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이경규 ( Kyoung Kyu Lee ) 대구사학회 2003 대구사학 Vol.70 No.-
外來宗敎的土着化與中國現實的結合而與中國傳統文化互相協助有密切的關係. 如此景敎的土着化也隨着以外來宗敎在中國着根而已經承擔儒佛道三敎鼎立的樣狀的佛敎. 佛敎進入中國時引進的方法是爲了脫皮外來宗敎的異質性用道敎的假面, 卽是把佛敎思想與中國的類似思想連起來了解的格義方式 因此以用道敎的用語而道敎的哲學飜譯佛經. 景敎進入中國當時的環境與佛敎進入時的環境不一樣, 以外來的宗敎已經有了佛敎·火요敎·摩尼敎, 以原來的傳統宗敎有了儒敎和道敎. 因此景敎爲了中國着根出了緖與現在的中國宗敎文化協助以外需要選擇一個宗敎來做根本體制. 所以景敎爲了借佛敎勢力景敎僧以佛敎徒的身分來參與譯經事業, 而用佛敎的用語漢譯景敎經典. 景敎在敎義上通常利用佛敎的倫理道德學說與哲學, 特別, 考察『序經』的內容時可以看到引用佛敎善惡果報來說明基督敎原罪說, 而說過如果人間崇配眞神帝可以進入天道(天堂).『一神論』用四色和五蘊說明上帝創世論, 特別, 人間是以身體·靈魂·神識構成的, 劉偉民認爲神識是佛敎的識蘊. 一般來講, 景敎的經典强調佛敎的色彩比評似景似佛, 爲了景敎的中國着根不得不選擇佛敎的方法, 但是, 可能的和借佛敎的用語和哲學表現景敎本來的敎義.
이경규(Kyeong Kyu Lee),오경순(Kyoung Soon Oh) 한국어학회 2011 한국어학 Vol.53 No.-
Korean and Japanese have shared many commonalities in terms of their language structure, however, showing differences in other linguistic elements. Because the public conception of the similarities between those two languages is stronger than that of the differences, we have witnessed many direct translation of Japanese books in Korean, negligent of the syntax structure, the language usage, the idiomatic expression, the literary context and other aspects of the two languages. Fully recognizing this problem in Japanese-Korean translation, this paper tries to examine the ways in which Korean style and vocabulary have been influenced by the staggering history of mistranslation and the rampant use of traslationese tone from the perspectives of Korean vocabulary and style. In doing so, this paper, first, analyzes the historical transition of this enigma of Korean-Japanese translation by employing several Japanese-Korean translation examples and, secondly, suggesting a solution in the form of natural Korean expression considering readability.
초등학교 학생에서 주의력결핍-과잉행동 증상과 인터넷 게임 사용의 관련성에 관한 종단적 연구
이재원(Jae Weon Lee),최현우(Hyun Woo Choi),이경규(Kyung-Kyu Lee),백기청(Ki Chung Paik),김경민(Kyoung Min Kim) 한국중독정신의학회 2018 중독정신의학 Vol.22 No.2
Objectives : The present study aimed to investigate the associations between the symptoms of Attention Deficit/Hyperactivity Disorder (ADHD) and internet gaming based on a longitudinal study design. Methods : Typically, 456 children participated in the study when they were in 1st grade in elementary school. The participants were assessed with questionnaires about the gaming hours, ADHD rating scale (K-ARS), Korean Young Internet Addiction Scale (KYS; self-rating scale) and Internet Addiction Proneness Scale for Youth (K-scale ; parent-rating scale). Among the total participants in the study, 374 and 233 children were assessed at the 2nd and 5th grade, respectively. Results : The total gaming hours increased with age in both the sexes. Although it was not significant, children with gaming time less than 1 hour at 2nd and 5th grade tended to show lower K-ARS score at 1st grade than the other groups. The groups whose gaming time decreased between the 2nd and 5th grade showed a significant decrease in KARS score between 1st and 5th grade. Conclusion : The findings of this study indicate that the ADHD symptoms are the risk factors for internet gaming addiction and internet gaming might contribute to the aggravation of ADHD symptoms.