http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
긴급제언 - 원격감시제어시스템의(SCADA) 기술현황과 도시가스산업에서의 발전방안
최인환,Choi, In-Hwan 한국기술사회 2010 技術士 Vol.43 No.3
The related industrial technologies are also being developed in medicine, education, the military, transportation, process management, security management and information technology industries due to a rapid progress in telecommunications technology. The supervisory remote control system is based upon telecommunications technology. The supervisory remote control systems are used in various ways such as city gas, water supply and drainage, environment, power, communication and device control fields. The supervisory remort control system became a solution with complex systems and important technologies in electricity, city gas filed that require safety management skills. The supervisory remote control system as a special technology has a lot of practical applications. In this paper, Let me examine the present status of remort control system applications and present development plans and alternatives in city-gas industrial technology.
Tube furnace를 이용한 바이오매스의 스팀 가스화 연구
성연경(Yeon Kyung Sung),최인환(In Hwan Choi),방병열(Byung Ryeul Bang),유미정(Mi Jung Yu),류태우(Tae U Yu),이은도(Uen do Lee) 한국연소학회 2009 KOSCOSYMPOSIUM논문집 Vol.- No.39
In this study, a fundamental study of biomass gasification was conducted in a tube furnace. Syngas compositions and gas yield are monitored as a function of time with different temperature and steam to biomass ratio. Syngas is mainly composed of hydrogen, carbon monoxide and methane. The gasification process can be separated in devolatization and char gasification, and syngas production is highly influenced by the gasification temperature and steam amount. Adding steam enhances the char gasification and hydrogen yield is significantly affected by the steam and gasification temperature.
비절전 가전기기를 위한 에너지 관리 시스템의 뉴로-퍼지 기반 지능형 추론 알고리즘 설계
최인환(In-Hwan Choi),유성현(Sung-Hyun Yoo),정준호(Jun-Ho Jung),임묘택(Myo-Taeg Lim),오정준(Jung-Jun Oh),송문규(Moon-Kyou Song),안춘기(Choon-Ki Ahn) 대한전기학회 2015 전기학회논문지 Vol.64 No.5
Recently, home energy management system (HEMS) for power consumption reduction has been widely used and studied. The HEMS performs electric power consumption control for the indoor electric device connected to the HEMS. However, a traditional HEMS is used for passive control method using some particular power saving devices. Disadvantages with this traditional HEMS is that these power saving devices should be newly installed to build HEMS environment instead of existing home appliances. Therefore, an HEMS, which performs with existing home appliances, is needed to prevent additional expenses due to the purchase of state-of-the-art devices. In this paper, an intelligent inference algorithm for EMS at home for non-power saving electronic equipment, called legacy devices, is proposed. The algorithm is based on the adaptive network fuzzy inference system (ANFIS) and has a subsystem that notifies retraining schedule to the ANFIS to increase the inference performance. This paper discusses the overview and the architecture of the system, especially in terms of the retraining schedule. In addition, the comparison results show that the proposed algorithm is more accurate than the classic ANFIS-based EMS system.
래드클리프의 『숲속의 로맨스』에서의 자연경관 묘사의 의미와 역할
최인환 ( In Hwan Choi ) 근대 영미소설 학회 2005 근대 영미소설 Vol.12 No.2
Ann Radcliffe`s The Romance of the Forest signals the culmination of the Gothic in the 1790`s. Admittedly a pioneering piece of work in the genre, her novel also shares many aspects with travel literature which was at its vogue in her time. Borrowing from the aesthetic theories of Edmund Burke concerning the idea of the Sublime and the Beautiful, Radcliffe has the heroine undergo a number of aesthetic experiences. During her journey through the Alps and the Mediterranean, the heroine enjoys and reports about the Picturesque, which can be described as the third aesthetic category. As a female traveller, she experienced Picturesque tourism, which had normally been available only to `patriotic,` `male` tourists on their Grand Tour, and needed a `transcendent` perspective. This paper reads The Romance of the Forest as a new type of Gothic that uses the contemporary aesthetic theories and the elements of landscape paintings as both thematic and strategic mainstays. By grafting aesthetic theories and landscape descriptions, the novel becomes `poetic.` Indebted to the landscape paintings of France and Italy in the preceding century, Radcliffe tries to make a `verbal equivalent` of the paintings. Admittedly, the appreciation of the landscape by the heroine is tied to the author`s national consciousness as a British subject. It is also a safe, value-neutral way for a female author, for it `distances` her from the delicate political issues of the time. The author frequently notes the emotions related to the ruins with which many contemporary travelers were obsessed. The response to the ruins, along with her enthusiasm for landscape description, moves to the realm of the aesthetic and the sentimental, heralding the ensuing ascendancy of Romanticism.
디지털 기반 게임 유저 인터페이스의 사용성에 관한 분석적 연구 : PES6을 중심으로
최인환(Choi In Hwan) 한국디지털디자인학회 2007 디지털디자인학연구 Vol.7 No.3
21세기에 전개되는 디지털기반 게임은 이제는 단순한 오락이 아닌 그 사회의 중요한 예술 문화 산업으로 취급 받을 정도로 변모되고 있다. 디지털 게임은 또한 그 특성상 미래 지향적인 정보 조작 방법이 실험되는 매체로도 볼 수 있다. 본 연구는 이러한 상황에 기반을 두고 물리적으로 제한된 게임 조작 버튼과 넓고 깊은 구조를 가지고 있는 게임 구성 정보 사이에서 벌어질 수 있는 인터페이스상의 문제를 발견하고 이의 적절한 해결책 제시 방법의 모색을 그 목적으로 연구를 진행하였다. 이러한 목적을 가진 본 논문의 내용은 다음과 같다. 첫 번째 먼저 연구 대상으로서 적합한 게임이 선정되며 이어서 그 게임의 전반적인 유저 인터페이스에 관한 개괄적인 분석이 수행된다. 두 번째 그 게임의 인터페이스 관련 오류 발생 가능성이 높은 부분이 파악 될 것이며 그 오류의 분석을 위하여 적절한 휴리스틱 가이드라인이 설정되고 이에 기초한 분석이 수행된다. 마지막 세 번째로 그 결과가 정리되고 적절한 해결책이 제시된다. The 21st Century's digital based game is being changed from a merely simple entertainment to an important art and cultural industry of a country. It is possible to deal with the digital based game as a futuristic experimental information control media because of the game's characteristics. Starting with such conditions this study inquires into finding interface problems between limited game control buttons and deep and wide game information to suggest proper settings. With these purposes this study's contents are as follows. First a proper game is selected for the study and the general analysis of user interface of the game is carried out. Second the game's weak points in the interface angle are grasped and the adequate heuristic guideline is selected for the major examination. Finally the results are arranged and the pertinent solution is suggested.