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초등영어 학습에서 비디오를 활용한 수업이 학습자의 듣기 이해력과 말하기 능력, 흥미도에 미치는 영향
권영환(Kwon Yung Hwan),권동환(Kwon Dong Hwan) 영상영어교육학회 2002 영상영어교육 (STEM journal) Vol.3 No.2
This study was designed to examine the use of video and its effect on children's listening comprehension, speaking ability, and interest in English, using video tapes with pre-viewing, during-viewing, and post-viewing activities in elementary English education. The researchers divided the classes into an experimental and a control class on the basis of the students' interest and speaking/listening abilities in English. The results of this study were as follows: Firstly, children in the experimental class, demonstrated enhanced listening comprehension; and the advanced group was superior to the lower and average ability groups, in the improvement of listening comprehension skills. Secondly, the children in the experimental class showed enhanced speaking ability; and once again, the advanced group was superior to the lower and average ability groups in their improvement. Thirdly, the children in the advanced group of both the experimental and control classes, showed enhanced interest and confidence in learning English, although the difference was not statistically significant. Thus, to the extent of the analytic limits of this study, the researchers would like to make the following suggestions for the benefit of future study. Firstly, teachers should try to make appropriate use of alternate viewing activities to enhance their students' abilities. Secondly, the decrease in the lower ability group's interest, suggests that a judicious application of the viewing activities can reduce the student's affective filter. Thirdly, there can be a considerable enhancement of English skills when video tapes are used diligently with enhanced techniques.
생성형 에이전트 NPC를 적용한 생존형 RPG 게임 설계
정소미(So-Mi Jeong),권동환(Dong-Hwan Kwon),정은미(Eun-Mi Jung) 한국디지털콘텐츠학회 2023 한국디지털콘텐츠학회논문지 Vol.24 No.12
This dissertation investigates the design of a survival RPG game featuring NPCs powered by generative agent technology. Central to this study is the enhancement of NPC interactivity through the dynamically adapting dialogs and responses to player actions and the game’s evolving environment. This approach not only revolutionizes NPC engagement but also significantly enriches the gaming narrative, offering a varied experience in each playthrough. The study further explores the implementation of a sophisticated filtering system to mitigate potential profanities during NPC interactions, fostering a refined gaming experience. These advancements are set to deepen player immersion and increase replayability, signifying a significant advancement in the combination of AI and game design. This innovative integrations implications transcend mere entertainment, indicating a transformative impact on future game development paradigms.