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      • 정보기기 User Interface 설계를 위한 Information Architecture에 관한 연구 : 비디오폰 User Interface 개발 사례를 중심으로

        서종환 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        As video technology develop rapidly and innovatively, the development of complex products which newly adopt video technology is in full swing. Information architecture methodology which can be applied to the development of complex products is investigated in this study. Video phone is selected as the most typical complex product and it's User Interface (including graphic and sound interface) design is studied from the definition of product to the situation-based design in all aspects. by this information architecture process, many problems caused by the combination of the existing product and video technology will decrease considerably.

      • 디지털환경에 있어서의 실험적 타이포그라피에 관한 연구

        홍동식 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        21st century is called digital and information era. The visual communication becomes more important than any other centuries. The Macintosh computer was introduced in 1984, which was the start of the digital design evolution and the beginning of desktop publishing. The typography design also digitalized rapidly with the computer technology. Although it has been less than 20 years, the typography design had a huge change in any other times. Digital technology gave to the designers as a saving time and process of design works. The new temporal and special elements went a new vision and made it possible for typography to challenge for a new experiments. The other side, with the abuse of digital technology, communication design lose a originality and quality of works. In this study, I have researched the typographic changes in the history of design and the digital environment. Also I found a experimental works of designers and groups. As a result, it is analyzed the typography of the historic heritage as well as digital technology and problems and prospects of the experimental typography in the digital environment.

      • 가상현실과 3차원 Web의 효과적인 texture 표현방법에 관한 연구

        경태현,정원준 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        This study is on the methods of representing image textures among various components comprised in a three dimensional web, which has been spot-lighted recently. The purpose of this study was to demonstrate the possibility of representing three dimensional texture under specific conditions of virtual reality, modeling, lighting, animation and system environments. For achieving the objective specifically, we have defined the correlation between the three dimensional web and the virtual reality, then described the methods to represent mapping. adjustment of polygonal shapes, and so on by creating samples on the Web. We have also made specific suggestions with regards to problems of image distortion, methods of software processing and methods of representing textures, and tested their possibility.

      • 장 폴 골티에의 영화의상 연구

        이상례 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        Jean Paul Gaultier, considered as one of the greatest fashion designer in 20th century, has showen his clothes destroying a fixed ideas with various concepts. His unique character in fashion design - Gender Blending Style, Sexual fetishism Style, Multi cultural combination style, Disa ssemble style - reflects the sense of modern society's value well. He worked as a costume designer for 4 films. Gaultier showed unique brilliant design character in costume design of the film. His costume design of the film contribute to evoke audience's sympathy and contribute to the visual fantasies of the film enormously. In this paper I want to show how the unique design character of Jean Paul Gaultier is reflected in costume design and how the costume design contribute to visual fantasies of the film. I will show it by analyzing the costume design of the film.

      • 복식 확대 현상의 내적 의미에 관한 연구

        성광숙 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        An 'Enlargement' in costume implies visual and dimensional expansion. This study is focused on the woman's costume in which I investigated the change of human bodies enlargement and their meanings of symbolic representation. Having explored enlarged costume in 20 century form Gothic times, I will mentioned historical evidence with social and cultural background in their times and discussed the meanings of that. As a result, their meanings are divided into three times ; historical costume, historical costume and 20 century fashion in common and 20 century fashion. The main idea of this study can be summerazed as follow ; The first, the meanings of 'Enlargement' in historical costume was showing off their social status or wealth. The second, in historical costune and 20 century in common, that's meaning was ; desiring for decorating own bodies, identifing own prosperity with enlarged costume, expressing symbol for physical sex, forming the ideal type of human body according to their times, forming the style with ideology about that, and changing the excitative points of human bodies. The third, in 20 century fashion that's meanings were ; avoiding the shock of downgrade economics and society, expressing own esthetic sense without considered body structure, and being regard as the biggest method to changing fashion trends.

      • 3차원 컴퓨터 애니메이션의 제작을 위한 음향의 연구 : 3차원 컴퓨터 애니메이션 작품인 몬스터 주식회사의 분석 The Monster Inc.(3d Computer Animation) will be analysed in the aspect of sound

        김지홍 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        For 3D computer animation, the digital sound can be used and edited by the programs of computer orientated. Therefore, digital sound is the main audio sources for the computer animation. The production process of sound making, digital and analog sounds have no common. On this study, the sound of film can be evaluated in the aspects of its usage, meanings, and the ways of expression, because film study is the basic education course for computer animation, I think. Film has over 100 years of history and it has many studies and theories. On the other hand, the computer animation has a short history. Computer animation can be also classified as moving image. In this study, 3d computer animation is analyzed by film sound theory. Monster Inc. will be selected as an example of applying the film sound theory to 3d computer animation. The development of computer animation theory, animators require the knowledge of sound, camera work, light, color, time etc., and computer program skills. To produce 3D computer animation, is not just like produce any goods. Animator is an artist and creator. Artist should create things with beauty. For my study, animator can be establishing their senses and understanding to 3d computer animation.

      • 염색에 따른 면, 폴리에스테르, 나일론의 역학적 특성과 의복의 착의성능 평가

        임지영 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        This study was carried out to investigate the effects of dyeing on mechanical properties, primary hand, total hand value, total appearance value and wearing comfort of woven fabric. Cotton, polyester and nylon woven fabrics were used as test specimens. Each of fabric was dyed under the same conditions. Mechanical properties of fabric were measured by KES-FB system and the primary hand values and total hand value were calculated from the data of mechanical properties by KN-201-LDY and KN-301-WINTER respectively. Total appearance value was calculated by KN(eq.10). We made experimental jackets based on the previous jacket pattern and used Moire′ Photography to measure the amounts of space between clothes and body from the overlap cross section map. The results were as follows: 1) In mechanical properties, tensile energy increased when cotton fabric was dyed and decreased when polyester and nylon fabrics were dyed. Bending and shear rigidity decreased when cotton and polyester fabrics were dyed. Cotton fabrics showed higher surface roughness while other fabrics did lower values after dyeing. 2) In evaluation of primary hand and total hand, four primary hands of cotton fabrics so decreased after dyeing that THV were lowered. 3) Cotton and polyester fabrics showed higher TAV due to their lower bending and shear rigidity, while nylon fabrics did lower values due to their higher shear rigidity. 4) In characteristics related with the deformation behavior of fabrics, B/W and 2HB/W value were decreased after all fabrics were dyed due to their lower bending rigidity. 5) It was proposed that the method of dyeing or treatment for minimizing the decreased of THV of cotton fabrics and TAV of nylon fabrics should be developed. 6) From the result of Moire′ Photography, the wearing shapes of the experimental jackets were influenced by the dyeing. The garment space of undyed cotton, PET and nylon fabric were estimated more highly.

      • Digital Image의 미학적 해석

        최성원 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        All kinds of artwork, including multimedia and digital image that has been subliminated into an art mediating two numbers 0 and 1 in recent age, are self-sufficient and autonomous in themselves. Nevertheless, each of those artworks can be realized as a real entity only if its appreciator is capable enough to explore some potential meaning out of it through his or her own perceptual work. According to Mikel Dufrenne, an artwork is composed of three existential tiers: "le sensible" or the sensible material; "le representation" or the subject(le sujet), and "l'expression." Dufrenne contends that our esthetic perception can be realized by way of three steps that are comparable to those three tiers: perception of the presence of the body("le sensible"), contemplative perception by way of imagination("le representation"), and reflective perception("l'expression") as result of dialectics of sense and sensibility. This paper argues on the aesthetic perception with regard to digital image expressed by two numbers 0 and 1, putting focus on the epistemological role of sensibility(감정) that explores "l'expression" Defrenne.

      • 대인적 Symbolic Interaction에 의한 착장행동연구 : Nonverbal communication 기능을 중심으로 centering on the communication function of clothing

        이영숙 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        Interpersonal relationship is based on the communication between people. Among many ways of communication, clothing is a silent language which sends messages through visual or nonverbal symbols. By explicitly showing a wearer's content, clothing as a symbol represent their physical and cause-and-effect imitation. The roles of communication clothing plays involve identity expression, value expression, emotion expression, attitude expression, character expression, appearance expression and so forth. The nonverbal communication of clothing performs the acts of providing information, adjusting interaction, expressing intimacy, social control and facilitating the accomplishment of service and business goals. Clothing also provides the information on identity, character, attitude and value. The nonverbal communication involves an object language, sign language and action language.

      • 조선시대 지방양반들의 일상생활

        정진영 동명정보대학교 정보디자인연구소 2002 DESIGN STUDIES Vol.1 No.-

        This article examines some Korean traditional customs from Yangban class in Chosun dynasty such as ritual ceremonies for ancestors, entertainment for guests, scholastic pursuit and national exams (Guakeo), and disease and its treatments. It was in the Chosun dynasty when the word Yangban was used more generally rather than actually meaning or governing classes in the society. Therefore the world Yangban had been used for various purposes without conveying its clear meanings since this term was not regally regulated at the time. In addition, the society of the time changed very fast and its class system was not fixed within certain limits. In Chosun dynasty, the ritual ceremony was very common among yangbans as it represented devotion towards ones parents. However since the 19th century when standard of the yangban class became less strict, ceremonies tended to be more ostentatious and were full of artificial manners to show off the class superiorities. Yangban families often had many guests because yangbans formed some close relationships with other yangbans over academic pursuit, government services, and so on. Yangbans then should treat their guests with the best offerings in order to maintain their superior class level. Also if one neglected the importance of this hospitality, he or she was considered to be an outcast from the yangban class. Studies and exams are the two main concerns. The most important deed for them was reading. We can find evidence of the importance of reading for them from the books and journals handed down. From these the subjects had appeared most were disease and its treatment. Obviously, some easily curable disease for us today would have been serious at that time. Yangbans seem to have tried to treat the disease themselves. Or they separated these patients from their villages.

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