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      • KCI등재

        Animation and Machines: designing expressive robot-human interactions

        Joao Paulo Amaral Schlittler(장 파울로 스클리터) 한국만화애니메이션학회 2017 만화애니메이션연구 Vol.- No.49

        만화와 종국적으로 애니메이션은 환상적 시나리오 시각화의 효과적인 방법이다. 본고 에서는 어떻게 애니메이션이 미래 현재(변모되어가고 있는 인공두뇌, 매개 사회) 아주 흔한, 그리고 필수불가결한 부분을 차지하게 되었는지 알아볼 것이다. 따라서 애니메이션은 인터페이스이거나 혹은 대변자로서 일시적 형태의 대상인 인간과 현실의 담화형태가 된다. 애니메이션 혹은 특히 애니메이트된 필름은 보통 단편, 실사영화, 픽션이나 논픽션의 캐릭터와 연결되어있다. 하지만 애니메이션은 전통적 영화 형식과 언어와는 거리가 있고 같은 이유로 디자인과 커뮤니케이션 역시 다른 영역으로 구분된다. 하지만 Vilém Flusser에 따르면 그렇지 않다. 같은 전제가 네트워크 문화 속 애니메이션에 적용된다. 애니메이션은 디자인 과정과 제작에 본질(모션 그래픽이나 인터페이스 디자인 그리고 3D 영상작업 등)로 자리한다. 비디오 게임, VR, map 기반 app과 소셜 네트워크 등은 확장된 우주인 우리의 네트워크 기반 문화에 자리하는 것으로 여겨진다. 이러한 것들은 애니메이션과 연결성이 증대된(세계공통어가 디지털 환경 속 멀티-컬처 상호작용에 적용된 것처럼) 디자인 제품과 미디어 훈련이다. 이러한 감각에서 애니메이션은 담론화 되었으며 같은 방법으로 Roland Barthes는 담화 형식의 신화를 묘사한다. 디자인 도구로서의 애니메이션 역할을 탐구하는 목적으로, 제안된 연구는 애니메이션을 사용하여 트렌스 미디어 창작의 이미지 전략을 네러티브와 유저 인터페이스 측면에서 발전시키고자 하는 것이다. Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to Vilém Flusser they aren’t. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

      • KCI등재
      • Modelling the Ground WaterIinfiltration Process Using a Finite Element Seepage Analysis in a Landslide Located in Lajedo Parish, Flores Island, Portugal

        ( Leticia Moniz ),( Paulo Amaral ),( Filipe Marques ),( Ana Maria Malheiro ) 대한지질공학회 2019 대한지질공학회 학술발표회논문집 Vol.2019 No.2

        The present work is presently being carried out at Lajedo parish, located southwest on Flores Island (Azores archipelago), a place where a series of landslides with slow kinematic characteristics have been observed, some of which put at risk people and property. In November of 2016, a hydrological and geotechnical monitoring network was installed at three landslides (#L1, #L2 and #L3), using vibrating wire and standpipe piezometers, tiltmeters, inclinometers and a rainfall station. Based on the acquired data in the last 3 years at Lajedo parish, and the physical and mechanical characterization of the deposits, through laboratory tests, it was possible to carry out a slope stability analysis to evaluation the stability conditions and the propensity for new instability situations based on limit equilibrium methods. Beside this, one of the monitored landslide (e.g., #L2) was investigated by modelling the ground water infiltration process and pore water pressure variations using a finite element seepage analysis. The effects of these variations were the input to compute the slope stability analyses over the time in order to analyse the factors that promoted slope instability. This study is part of a research project known as Decisionlarm, whose main objective is to develop a multi-technical monitoring system to support decision-making based on alert and alarm levels in the unstable zone by evaluating the effect of precipitation and the oscillations of water level in the potential failure planes capable of triggering landslides.

      • Definition of a Methodology for an Expedited Assessment of Slope Instability on Volcanic Terrains

        ( Ana Maria Malheiro ),( Luis Teixeira ),( Paulo Amaral ),( Filipe Marques ),( Jose Vieira ),( Leticia Moniz ) 대한지질공학회 2019 대한지질공학회 학술발표회논문집 Vol.2019 No.2

        A project called MACASTAB (co-financed by the Interreg Mac 2014-20 program) is being developed, by a group of technicians from the Canarias, Azores, Madeira and Cabo Verde archipelagos. This project aims to prepare a methodological guide for the natural risk management produced by the instability of volcanic slopes and talus in Macaronesia archipelagos. One of its tasks is the development of charts that can be applied in the referred archipelagos in order to do an expeditious evaluation of slope stability. Given the specificities of the geology of the Azores and Madeira islands, the charts were supported by limit equilibrium analysis methods (e.g. Morgenstern-Price) applied to slopes whose constitution is predominantly formed by soils (an unusual situation in other archipelagos that are in the project). Results of shear strength parameters obtained for volcanic soils on both archipelagos by triaxial compression tests and direct shear tests are presented. Empirical correlation between friction angle and particle size distribution was found with a coefficient of adjustment of 93%. That correlation shows a relationship between the angle of internal friction of a given material and the percentage of gravel and sand. For the preparation of these charts, several stability analyzes were performed with different scenarios (slope gradient and heights, and shear strength parameters), in order to determine the safety factor of slopes in a simple and fast way in the field.

      • KCI등재

        Animation and Machines: designing expressive robot-human interactions

        장 파울로 스클리터,Schlittler, Joao Paulo Amaral Korean Society of Cartoon and Animation Studies 2017 만화애니메이션연구 Vol.- No.49

        만화와 종국적으로 애니메이션은 환상적 시나리오 시각화의 효과적인 방법이다. 본고 에서는 어떻게 애니메이션이 미래 현재(변모되어가고 있는 인공두뇌, 매개 사회) 아주 흔한, 그리고 필수불가결한 부분을 차지하게 되었는지 알아볼 것이다. 따라서 애니메이션은 인터페이스이거나 혹은 대변자로서 일시적 형태의 대상인 인간과 현실의 담화형태가 된다. 애니메이션 혹은 특히 애니메이트된 필름은 보통 단편, 실사영화, 픽션이나 논픽션의 캐릭터와 연결되어있다. 하지만 애니메이션은 전통적 영화 형식과 언어와는 거리가 있고 같은 이유로 디자인과 커뮤니케이션 역시 다른 영역으로 구분된다. 하지만 $Vil{\acute{e}}m$ Flusser에 따르면 그렇지 않다. 같은 전제가 네트워크 문화 속 애니메이션에 적용된다. 애니메이션은 디자인 과정과 제작에 본질(모션 그래픽이나 인터페이스 디자인 그리고 3D 영상작업 등)로 자리한다. 비디오 게임, VR, map 기반 app과 소셜 네트워크 등은 확장된 우주인 우리의 네트워크 기반 문화에 자리하는 것으로 여겨진다. 이러한 것들은 애니메이션과 연결성이 증대된(세계공통어가 디지털 환경 속 멀티-컬처 상호작용에 적용된 것처럼) 디자인 제품과 미디어 훈련이다. 이러한 감각에서 애니메이션은 담론화 되었으며 같은 방법으로 Roland Barthes는 담화 형식의 신화를 묘사한다. 디자인 도구로서의 애니메이션 역할을 탐구하는 목적으로, 제안된 연구는 애니메이션을 사용하여 트렌스 미디어 창작의 이미지 전략을 네러티브와 유저 인터페이스 측면에서 발전시키고자 하는 것이다. Cartoons and consequently animation are an effective way of visualizing futuristic scenarios. Here we look at how animation is becoming ubiquitous and an integral part of this future today: the cybernetic and mediated society that we are being transformed into. Animation therefore becomes a form of speech between humans and this networked reality, either as an interface or as representation that gives temporal form to objects. Animation or specifically animated films usually are associated with character based short and feature films, fiction or nonfiction. However animation is not constricted to traditional cinematic formats and language, the same way that design and communication have become treated as separate fields, however according to $Vil{\acute{e}}m$ Flusser they aren't. The same premise can be applied to animation in a networked culture: Animation has become an intrinsic to design processes and products - as in motion graphics, interface design and three-dimensional visualization. Video-games, virtual reality, map based apps and social networks constitute layers of an expanded universe that embodies our network based culture. They are products of design and media disciplines that are increasingly relying on animation as a universal language suited to multi-cultural interactions carried in digital ambients. In this sense animation becomes a discourse, the same way as Roland Barthes describes myth as a type of speech. With the objective of exploring the role of animation as a design tool, the proposed research intends to develop transmedia creative visual strategies using animation both as narrative and as an user interface.

      • KCI등재

        Antinociceptive Action and Redox Properties of Citronellal, an Essential Oil Present in Lemongrass

        Lucindo Quintans-Júnior,Ricardo Fagundes da Rocha,Fernanda Freitas Caregnato,José Claudio Fonseca Moreira,Francilene Amaral da Silva,Adriano Antunes de Souza Araújo,João Paulo Almeida dos Santos,Mônic 한국식품영양과학회 2011 Journal of medicinal food Vol.14 No.6

        Citronellal (CT) is a monoterpenoid and the major constituent of the mixture of terpenoids that give the citronella oil its lemon scent. Citronella oil is widely used around the world for various purposes and is mainly obtained from plants of the Cymbopogon genus, which are known as “lemongrass.” Considering these plants have been used worldwide for various medicinal purposes, the interest of researchers to understand the biological activities of monoterpenoids related to the Cymbopogon genus has been increasing. In the present work, we investigated the antinociceptive action and the redox properties of CT. Our results indicate that intraperitoneal injection of CT was effective in reducing nociceptive face-rubbing behavior in both phases of the formalin test, which was also naloxone-sensitive. CT also evoked antinociceptive response in the capsaicin and glutamate tests. The total radical-trapping antioxidant parameter and total antioxidant reactivity assays indicate that CT at doses of 0.1 and 1 mg/mL exerts a significant antioxidant activity, which is probably related to its ability to scavenge superoxide and nitric oxide, but not H_2O_2 or hydroxyl radicals, as evaluated separately by specific in vitro tests. These results show for the first time the antinociceptive potential of CT and indicate that the antioxidant properties of this compound may rely on its mechanism of biological actions because CT-containing natural products are used to treat various diseases related to oxidative stress and reactive species.

      • KCI등재

        Prothrombin Complex Concentrate versus Fresh Frozen Plasma in Adult Patients Undergoing Cardiac Surgery: A Systematic Review and Meta-Analysis

        Patricia Viana,Jessica Hoffmann Relvas,Marina Persson,Thamiris Dias Delfino Cabral,Jorge Eduardo Persson,Jessica Sales de Oliveira,Paulo Bonow,Camila Veronica Souza Freire,Sara Amaral 대한심장혈관흉부외과학회 2024 Journal of Chest Surgery (J Chest Surg) Vol.57 No.1

        Background: Prothrombin complex concentrate (PCC) and fresh frozen plasma (FFP) are commonly used to manage bleeding in patients during cardiac surgery. However, the relative efficacy and safety of these 2 strategies remain uncertain. Methods: MEDLINE, Embase, and Cochrane were searched for studies comparing PCC and FFP in patients who underwent cardiac surgery complicated by bleeding. Review Manager (RevMan) ver. 5.4 (Nordic Cochrane Centre, The Cochrane Collaboration) was used for statistical analysis. Binary and continuous outcomes were compared using pooled risk ratios and mean differences, respectively. The meta-analysis protocol was registered in the International Prospective Register of Systematic Reviews under protocol number CRD42022379144. Results: We included 8 studies with 1,500 patients, of whom 613 (40.9%) received PCC. The mean follow-up period ranged from 28 to 90 days. The PCC group had significantly lower chest tube drainage at 24 hours (mean difference [MD], -148.50 mL; 95% CI, -253.02 to -43.99 mL; p=0.005; I2=42%). Fewer units of red blood cells (RBCs) were transfused within the first 24 hours (MD, -1.02 units; 95% CI, -1.81 to -0.24 units; p=0.01; I2=56%), and fewer patients required RBC transfusion within the first 24 hours (risk ratio, 0.85; 95% CI, 0.78–0.93; p<0.007; I2=45%) in the PCC group. There were no statistically significant differences in secondary outcomes. Nonetheless, a subgroup analysis of randomized controlled trials failed to corroborate the results obtained from the main analysis. Conclusion: Our findings suggest that PCC can be effective, without increased adverse events, when compared with FFP in patients undergoing cardiac surgery complicated by bleeding.

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