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피부미용실 고객의 미에 대한 자기인식 및 메이크업 만족도
김언정,옥치상 고신대학교 보건과학연구소 2002 보건과학연구소보 Vol.12 No.-
The collected data(172 samples) by questionnaire were calculated by mean(SD), % and tested using F-test and correlative analysis with the SPSS 7.5 window package. Based on the results, overall view of self-awareness of beauty follows the following order, beauty shouldn't be unnatural or should have comfortable attitude, should have a healthy body, should have interior beauty. Overall view of self-awareness of the body shape of belle were the following order; a little bit tall(3.69%), medium weight(3.08%), oval shape face(2.82%), slender body(4.12), unflat nose(3.48), clear double eye lid(3.76%), bright skin color(3.81%), little bit above the average level of breast size(3.38%), about 170cm of heights(39.1%), about 165cm of heights(30.4%), about 50kg of weight(44.0%) and about 48kg of weight(20.2%). And overall view of self-awareness of the charm were the following order; medium charm(3.12%), agreement of makeup(4.19%), face lifting and plastic operation(3.13%), agreement of exercise(4.53%), agreement of diet(3.62%), agreement of travel(3.79%), agreement of reading(4.12%), agreement of some artistic activity or viewing(4.25%), agreement of quite meditation(4.09%), agreement of fashion sensitivity(3.71%), following up the new fashion(3.71%), a religious life(3.25%), agreement of humble attitude(3.97%) and agreement of self satisfaction(3.88%).
일본 온라인 게임시장에서 게임 특성이 이용자의 아이템 구매의도에 미치는 영향에 관한 연구
김언정,임달호 한일경상학회 2012 韓日經商論集 Vol.55 No.-
Online game is high value-added industry. for it is not sales but services, various enterprise participants make sphere of this industry diversely and Online game make it possible to get continuous profit. In addition, there is no cultural obstacle among players in game industry, which means that the connection with other industries could create enormous economic effects. With the advent of cultural content era, Korea has early developed Online game industry. Also Japan is a leading country in the game industry, which means that Japan has more outstanding high technology and a great number of game users. Besides different from Korean, the Japanese develop leisure activities and video(Console) game equipments. But Console game, which is supported to game market in Japan, become downsizing. On the contrary to this, Online and Mobile game market is continuing to grow. So this research suggest some strategies about getting through Japan Online game market more efficiently and successfully.
김언정,정라나 동아시아식생활학회 2023 동아시아식생활학회지 Vol.33 No.4
This study aimed to investigate the quality characteristics of Jeupjang with different additives. Six Jeupjang samples were prepared using fermented soybean powder as the main ingredient, and substitutions were made with wheat bran, yeast powder, buckwheat flour, barley flour, and rice flour. Each sample was placed in an electric rice cooker and kept at a temperature of 70℃ for 7 days. The physicochemical properties of the samples, including moisture content, salinity, pH, soluble solids (°Brix), viscosity, and color, were analyzed. The study aimed to establish correlations between the physicochemical properties of the samples and the additives used. Furthermore, sensory evaluations were conducted to assess consumer preferences, including willingness to try and recommend the products. The results revealed significant differences in consumer preferences regarding flavor, odor, and umami, which were strongly related to overall acceptance, willingness to try, and willingness to recommend. These differences in taste and smell were found to be closely linked to the physicochemical properties of the samples due to the presence of various additives. This study contributes to understanding the physicochemical and sensory qualities of Jeupjang produced with additives such as wheat bran, yeast powder, buckwheat flour, barley flour, and rice flour, providing valuable insights for developing Jeupjang that aligns with modern consumer preferences. .
김언정,김종명,유지명.Eon Jeong Kim. M.D.. Jong Myong Kim. M.D.. Ji Myong Yoo. M.D. 대한안과학회 2006 대한안과학회지 Vol.47 No.2
Purpose: Idiopathic hypertrophic cranial pachymeningitis (IHCP) is a rare disase, which causes chronic progressive inflammation and thickening of the basal dura mater. We report a case of IHCP associated with superior oblique paralysis and present a review of the literature. Methods: An 8-year-old boy presented with binocular diplopia and left side head tilting. Suspecting right superior oblique muscle paralysis, an alternating prism test, head tilt test, fundus examinations, neurologic examination, and brain MRI were performed. Results: The brain MRI revealed abnormal enhancement of the right tentorium in the course of the right fourth cranial nerve, leading to a diagnosis of IHCP with paralytic strabismus and the patient was treated with systemic steroid therapy. Conclusions: We report a case of IHCP with right superior oblique paralysis. Patients with recent onset paralytic strabismus require appropriate neurolgic and neuroimaging examinations.