RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제
      • 좁혀본 항목 보기순서

        • 원문유무
        • 원문제공처
          펼치기
        • 등재정보
        • 학술지명
          펼치기
        • 주제분류
          펼치기
        • 발행연도
          펼치기
        • 작성언어
        • 저자
          펼치기

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • KCI등재후보

        참여만족, 도시이미지, 재방문 의지간의 관계

        장연함(Jang Yeon-ham),박수정(Park Soo-jung),남은영(Nam Eun-young) 한국문화산업학회 2011 문화산업연구 Vol.11 No.1

        The purpose of this study was to research the relationship among satisfaction, city image and revisiting of Expo 2010 Shanghai participants. To solve this purpose, 284 persons were selected from Shanghai city, other places of China and overseas who joined the Expo 2010 Shanghai participated the questionnaire. The data was analyzed by the reliability method, factor analysis, T-test, one-way ANOVA and post hoc, multiple regression analysis of SPSS 12.0 Version. The results were as follows, according to the demographic variables, the difference of satisfaction factors of the Expo 2010 Shanghai was that adults more than 30 years old were higher than young people less than 30 years old and Shanghai people were higher than people from other places of China in the factor of culture; Shanghai people were higher than foreigners in the factor of accessibility; Shanghai people were higher than people from other places of China in the factor of service; and people from other places of China were higher than Shanghai people in the factor of management, however, the variables of gender didn’t have any relation with the satisfaction factors. According to the demographic variables, Shanghai people had higher feelings of city image than people from other places of China, and people from other places of China had more expectation than foreigners on revisiting Shanghai, however, the variables of gender and age didn’t have any relation with the city image and revisiting expectation. Service factor, culture factor and accessibility factor of the satisfaction factors of the Expo 2010 Shanghai affected the feeling of city image positively. Culture factor and accessibility factor of the satisfaction factors of the Expo 2010 Shanghai affected the revisiting expectation positively. The feeling of city image affected the revisiting expectation positively. With this results, it can be concluded that there might be positive interaction among the satisfaction factors of the Expo 2010 Shanghai, the feeling of city image and the revisiting expectation. Therefore the Expo 2010 Shanghai do make the effects on the city image as a mega-event. The purpose of this study was to research the relationship among satisfaction, city image and revisiting of Expo 2010 Shanghai participants. To solve this purpose, 284 persons were selected from Shanghai city, other places of China and overseas who joined the Expo 2010 Shanghai participated the questionnaire. The data was analyzed by the reliability method, factor analysis, T-test, one-way ANOVA and post hoc, multiple regression analysis of SPSS 12.0 Version. The results were as follows, according to the demographic variables, the difference of satisfaction factors of the Expo 2010 Shanghai was that adults more than 30 years old were higher than young people less than 30 years old and Shanghai people were higher than people from other places of China in the factor of culture; Shanghai people were higher than foreigners in the factor of accessibility; Shanghai people were higher than people from other places of China in the factor of service; and people from other places of China were higher than Shanghai people in the factor of management, however, the variables of gender didn’t have any relation with the satisfaction factors. According to the demographic variables, Shanghai people had higher feelings of city image than people from other places of China, and people from other places of China had more expectation than foreigners on revisiting Shanghai, however, the variables of gender and age didn’t have any relation with the city image and revisiting expectation. Service factor, culture factor and accessibility factor of the satisfaction factors of the Expo 2010 Shanghai affected the feeling of city image positively. Culture factor and accessibility factor of the satisfaction factors of the Expo 2010 Shanghai affected the revisiting expectation positively. The feeling of city image affected the revisiting expectation positively. With this results, it can be concluded that there might be positive interaction among the satisfaction factors of the Expo 2010 Shanghai, the feeling of city image and the revisiting expectation. Therefore the Expo 2010 Shanghai do make the effects on the city image as a mega-event.

      • KCI등재후보

        〈똘이 장군〉에 반영된 반공적 이데올로기 이미지 표현에 관한 연구

        장연이(Jang Yeon-Yi) 한국만화애니메이션학회 2009 만화애니메이션연구 Vol.- No.15

        이념 정책의 한 방편으로 나타났던 문화 정책은 영화와 애니메이션에 많은 변화를 주었다. 1970년대 전후반, 반공 이데올로기 작품들의 등장은 한 때 만화영화로 불리며 아이들의 전유물로 인식되었던 한국 애니메이션에도 나타나기 시작했다. 이데올로기라는 주제를 내세운 애니메이션의 등장은 비단 우리나라만의 특이성은 아니었지만 한국전과 전쟁 이후 분단이라는 특수성은 사회, 교육과 문화 전반에 영향을 미쳤다. 또한, 1960년대와 1970년대에 걸친 영화법의 개정은 영화 및 애니메이션에 큰 영향을 주었고 반공에 대한 의식을 다지는 수단이 되었다. 특히, 1978년 상영된 김청기 감독의 작품〈똘이 장군 - 제 3땅굴편〉은 반공을 주제로 한 첫 극장용 장편애니메이션이라는 의미를 지닌다. 본 논문에서는 반공 애니메이션에 표현된 반공 이데올로기와〈똘이 장군〉에 반영된 이데올로기 이미지 표현에 대해 알아보고자 한다. 우선, 1960년-1970년 대 영화관련 문화정책과 사회 문화적 배경이 반공 애니메이션의 등장에 끼친 영향에 대해 알아본다. 이러한 배경 하에 제작된〈똘이 장군〉에 나타난 반공 이데올로기의 전달을 위해 표현된 애니메이션 이미지가 갖는 특성의 연구를 통해 반공 애니메이션을 이해하는 데 도움이 되고자 한다. Cultural policy, a part of ideological policy has affected remarkable changes in movie and animation. Korean animation was called cartoon movie and popular only among children, but works dealing with anti-communism ideology have been introduced in Korea since before/after 1970s. Animation focusing on ideology is not unique in Korea, but division of two Koreas after Korean War made great influence on social, cultural and educational aspects of the nation. Moreover, modification in movie-related laws and regulations made in 1960s - 1970s affected movie and animation significantly and is a means of strengthening anti-communism. In particular, Director Cheong-gi Kim’s〈Ttori Janggun ? The Third Tunnel〉released in 1978 is meaningful in that it is the first long piece of animation movie. In this study, I clarify anticommunistic ideology reflected on the anticommunistic animations and the imageable expression of ideology reflected on〈Ttori Janggun〉. Most of all, I emphasize on clarifying how the cultural policies and social & cultural background influence on the advent of anticommunistic animation in 1960~1970. Also, to communicate anticommunistic ideology reflected on〈Tori Janggun〉produced under the social & cultural background, I clarify the expressive characteristic which the image of animation has.

      • KCI등재

        소셜미디어에서의 사진저작물 스크랩에 관한 법률문제

        장연이(Yeon-Yi Jang),김희권(Hee-Kweon Kim) 한국콘텐츠학회 2011 한국콘텐츠학회논문지 Vol.11 No.10

        소셜미디어를 통해 개인의 일상을 공유하는 활동이 보편화되었다. 이 경우에는 텍스트뿐 아니라 사진도 많이 활용을 하게 되는데, 사진을 찍어 올리기가 손쉬운 만큼 타인의 사진을 스크랩하는 일도 매우 용이해졌다. 그러나 그 사진이 저작권법상 보호받는 사진저작물에 해당한다면 스크랩에 신중을 기할 필요가 있다. 타인의 사진저작물을 무단이용한 경우 저작권 침해가 성립하며, 이것을 내 블로그 등 소셜미디어에 게시한 경우에는 복제권·전송권·전시권을 침해하게 된다. 스크랩이 허용된 경우라 하더라도 그 사진저작물을 영리목적으로 사용하려면 별도의 허락을 얻어야 한다. 저작권 침해 논란에서 벗어나기 위해 타인의 사진저작물을 변형해서 사용하는 경우가 있는데, 이때에는 변형의 정도에 따라 복제권·동일성유지권·2차적 저작물작성권 침해가 이루어진다. 화면캡처의 기술이 발달하여 몇 번의 클릭만으로 타인의 사진저작물을 다운로드받을 수 있지만, 기술적으로 가능한 행위가 모두 합법적이지는 않다는 사실을 항상 인식하여야 한다. The activity to share personal daily life through social media is becoming more common. In this case, photographs as well as text are used a lot; it has been as easy as winking to clip others’ photographs just as it’s very easy to take and post pictures. If the picture is the photographic work protected by the copyright law, however, the clipping should be paid close attention. If you use others’ photographic works without authorization, you infringe their copyright; if you post them on your social media such as blog, you infringe the right of reproduction, interactive transmission and exhibition. Even though the clipping is permitted, if you’d like to use the photographic works for a profit-making purpose, you should get additional authorization. Others’ photographic works are occasionally altered and used for the purpose of avoiding the argument in relation to the infringement of copyright; this act means that it’s the infringement of the right of reproduction, the right to preserve the integrity and the right of the production of derivative works for degrees of alteration. We can download others’ photographic works with a few mouse clicks thanks to the technology of capturing the screen; we have to recognize that all the acts technically possible are not always legal.

      • KCI등재

        3D 인쇄방법으로 제작된 치과용 다이 모델의 정확도 평가연구

        장연,Jang, Yeon 대한치과기공학회 2019 대한치과기공학회지 Vol.41 No.4

        Purpose: To evaluate the accuracy of the 3D printed die models and to investigate its clinical applicability. Methods: Stone die models were fabricated from conventional impressions(stone die model; SDM, n=7). 3D virtual models obtained from the digital impressions were manufactured as a 3D printed die models using a 3D printer(3D printed die models;3DM, n=7). Reference model, stone die models and 3D printed die models were scanned with a reference scanner. All dies model dataset were superimposed with the reference model file by the "Best fit alignment" method using 3D analysis software. Statistical analysis was performed using the independent t-test and 2-way ANOVA (α=.05). Results: The RMS value of the 3D printed die model was significantly larger than the RMS value of the stone die model (P<.001). As a result of 2-way ANOVA, significant differences were found between the model group (P<.001) and the part (P<.001), and their interaction effects (P<.001). Conclusion: The 3D printed die model showed lower accuracy than the stone die model. Therefore, it is necessary to further improve the performance of 3D printer in order to apply the 3D printed model in prosthodontics.

      • KCI등재

        팀 버튼의 애니메이션에 나타난 그로테스크 연구

        장연이(Jang Yeonyi),김재웅(Kim Jaewoong) 한국디지털디자인학회 2008 디지털디자인학연구 Vol.8 No.1

        Tatarkiewicz defined a work of art as the reappearance of objects the structure of forms or the expression of experience which may cause a pleasant sentiment emotions or shocks. A variety of feelings such as beauty joy happiness feelings sadness ugliness and fear have been freely expressed in a work of art. Among the feelings ugliness has the opposite meaning of beauty and has been accepted as an aesthetic element that has aesthetic significance. Grotesque which represents bizarreness and wickedness among the aesthetics of ugliness has been expressed in diverse works of art. Many grotesque expressions are shown in animations. In this study the characteristics of grotesque expressions in the films of Director Tim Burton were analyzed. The concepts of grotesque grotesque in the aesthetic trends of each age the grotesque expressed in works of art were researched. Also the overall characteristics of the films made by Tim Burton his disposition to create a unique grotesque atmosphere and its elements were analyzed. Tim Burton has created a meaning of grotesque from his films. 미(美) 즐거움 행복 감정 슬픔 추(醜) 또는 공포 등의 여러 감정은 예술 작품 안에서 자유롭게 표현되어져 왔다. 그 중에서 추하다'라는 개념의 추(醜)는 미(美)의 반대 의미로서 하나의 미적 요소를 지닌 미학적 범주로 받아 들여져왔다. 추의 미학적 중에서도 괴기스럽고 흉측함으로 대변되는 그로테스크는 다양한 예술 작품으로 많이 표현되어 왔다. 애니메이션에도 마찬가지로 그로테스크한 표현이 많이 나타난다. 그로테스크는 애니메이션에서 하나의 표현 양식으로 자리 잡아 가고 있으며 특히 팀 버튼 감독의 작품은 자신만의 독특한 표현 양식으로 그로테스크한 시각적 영상을 만들어낸다. 본 논문에서는 팀 버튼의 작품에 나타난 그로테스크 표현의 특징을 중심으로 분석하였다. 그 전에 먼저 그로테스크의 개념과 시대적 심미 경향에 따른 그로테스크의 의미와 예술 작품에 표현된 그로테스크에 대해 기술하였다. 그리고 팀 버튼 작품의 전체적인 미적 풍격과 그 만의 독특한 그로테스크한 분위기를 이루는 양식적 성향과 그에 따른 요소들로 나누어 분석하였다. 팀 버튼은 그의 작품들을 통해 자신만의 그로테스크를 창작해 내고 새롭게 의미를 부여하고 있다.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼