제작 방식은 미국을 비롯한 여러 나라에서 대형 스튜디오를 중심으로 다양한 장르의 작품들을 통해 대중들에게 소개되어 관심을 모으기 시작했고, 해를 거듭할수록 영화산업에서의 애니메이션 기여도 역시 지속적으로 증가하고 있다. 최근 3D 기술, 소프트웨어, 3DTV와 같은 하드웨어의 급속한 발전으로 3D 애니메이션 영화는 매우 다양한 형태로 진화하고 있다. 대중들에게 3D 애니메이션이 관심과 사랑을 받는 주요한 요인은 실사 영화에서는 느낄 수 없는 무한한 상상의 세계를 표현하고, 만화에서는 표현하기 어려운 현실감과 얼굴 표현의 다양성이 대표적인 특징이다. 본 논문에서는 3D 애니메이션 영화를 실사 영화와 2D 애니메이션 영화와 각각 비교하여, 3D 애니메이션의 독특한 특징을 도출하는데 목적이 있다. 영상물이 시각, 청각, 시간의 요소를 통하여 스토리와 메시지를 전달하는데 감정적 요인은 매우 중요하다. 대표적인 감정적 요인인 희로애락의 표현방식을 제작 방식에 따라 비교하여, 3D 애니메이션 제작방식이 실사 영화와 2D 애니메이션 영화와 어떤 차별성이 존재하는지 연구하였다. 이를 위해, 희로애락의 감정표현이 스토리에 충분히 포함되어 있고, 같은 캐릭터가 등장하며, 작품의 질을 인정받은 스타워즈의 두 작품과 스머프의 두 작품의 사례를 분석하였다. 이를 통해, 제작 및 응용 분야에서 활용할 수 있는 제안을 하였다. Digital 3D animation that began in the 90s have been made at the large studio in several countries, including the United States, through the works of various genres collecting interest to the public, it also continues to increase the contribution of animation in the film industry over the years. Recently, due to rapid development of 3D technology, software, and hardware, such as 3DTV, 3D animated movies are various forms evolving. The important factors that 3D animation receive interest and love to the public are that the infinite world of imagination hard to be expressed in the live action film, the level of realism, and diversity of facial expressions in 2D animation. In this paper, 3D animated film compared to movies made by live-action and 2D animation respectively, the unique features of 3D animation are derived in the aspect of emotional expression way. Animations usually deliver a story and a message through the elements of visual, auditory, and time and emotional factors are very important. By comparing the multi-faceted production methods, some differentiation in expression of Joy-Anger-Sorrow-Pleasure of the typical emotional factors exists in 3D animation. Two movies of 'Star-wars' and Two movies of 'Smurfs' that have emotional expression in the story, same characters, and good quality of the works are selected to extract the differentiation of 3D animation. Through this, I propose several suggestions that are utilized in the field of production and application.

      • KCI등재후보

        소아와 성인의 비강을 통한 내시경적 누낭비강문합술의 수술성적 비교

        신형호,이태수,백세현 대한안과학회 2006 대한안과학회지 Vol.47 No.6

        Purpose: This study evaluated the success and complication rates of endonasal dacryocystorhinostomy (DCR) in children and adults. Methods: Fifty-six children (57 eyes) and 843 adults (870 eyes) who underwent endonasal DCR to treat nasolacrimal duct obstruction (NLDO) at the Department of Ophthalmology between April 1994 and March 2004 were included in this retrospective study. Results: The mean age of patients was 7.7±2.83 years (2~15 years) in children and 51.8±14.10 years (16~81 years) in adults, with mean follow-up periods of 28.4±23.62 months (10~91 months) and 14.7±11.08 months (9~120 months), respectively. The primary success rate in children (94.7%) was significantly higher than that in adults (86.0%). Significantly more synechia formation was found in children (26.3%) than in adults (10.4%). However, granuloma and membranous obstruction in children (respectively 21% and 7.1%) were significantly less than in adults (respectively 37.9% and 15%). Conclusions: Although endonasal DCR in children has problems such as technical difficulty due to a narrower nasal cavity, postoperative care difficulties and higher rates of synechia formation, endonasal DCR is a safe and effective means of treating NLDO in children, with higher success rates than those in adults.

      • KCI등재

        구조적 몰입(Flow) 요인이 활용된 ‘토이스토리 3’의 집중도 향상에 관한 연구

        신형호,김준교 한국일러스트레이션학회 2013 일러스트레이션 포럼 Vol.14 No.37

        최근 칙센트미하이에 의해 제안된 몰입(flow) 개념은 사회의 이슈가 되고 있으며, 몰입의 긍정적 반응은 인간 의 삶을 풍요롭게 향상시킨다는 결과에 따라 많은 분야에서 몰입에 대한 조건과 방법이 연구되고 있다. TV시 청이나 영화 관람은 그 특성상 수동적 행위로 나뉨에 따라, 몰입이 잘 일어나는 게임, 운동, 글쓰기, 웹서핑 등 의 적극적 행동이 수반되는 행위에 비해 몰입이 일어나기 힘들거나 낮은 강도의 몰입이 일어난다고 알려져 있 다. 본 연구에서는 몰입 이론에서 주장하는 요인을 애니메이션에 적용하기 위해 외적, 내적, 구조적 요인으로 분 류하고, 구조적 몰입 요인을 애니메이션 영역에 적용하여 몰입이 일어나는데 영향을 미치는 요인에 대해 논하 였다. 문답식 서술구조를 사용하고, 인간의 동화 과정을 활용하여 몰입을 유지시키는 메커니즘을 이해하여 애 니메이션 연출과 스토리를 적용하며, 미학적 요소를 강화하기 위해 사건을 재구성하여 관객들도 능동적으로 이야기에 동화되는 구조를 갖춘다.집중도를 향상시킬 수 있다는 결론을 얻었다. 앞의 항목으로‘토이스토리3’ 을 분석하여 몰입의 3가지 요인인 난이도와 기술의 균형, 분명한 목표, 즉각적 피드백에 영향을 주는 요소가 존재함을 확인하였다. 본 연구를 통해 애니메이션 집중도 향상을 위해 구조적 몰입요소를 강화시키기 위해 고려해야 할 사항에 대한 이해가 높아지길 기대한다. Recently proposed by Csikszentmihalyi ‘flow’ concept has become a big issue in the community, due to the positive response of‘flow', studies in many areas for the conditions and methods of 'flow' have been conducted. On account of the nature of watching TV or movies is classified to the passive activity, compared by the well- occurring 'flow' such as games, sports, writing, web-surfing including aggressive behavior, passive activities are known to be difficult or low strength of 'flow'. In this study, to apply the factors that argue in 'flow' theory to animation field external, internal and structural elements of 'flow' are classified, and structural factors of 'flow' applied to animation area were discussed. Using erotetic narration structure, making directing and story development by means of understanding the mechanisms that keep 'flow' state by utilizing of the assimilation process of human, and reorganizing events to enhance the aesthetic elements of the audience can improve the immersion. With the previous conclusion, 'Toy Story 3' by analyzing the three factors of 'flow' such as the balance of difficulty and skills, clear goals, and immediate feedback has the increasing elements of immersion was confirmed. In this study, through the structural elements of 'flow' improving the immersion of the animation, to enhance the understanding of the consideration increasing 'flow' are expected.

      • 操舵에 의한 船舶의 操縱性能試驗 測定에 대한 考察

        申炯浩 여수대학교 1991 論文集 Vol.5 No.-

        All ships require to be controllable in directional in the horizontal plane so that they can proceed on a straight path, turn or take other avoding action as may be dictate by the operation situation. So it is very important for a navigator on bridge to know the manoeuvrability of ship sufficiently at sea. It is not easy to define ship's manoeuvring chracterities perfectly because the manoeuvrability is connected with hydrostatic forces over ship's body. But, as a number of manoeuvres are commonly carried out by ship's steering, it is necessary for a ship to hold how about the ship's trial measurement of manoeuvrability by steering. The results obtained are summaried as follows; 1. The turning circle trial test is not only a standard maneuver test carried out all ships as indication of the efficiency of the rudder, but also the datas of pivoting point, drift angle and steady turning radius have been used to gain room inter-ships. 2. As the Zig-Zag manoeuvre trial test is carried out to study more closely the initial response of a ship to rudder movements, the values of manoeuvring indices, K and T, give an information for preventing collisions at close quarters situation. 3. According the spiral manoeuvre trial test provides an indication of a ship's directional stability or instability for all rudder angle, the steady rate of change of heading by it's trial test can be used to alter or maintain course.

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