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      • KCI등재

        코골이가 수면무호흡증의 중증도를 예측할 수 있을까?

        김시은,박봉수,박시형,신경진,하삼열,박진세,박강민,Kim, Si Eun,Park, Bong Soo,Park, Si Hyung,Shin, Kyong Jin,Ha, Sam Yeol,Park, Jin Se,Park, Kang Min The Korean Society of Clinical Neurophysiology 2015 Annals of Clinical Neurophysiology Vol.17 No.2

        Background: The aim of this study was to investigate the predictive value of snoring frequency in the diagnosis and severity of obstructive sleep apnea. Methods: Patients who underwent polysomnography with one or more of the following characteristics were included: 1) sleepiness, non-restorative sleep, fatigue, or insomnia symptoms; 2) arousal due to cessation of breathing or the occurrence of gasping or choking when waking up; and 3) habitual snoring, breathing interruptions, or both, noted by a bed partner or other observer. We analyzed the differences in clinical and polysomnographic variables between patients with and without obstructive sleep apnea and investigated the associations of those variables with obstructive sleep apnea severity. Results: One hundred ninety-three patients met the inclusion criteria, and 145 of the 193 patients were diagnosed with obstructive sleep apnea. Multiple logistic regression analysis showed that large neck circumference (p = 0.0054) and high snoring index (p = 0.0119) were independent predictors for obstructive sleep apnea. Moreover, between the obstructive sleep apnea severity groups, there was a strong tendency of difference in body mass index (p = 0.0441) and neck circumference (p = 0.0846). However, there was no significant difference in snoring frequency according to obstructive sleep apnea severity (p = 0.4914). Conclusions: We confirmed that snoring frequency is a predictor of obstructive sleep apnea. In addition, we showed for the first time that snoring frequency is not associated with obstructive sleep apnea severity, thus it is not a valuable marker for predicting obstructive sleep apnea severity.

      • KCI등재

        교사배구동호회의 하위문화적 특성과 기능

        김시은(Kim, Si-Eun),이경렬(Lee, Kyoung-Yul),정진욱(Jung, Jin-Wok) 한국체육과학회 2019 한국체육과학회지 Vol.28 No.3

        The purpose of this study was to examine subcultural characteristics and functions of teachers’ recreational volleyball club. For the purpose, this study selected 7 participants from a recreational volleyball club(so called Choi-Kang volley) in the Kyungnam area, using a combination of purposive and snowball sampling. Participatory observation and in-depth interview methods were employed to collect data, and text analyses were conducted. The results are followed. First, subcultural characteristics of teachers’ volleyball club show traditionalism, symbolism, and interconversion. The traditionalism means that research participants have upheld the tradition to keep the recreational club for a long time, and the symbolism means that the recreational club members consider new comers’ personalities is more important than their skill levels, make the recreational club more social capitalized through social networks, and regard their club as a representing volley ball club for Kyungnam area. Furthermore, emotional exchanges with family members represent the symbolism of the volleyball club. Second, using the frame of Merton, the subcultural functions of the volleyball club were divided and analyzed into descriptive and latent positive functions and latent negative functions in terms of behavioral intentions and behavioral results. Descriptive positive functions are related to external rewards(skill improvement) and internal rewards(stress relief, a sense of achievement), and latent positive functions are associated with information exchange and the extension of social networks. Conflicts due to differences of skill levels are considered latent negative functions.

      • KCI등재

        3D 가상의상 기술을 활용한 패션 브랜드 사례 분석 - 그린디자인 관점을 중심으로 -

        김시은(Si Eun Kim),김민지(Min Ji Kim) 한국의상디자인학회 2024 한국의상디자인학회지 Vol.26 No.2

        This study was initiated by focusing on the characteristics of 3D virtual clothing utilized by fashion brands aiming for sustainability. The purpose of this study is to analyze the characteristics of fashion brands that utilize 3D virtual imagery to mitigate environmental pollution caused by the fashion industry from the perspective of green design. The research methodology draws on green design literature and analyzes three hypothetical cases. These include experiential immersive design, design that rewards engagement, and design that delivers economic benefits that were utilized by fashion brands from 2019 to 2023. The findings and conclusions are as follow. First, the for the commercialization of virtual clothing, offline stores are reproduced in the digital world to provide an immersive shopping experience, similar to reality. These promote fashion products in a virtual space without the constraints of space and time, and creates profits and sustainable value. Second, virtual clothing promotes playfulness. Games and events utilize branded virtual worlds and characters to attract users. Rewards are given for achieving goals, and it is a practice of green marketing that uses virtual items to express products and minimize resource waste. Third, virtual clothing is affordable and can reduce the financial burden on consumers by digitally reproducing expensive products as physical brand collections at an acceptable price point. This reduces environmental pollution, saves physical resources, and increases the utilization of virtual clothing by providing a convenient way to purchase. This study is a basic study that examines the current status and characteristics of fashion brands use of 3D virtual imagery from the perspective of green design based on literature and case analysis, and follow-up studies are expected on empirical virtual imagery activation measures through interviews or surveys with users for each case.

      • SCOPUSKCI등재
      • KCI등재

        재활병원 입원 환자의 수면장애 관련요인

        김시은 ( Si Eun Kim ),이재민 ( Jae Min Lee ),이해정 ( Hae Jung Lee ) 부산대학교 간호과학연구소 2015 글로벌 건강과 간호 Vol.5 No.1

        Purpose: The purpose of this study was to determine the factors of sleep disturbance of patients in rehabilitation hospital. Methods: The participants were 64 inpatients who admitted to rehabilitation hospital of a university hospital in Y city. The questionnaire used in this study included Pittsburgh Sleep Quality Index (PSQI), environmental and physical factors which were redesigned by the researcher based on sleep quality developed by Choi, and the Hospital Anxiety-Depression scale (HAD). The data were analyzed by ANOVA, Pearson-correlation coefficient, and stepwise multiple regression using SPSS/WIN 18.0. Results: The mean PSQI score was 7.56∂4.07 and poor sleeper group was 78.1%. Sleep disturbance was related to sound catching shoes ; medical team``s bustling action, mechanical alarm or noise, emergency on ward, frequent nursing performance, uncomfortable bed·patient gown·pillow, devices attached, physical discomfort (pain), and anxiety. Total explanatory power of anxiety, physical discomfort (pain) and mechanical alarm or noise in the variance of sleep quality was 33.3%. Conclusion: These results suggest that personal and environmental factors should be considered together in developing the nursing interventions to improve sleep quality in rehabilitation hospital. As well as reducing mechanical alarm and noise, managing physical discomfort and anxiety is essential to improve quality of sleep.

      • 장노년층 세대의 직업 유무와 직업 만족여부가 생성감과 생활만족도에 미치는 영향: 부산광역시 거주자를 중심으로

        김시은 ( Kim Si-eun ),김영아 ( Kim Young-a ) 한국고령친화건강정책학회 2016 대한고령친화산업학회지 Vol.8 No.1

        연구목적 본 연구는 부산광역시를 중심으로 장노년층 세대의 직업 유무 및 직업 만족여부를 파악하여 생성감과 생활만족도와의 관계를 규명하여 차후 고령자의 직업훈련을 위한 연구의 기초자료로 활용되는 것에 목적을 둔다. 연구방법 2016년 4월1일부터 15일간 부산광역시에 거주하는 45세 이상 장노년층 세대 164명을 대상으로 생성감과 생활만족도를 조사하였으며 SPSS 22.0 Version을 사용하여 독립표본 t검정, 피어슨의 상관분석을 이용하였다. 연구결과 직업이 있는 중장년층에서 직업이 없는 중장년층보다 생성감과 생활만족도가 높게 나타났으며, 직업을 만족할수록 생성감과 생활만족도가 높게 나타났다. 생성감이 높을수록 생활만족도도 높아지는 것으로 나타났다. 결론 결과들을 종합적으로 살펴볼 때, 생성감은 개인의 생활만족도와 정적상관을 보여주고, 사회적 역할의 수행이 생성감을 매개로 생활만족도에 영향을 미치는 결과를 보여주어 직업과의 연관성에 영향을 미치는 것으로 나타났다. Objective : The purpose of this research was to investigate the percentage of employment in the elderly in Busan, how they rank on the Loyala Generativity scale and how high their Life Satisfaction is, and then to use these results in occupational training for the elderly. Methods : This study was carried out with 164 Busan citizens of 45 years and older. The Loyala Generativity Scale (Score 0 to 3) and Life Satisfaction Scale (Score 0 to 2) were used. The study period was from April 1 to April 15, 2016. The Statistical analysis was conducted with SPSS Statistics V 22.0. Results : Elderly who were employed showed higher Loyala Generativity Scale and Life Satisfaction Scale than unemployed elderly. Furthermore the study showed a positive corelation between job satisfaction and Loyala Generativity Scale as well as Life Satisfaction Scale. Conclusion : This study confirmed previous findings of correlation between employment, employment satisfaction and Loyala Generativity score, but also found a positive corelation between Loyala Generativity and Life Satisfaction score. Overall social interactions of the elderly in the form of an occupation seem to be beneficial for their life satisfaction.

      • 대중문화의 병리적 측면과 샤덴프로이데 -영화 〈헝거게임: 판엠의 불꽃〉을 중심으로

        김시은(Kim, Si-eun),이효원(Lee, Huo-won) 글로컬창의산업연구센터 2019 글로컬창의문화연구 Vol.8 No.2

        This study is to examine the pathological aspect of popular culture and the association between Shadenfreude, focusing on Gary Ross"s film 〈The Hunger Games, 2012〉 based on Suzanne Collins"s 『The Hunger Games, 2008』. First, this study examines Shadenfreude and the cases where Shadenfreude"s emotion were maximized in the actual society, examines the feelings and essence of Shadenfreude, and secondly, examined the pathological phenomenon of popular culture and popular culture, and thirdly, examines how the pathological phenomenon of popular culture and Shadenfreude are revealed in the film. This study is to say that there is a Shadenfreude in the pathological phenomenon of popular culture, and that it is also a pathological phenomenon of popular culture to freely enjoy Shadenfreude. In addition, Shadenfreude is a natural instinct that humans have learned from evolving, but it isn’t necessary to deliberate to induce it in popular culture and to become a cultural phenomenon, and we should develop an attitude to objectively look at popular culture as a cultural subject.

      • KCI등재

        한국인 일본어 상급학습자의 작문 사용어휘 연구-모어화자와의 어종 비교를 중심으로-

        김시은 ( Kim Si Eun ) 한국일본어교육학회 2016 日本語敎育 Vol.0 No.77

        This study is considering using vocabulary of Korean advanced Japanese learner and is presenting a direction of vocabulary education that is necessary for the composition through the result. And this study also compared and analyzed the vocabularies which are used in opinion essay between the learner and native speaker, and arranged the characteristic of using word type of the learner by the result of the study. (1) For the learner, the using rate of Japanese native words was higher and the rate of using loan words and hybrid words was lower comparing with native speaker. (2) Although the using rate of Japanese native words of the learner is high but using scope is low. The degree of dependence on the level 4(JLPT) vocabulary(Japanese native words) is high but it is not easy for the learner to make a distinction the differences of synonym. (3) In using of Sino-Japanese words, the learner is lack in understanding the combination of the words and other words, and the learner is also short in understanding about confronting relation of expression of Korean and Japanese. (4) The learner is applying the same way of mother tongue very often when he is using loan words. (5) In case of hybrid word, the learner is lack in understanding of using higher difficult vocabularies, words, and confronting relation of expression. Considering those kind of characteristics, this study suggests as follow; ① To increase using Sino-Japanese words in composition education. ② To fix high difficult Japanese native words that is higher than lever 2(JLPT) vocabulary as using vocabulary ③ To study loan words as a part of target language. ④ To study more realistically the words and confronting relation of expression between Korean and Japanese.

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