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      • KCI등재

        A Proposal of an Educational Program Based on Case Analysis of Fashion in the Metaverse

        임호선,임호선 한국패션디자인학회 2022 한국패션디자인학회지 Vol.22 No.4

        Artificial intelligence(AI), virtual reality(VR), and network technology—the major technologies of the fourth industrial revolution—have ushered in the eras of metaverse of transcendent reality and big data. In these periods, training specialists through creative convergence on metaverse fashion is urgently needed. This study aims to analyze the characteristics of metaverse and cases of metaverse technology convergence in the fashion industry. Furthermore, it proposes a curriculum for fashion education programs using three-dimensional virtual content. Our findings indicate that (1) metaverse technologies, such as data technology, network technology, AI, VR, augmented reality(AR), and mixed reality(MR) technologies, are being used in various industries, including fashion, entertainment, game, electronics, and automobile industries. Hence, the market for metaverse will continue to grow (2) metaverse platforms, such as Fortnite, Minecraft, Roblox, Animal Crossing, Universe, Zepeto, and ifland, have been introducing virtual worlds, avatars, and products targeting the MZ generation(a mix of two groups—Millennials and Gen Z), their main consumer group, and are collaborating with various fashion brands. Third, the study, based on the case analysis, proposes educational programs on metaverse fashion. These are learner-centered, process-oriented, and execution-centered programs that use creative convergence education methods using design thinking at the learning, ideating, designing, making, and sharing stages. This study presents the applicability of metaverse technology as a medium for fashion education and has the potential to become basic data for creative convergence education of metaverse fashion in future.

      • KCI등재

        Analysis of Middle Aged and Elderly Women's Foot Shapes for Shoe Design

        임호선 한국의류산업학회 2015 한국의류산업학회지 Vol.17 No.5

        This study analyzes the characteristics by age and type for middle aged and elderly women foot shapes aged 40-69 years. ANOVA, factor, and cluster analyzed middle aged and elderly women's foot shapes. The results of the study are as follows. First, higher age groups tended to have smaller foot lengths, ball/instep circumferences, circumferences, and ball heights with larger heel height values and higher degrees of gathering of toe 1 and toe 5 toward the feet reference axis. Second, foot lengths were 220 mm-240 mm and the ball circumference’s size symbol in high frequency sections were distributed from E to EEEE in the 40s and 60s groups and from D to EEEE in the 50s group. Third, eight factors were extracted through the factor analyses of middle aged and elderly women's foot measurement items. Fourth, a cluster analyses classified the subjects into four types. Type 1 is a normal foot type with medium foot length and small ball circumference and type 2 is a long and flat foot type with a type with large foot length and ball circumference values as well as small ball height values. Type 3 is a thick foot type with a medium foot length, large ball circumference, large ball height and type 4 is a toe deformation foot type with medium foot length, small ball circumference, and a high degree of toe gathering toward the center.

      • KCI등재

        A Study of the Development Direction Factors for Mass Customization of Clothing based on Digital Fashion System

        임호선,조하경 한국의류산업학회 2015 한국의류산업학회지 Vol.17 No.1

        Due to the diversification of lifestyles and the rapid growth of Internet environments since the 1990s, mass customization has been recently accepted as an important trend in the area of clothing and all other areas. In response to mass customized clothing products, global clothing product brands are introducing systems for mass customization such as the application of digital fashion systems that introduced IT technologies such as CAD and 3D scanners. However, studies of planning factors for clothing products applied with digital fashion systems in the area of mass production of clothing products are insufficient. Therefore, this study was intended to analyze the lifestyles of 20-30s that are expected to have the highest demand for clothing applied with digital fashion systems and present basic planning factors according to lifestyles. Through the analysis, three groups that have one of fashion pursuing type, sensory information pursuing type, and practical function pursuing type lifestyles were derived. Based on this result, consumer demand for digital fashion systems and basic factors for product planning were analyzed to present basic planning factors for digital fashion system based customized clothing by lifestyle group. This study is meaningful in that it provided basic data for product planning through digital fashion systems by analyzing the awareness, preference, necessity, and planning factors of digital fashion systems through the analysis of lifestyle types.

      • KCI등재

        Development of 3D Printed Shoe Designs Using Traditional Muntin Patterns

        임호선 한국의류산업학회 2017 한국의류산업학회지 Vol.19 No.2

        This study proposes 3D printed shoe designs with patterns made by reinterpreting traditional Korean muntin patterns as customized designs that are unique to individual consumers and different from existing products. In the fashion industry, shoes with diverse designs grafted with 3D printing technology have been introduced. Artistic 3D printed shoes showcase the unique designs of designers. Functional and practical 3D printed shoes that can be worn during daily activities and during exercise have been actively developed. Traditional Korean pattern designs are also being recreated into designs reflecting the aesthetic sense of modern times with our own identity. The uniqueness of the traditional muntin patterns in geometric shapes, such as intersections of lines, rectangles, and octagons, are expressed in shoe designs with modern aesthetic senses by utilizing the traditional patterns that conform well to the modern geometric beauty of forms. This study was intended to develop 3D shoe designs that reinterpreted the motif of muntin patterns from among traditional Korean geometric patterns with a modern aesthetic sense. The octagonal patterns that express the scenery of spring can be seen through the muntins in traditional Korean-style houses were designed on the heels of shoes. Utilizing the Rhino CAD program and ProJet 660 Pro 3D printer, shoes were designed and printed. The processes for making shoes using 3D printing technology proposed in this study are significant because they represent the creation of designs in a new area. The results of this study might help in the development of 3D printed fashion products.

      • KCI등재

        A study on the perception of the metaverse and luxury fashion brands

        임호선 복식문화학회 2024 服飾文化硏究 Vol.32 No.2

        This study aims to analyze consumer perceptions of the metaverse platform and luxury fashion brands in relation to consumer lifestyles, thereby providing foundational data for future marketing strategies of fashion brands using the metaverse. A survey on the lifestyle and perceptions of the metaverse, as well as on luxury fashion brands, was conducted among 300 men and women between their 20s and 40s. Statistical analyses included frequency analysis, cross-tabulation, chi-square (χ2) analysis, factor analysis, cluster analysis, one-way ANOVA, and Duncan’s post-hoc test. Factor analysis of the participants’ lifestyles revealed five distinct types: “Indifferent,” “Social, individual, and leisure-oriented,” “Trend-leading and brand-oriented,” “Appearance and fashion-oriented,” and “Self-improvement-focused and individualistic” types. The analysis of luxury fashion brand perceptions based on lifestyle types showed that the “Trend-leading and brand-oriented” type had higher awareness and preference for brands such as Gucci, Burberry, and Balenciaga, while the “Indifferent” type showed lower levels of awareness and preference. Regarding brand perception related to luxury fashion brand content experiences within the metaverse, Gucci, Burberry, and Balenciaga showed consistent results across all types. Specifically individuals classified under the “Trend-leading and brand-oriented” category exhibited higher awareness and preference for these brands within metaverse experiences, while those categorized as “Indifferent” displayed comparatively lower levels. Therefore, digital marketing strategies targeting consumers under the “Trend-leading and brandoriented” category are expected to be highly effective for luxury fashion brands. This study is poised to contribute to the expansion of the marketing landscape within the metaverse virtual world for fashion.

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