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서경은 이화여자대학교 교육대학원 2003 이화교육논총 Vol.13 No.-
Recently educational environments have rapidly changed, school libraries supporting educational activities have also changed into a place producing information for learning by utilizing data. To cope with this change, library web pages should be designed and administered so that school library users can use learning materials on network more conveniently and actively. This study was attempted to prepare basic data to make school library web pages effectively. The researcher surveyed and analyzed domestic and foreign school library web pages to understand the present conditions and problems, and suggested web page contents components applicable to the domestic school library environment and plans for application. As methodology of this study the researcher introduced 'heuristic research method', and surveyed and analyzed web pages of 101 domestic and foreign school libraries in view of the contacts of information and the designs for users' convenience. As a result of survey, the contents of information provided in library increased in order of elementary school, middle school and high school. And, the web pages of elementary school library provided design components for users' convenience most sincerely. Compared to the web pages of foreign school library, those of domestic school library provided very inferior information services or teaching and learning data. The reason seemed that as records-focused and authoritative web pages existed a lot and strengthened their technological and functional aspects and visual components rather than their reliability and responsibility, resulting in that the information services actual users request were disregarded. As a result of survey and analysis, the researcher suggested the information contents required in school library web pages, 1) introduction of library use, 2) data search (OPAC), 3) reading guidance, 4) introduction of related sites, 5) information services, 6) teaching and learning data, 7) library department and 8) bulletin board. In addition, the researcher proposed the designs for users' convenience required in school library web pages, 1) conversation function between user and system, 2) other language versions, 3) guidance display function, 4) graphic function, 5) multimedia function, 6) up-to-dateness, 7) screen movement function help function to use web pages. Suggestions to build school library web pages are as follows. First, they should focus on providing teaching and learning data as well as information data as the original purpose of school library and supporting reading activities. Second, a standard to create school library web pages should be developed urgently.
Virtual Reality를 활용한 미용 교육의 효과성 연구
서경은,박애슬,이정희 한국미용학회 2024 한국미용학회지 Vol.30 No.1
In this study, when Virtual Reality was applied to beauty education, we wanted to investigate students' learning immersion, learning satisfaction, and educational effects. A total of 52 researchers measured general characteristics, learning immersion, and learning satisfaction using online surveys. The survey was conducted once before and after using VR. Data analysis is SPSS v. US>Leveraged the 25.0. As a result of frequency analysis, factor analysis, and correlation analysis, the higher the VR awareness, the higher the learning immersion and learning satisfaction (p<.001). Interest (t=-3.202, p<.01), concentration (t=-4.344, p<.001), and realism (t= -3.980, p<.001) of learning immersion have statistically significant positive (+) correlations. Self-satisfaction by subfactor of learning satisfaction (t=-3.616, p<.01), achievement (t=-4.243, p<.001), and utilization (t=-3.325, p<.01) were found to have a statistically meaningful positive correlation. In addition, the higher the learning immersion level, the higher the learning satisfaction level. These results suggest that beauty education using Virtual Reality is effective when using VR in terms of learning immersion and learning satisfaction. In follow-up research, it is considered necessary to design educational programs to utilize VR and to confirm the effectiveness of them.