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이금실,남상인 한국상담학회 2018 상담학연구 사례 및 실제 Vol.3 No.1
This study is a single case study for a child suffering from attachment trauma caused by his parents' emotional ignorance and physical abuse. The Gestalt play therapy called the Oaklander Way was applied as a psychotherapeutic approach. The subject of this case study is a boy in the 6th grade of a local elementary school, whose mother and father work together for a living. Gestalt Play therapy for the child contributed to mental and emotional development. And also Family play at home increased opportunities for expressing emotions, positive interaction between family members, and communication experience led to improvement of family relationship. The process of the play therapy was analyzed and estimated, and the findings provide 5 therapeutic elements: listening closely and empathy, therapeutic relationship, awareness of positive change and making hope, acquiring skills by modeling, dynamism and interest of play. This case study shows the adaptation of Gestalt play therapy for a child with attachment trauma. However this study has general limitation of a single case study. It doesn't have consideration of other variables when the Gestalt therapy is adapted at home with family. And this study advises the Gestalt family play therapy model and program considering various variables for family to be developed in the future. 본 연구는 부모로부터의 정서적 방임과 신체적 학대 경험으로 애착외상이 있는 아동에 대한 단일사례연구이다. 심리치료적 접근으로 게슈탈트 놀이치료를 활용하였으며 이 연구에서의 게슈탈트 놀이치료란 오클렌더식 접근방법을 말한다. 연구 대상은 H시에 거주하는 맞벌이 가정의 초등 6학년 남자 아동이다. 게슈탈트 놀이치료는 아동의 심리정서 발달에 긍정적으로 기여하였다. 또한 가정방문 가족놀이는 가족 간의 정서 표현과 긍정적 상호작용의 기회를 가져왔으며, 의사소통 경험은 가족 관계의 향상을 가져왔다. 과정 분석을 통해 아동과 그 가족의 변화를 가져온 변화 요인으로는 경청과 공감, 치료적 관계, 긍정적 변화에 대한 인식으로 희망 가지기, 모델링을 통한 기술 습득, 놀이의 역동성과 흥미의 다섯 가지가 추출되었다. 본 연구는 애착외상 아동에 대한 게슈탈트 놀이치료의 적용을 보여주는 사례연구이다. 그러나 단일사례연구로서의 일반적인 제한점을 가지며 가족을 대상으로 할 때 있을 수 있는 다른 변인들을 고려하지 못한 한계가 있다. 추후에는 가족을 대상으로 다양한 변인을 고려한 게슈탈트 가족놀이치료의 모형과 프로그램이 개발되기를 제언한다.
의복의 신분상징성과 사회심리학적 변인과의 상관연구 -서울의 가정주부를 중심으로-
이금실,강혜원,Lee Keum Sil,Kahng He Won 한국의류학회 1978 한국의류학회지 Vol.2 No.2
The purpose of this study was to investigate the relationship between clothing interests in the status symbol and the exhibition need and status inconsistency. The exhibition need was measured by Murray's statements on need and some items selected from The Need Diagnosis Scale of Jaung-Kyu Whang. Status inconsistency was measured by the same criteria of Lenski. Three aspects of clothing interests-the status symbol, the fashion and the exhibitionism-were assessed. The questionnaires were distributed to the housewives in Seoul. Data from 511 respondents were analyzed by correlations and $x^2$-tests. The results were: 1) The exhibition need was positively related to interests in the status symbol and exhibitionism of clothing. 2) Status inconsistency was positively related to clothing interests in the status symbol and fashion. 3) The degree of clothing interests in the status symbol and fashion were also positively related to the clothing expenditure and the socioeconomic status of the sample.
Effects of Smartphone Application-induced presence on Cultural Heritage Tourism
이금실 (사)한국관광레저학회 2017 관광레저연구 Vol.29 No.6
This study investigates whether smartphone applications are an effective tool for mobile tourists’ experience of cultural heritage sites. Specifically, this study examines the relationships among the presence induced by smartphone applications, the tourist experience, and tourist satisfaction. Data were collected through a survey conducted at a Korean cultural heritage attraction on tourists who had used smartphone applications during their tour. The smartphone applications had positive effects on tourists’ entertainment and escape experience; however, they had no significant effects on the tourists’ educational experience. Using smartphone applications positively affected tourist satisfaction through educational and entertainment experiences. This study will provide the basis for the effective use of recent technologies in cultural heritage tourism. This study contributes to the body of knowledge on the impact and effects of “presence” when smartphone application is used in tourism.