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      • KCI등재

        히로시 스기모토의 사진작품에 드러나는 무한성의 건축적 발현에 대한 연구

        안성모(Ahn, Seongmo) 한국실내디자인학회 2015 한국실내디자인학회논문집 Vol.24 No.5

        The objective of this research is to investigate the artistic meaning of “infinity,” manifested by the fourth dimensional value in the genres of photography and architecture, by analyzing how Sugimoto Hiroshi`s photographic spatio-temporal infinity transfers to his architectural approaches. The research is initiated by scrutinizing the themes, characteristics, techniques, and artistic meaning of Sugimoto`s famous photographic series, including “Seascapes,” “Theatres,” and “Architecture”; the concept of infinity can be defined as infinite divergence and infinitesimal convergence between antithetical concepts in time, space, and being. Sugimoto`s photographic works display “temporal infinity” by connecting ancient times, the present, and the future; “spatial infinity” by offering the potential for transformation from flat photographs into infinite three-dimensional space and fourth-dimensional concepts through time; and “existential infinity” of life and death by making us think about being and essence, being and time, and origin and religion. These perspectives are also used to analyze Sugimoto`s architectural works, such as “Appropriate Proportion” and “Glass Tea House Mondrian.” As a result, the research finds that in Sugimoto`s architectural approaches, spatio-temporal infinity between antithetical values is manifested through the concept of origin, geometric form, extended axis, immaterial threshold, transparent materiality, and connectivity of light and shadow, provoking our existence to transcend into infinity itself.

      • KCI등재

        디지털 디자인의 생태개념 적용을 통한 생성적 디자인 체계 연구

        안성모(Ahn Seongmo),송지현(Song Jihyun) 한국디지털디자인학회 2009 디지털디자인학연구 Vol.9 No.4

        본 연구의 목적은 디지털 디자인의 생태학적 접근에 주목하고 이러한 융합적 시도의 바탕이 되는 생태 체계의 디지털 디자인 생성 체계로의 적용 가능성을 검증하고 그 기반을 제시하는 것이다. 디지털 디자인은 디자인 자체를 유기체적 관점으로 보게 되면서 자연의 생태계가 그러하듯 환경의 정보에 반응하는 발생적 가능성을 부여한다. 생물의 발생 성장 적응 진화 도태 변이 등의 근원적 원리들에는 생물과 환경의 관계에 대한 생태학적 원리가 작용하며 디지털 기술은 디자인에 있어 이러한 생물의 근원적 원리를 정보화하여 시뮬레이션을 가능하게 한다. 디지털 기술의 발달을 통해 생성적 형태 구현을 가능하게 함으로써 자연생태 체계와 생태계 작동원리를 디지털 환경에 대입하여 가상 세계에서도 생태체계에 근거 한 디지털 유기체가 발생 성장할 수 있다. 생태학적 원리를 근간으로 하는 디지털 디자인 환경체계는 크게 생물학적 활성에 의한 내적 작용인 모포제네시스와 물리적 활성의 힘에 의한 외적 작용인 다이나믹스로 나누어 볼 수 있는데 이것은 생물이 환경에 반응하여 형태를 발생시키는 생태학적 원리와 그 틀을 같이한다. 두 생성 체계는 독립적으로 작용할 뿐만 아니라 복잡한 상호작용을 통해 작동 한다. 생물의 발생 진화 항상성의 원리에는 환경에 최적화 하려는 개체와 환경과의 복잡한 정보적 작용이 작동한다. 디지털 디자인의 생성체계에 있어서도 외적 작용인 역학적 활성과 내적 작용인 생물학적 활성이 매개변수화 된 정보와 생성 알고리즘을 통한 상호작용을 통해 디자인 유기체의 조직과 형태가 결정되는 것이다. 이러한 생성 체계는 디지털 환경 내의 유기체적 디자인 발생에 있어서 생명 시스템을 적용하고 또한 생물학적 생성의미를 부여하는 근거가 된다. 생성적 체계를 통해 디자인은 계속해서 변화할 수 있는 유기체적 잠재성을 내포하며 복잡성을 지닌 환경에 유연하게 반응하게 된다. This study's objective was to verify the applicability of eco-system to digital design generation system with focus on ecological approach of digital design and propose the ground for their integration. Digital design grants developmental potential to respond to environment information the way the eco-system of nature is as they see design itself in organic perspective. Broadly divided into Morphogenesis which is the internal process by biological activity and Dynamics which is the external process by the force of physical activity digital design generative system based on ecological principles works in the same manner as the ecological principle that organism develops forms by reacting in the environment. In this system the system and form of design organism are determined through information in which Dynamics and Morphogenesis are configured as variables and generation algorithmic interaction. Such generative system becomes the ground to apply life system in the organic body design development within digital environment and also to assign biological generative meaning. Through generative system design comprehends potential for organic body that can keep changing and responds seamlessly in environment that involves complexity.

      • KCI등재

        디지털 조형의 혼성적 특성연구

        김란희(Kim, Ran-Hee),안성모(Ahn, Seongmo) 한국실내디자인학회 2014 한국실내디자인학회논문집 Vol.23 No.4

        The objective of this research is to suggest new geometric possibilities in digital architecture by investigating the characteristics of hybridization in digital geometry. The research begins with theoretical background research such as defining hybridization, investigating hybrid thinking, and studying the theory the theory of digital geometry, along with the four conceptual characteristics of hybridization that could be drawn, such as temporality, liquidity, complexity, and connectivity. Based on these characteristics, the generative method of hybrid digital geometric languages such as Blob, Particle, Morph, Loft, and Boolean was analyzed with case research in contemporary digital architecture. As a result, diverse hybrid geometric keywords were extracted; these keywords suggest potential meanings of hybridization such as accidentality, mobility, diversity, and identity. Different elements represent the “mobility” in time by the force and wave, and they are “accidentally” combined in gradual change. The united species in “diverse” characters are seamlessly connected and emerge as a new “identity.” The research maximizes the generative possibilities in digital geometry and provides a theoretical basis to apply the digital hybrid methods to architectural design by suggesting the potential meanings and possibilities in hybridization.

      • KCI등재

        현대 패션쇼 공간에 나타나는 비선형 내러티브 표현특성에 관한 연구

        김은주 ( Eunjoo Kim ),안성모 ( Seongmo Ahn ) 한국공간디자인학회 2019 한국공간디자인학회논문집 Vol.14 No.6

        (Background and purpose) Experimentation on the use and combination of a wide range of media to expand experiences in space is considered an important attempt in displaying the space design. The “Non-linear Narrative” allows us to understand changes in the media environment from a variety of perspectives regarding the types that are believed to be commercially and culturally significant. The changed phenomenon of media is emerging as the fastest and most prominent aspect of fashion in various social fields. The space of modern fashion shows has some emotions such as sensitivity, feeling, and impression as a flexible shape that can interact with others and recognize infinite values, moving away from a narrative-centered position. In the light of the above, this study aimed to derive new value characteristics and to present another new direction for non-linear and integrated interaction and sympathy by applying unpredictable non-linear narrative characteristics to the space of modern fashion shows. (Method) The researcher first conducted a theoretical review of the concept of narrative and the flow of the past and present and derived Theodor Nelson’s non-linearity, interactivity, and borderlessness of hypertext and Henry Jenkins’ expandability, hybridity, and narrativity of trans-media narrative as the characteristics of non-linear narrative. The elements of fashion shows were categorized into flat, three-dimensional, and spatial languages and then analyzed using a case analysis (within the past two years) on how six non-linear narrative features are applied to the space of modern fashion shows, leading to a new value representation method that focuses on fashion shows for different luxury brands. (Results) The study found that the spaces of modern fashion shows have the characteristics of non-linear and interactive spaces. In addition, narrativity in total defection (which encourages audiences to move on to other related narratives), hybridity of integrated points of contact in numberless non-linear narrative elements selected through interaction with audiences, discontinuous expandability of variable spaces such as the extinction of things that existed in ideological form, negativity of traditionality, and borderlessness of re-purposing through the formation of new narratives by the audiences in an unbounded space were derived as a representation method for the space of modern fashion shows. The representation method also implies functional aspects such as spatial division, induction of movement, visual interception, etc. (Conclusion) The study found that the non-linear narrative of the space of modern fashion shows is displayed through hypertextual and trans-media narrative characteristics. This study also found that the space of modern fashion shows presents a new direction for fashion show spaces with more non-linear, infinite, and integrated interactive characteristics than ever before through a hybrid change in which various media technologies and arts have been combined out of a fixed framework.

      • KCI등재

        국내 복합상업시설 아트리움의 공간특성 연구

        윤광노 ( Kwangno Yoon ),안성모 ( Seongmo Ahn ) 한국공간디자인학회 2015 한국공간디자인학회논문집 Vol.10 No.3

        (Background and Purpose)Commercial spaces are gradually transforming into urban entertainment centers (U.E.C.s), supporting not only simple consumption activities such as shopping or dining but also consumers’cultural desires and leisure activities. In a capitalistic society, economic development and purchasing power bring increased free time. People can improve their quality of life because their lifestyles are highly diversified. People come to new commercial facilities for a cultural exchange. They are not only purchasing a product but also enjoying life in the same place-hence, the development of a multipurpose commercial building. Commercial facilities have a new place in a city that has multiple functions such as complexation, diversification, and an acceleration strategy. With this background, an atrium is a very important design element in a multipurpose commercial building. An atrium is a center in the internal space, connecting one area to another. An atrium creates a dynamic and stimulating interior that provides shelter from the external environment. People can participate in cultural activities including performances, leisure, assemblies, and marketing in an atrium. (Method)The objective was to identify six core values of the differentiated design direction of atriums in U.E.C.s by analyzing spatial characteristics, design quality, and spatial strategy. This research grew from a theoretical study to understand the definition, concept, types, and basic functions of atriums in U.E.C.s, and six pivotal keywords were pinpointed: publicity, symbolism, placeness, connectivity, playfulness, and amenity. Using these concepts, the design of representative domestic U.E.C.s was evaluated. (Results)The research revealed that most atriums are well-planned; they offer various internal environmental factors and are an amenity for events, exhibitions, performances, and marketing of content that take advantage of a seamless connection to the external environment. Additionally, an atrium improves sales, extending consumers’ length of stay by supporting public cultural consumption. (Conclusions)In a multipurpose commercial building, an atrium has two functions: it can be a commercial place and also a public place. In the incipient planning stage, people should consider an atrium-centered design as a pleasant and comfortable place. They also should consider the atrium’s functions. U.E.C. atrium planning should consider utilizing the various functions of time and place, providing cultural requirements to stimulate consumers’ emotions and thus extend the interaction between consumers, between consumers and space, and between spaces themselves.

      • KCI등재

        호텔 공간의 브랜드화 환경 특성 연구

        이화경(Lee, Hwa-Kyoung),안성모(Ahn, Seongmo) 한국실내디자인학회 2014 한국실내디자인학회논문집 Vol.23 No.1

        Nowadays, space branding becomes more important since it reflects and synthesizes the diverse experiences of the consumer. The objective of the research is to present the new possibilities that space branding offers by analyzing the brand strategy and the design characteristics of branded hotels, which are being projected as constructed branded environments. By integrating the brand with visible or invisible elements of the hotel, such as unique space planning, service, and consumer experience, a branded hotel can be a good vehicle to reflect fast changing consumer lifestyles and trends; it enables the consumer to experience brands in his or her everyday life, and it conveys the overall image of the brand by considering the consumer’s multi-sensual experiences. The study processed with theoretical research which is related to the hotel space and branded environment. Four brands were selected with distinct business area and brand strategy, and studied to analyze the strategy and the characteristics of the branded environment in a branded hotel. In particular, the case study attempted to evaluate the distinctiveness of the branded hotel’s spatial design by comparing each brand’s representative flagship store with the hotel. As a result, four characteristics of branded environments in branded hotels were identified, namely, strengthen brand image, consistent brand strategy, extend brand perception, spatialize brand experience. Armani emphasizes their consistent brand image by applying similar design methods in both retail stores and hotel spaces. IKEA, in contrast, applies not their design identity but their brand concepts like practicality, efficiency, and low prices. Pantone gives an expanded brand experience by using synesthetic sensual stimulation using their color system. Missoni mixes and composes their patterns and materials in a three-dimensional manner and strengthens design possibilities and spatiality. This study suggests specific design methods to construct a branded environment in a branded hotel and offers new strategic directions for space branding.

      • KCI등재

        커뮤니티 스토어의 디자인 특성 연구 - 타운스퀘어 기반 애플 스토어를 중심으로 -

        강보경 ( Kang Bokyung ),안성모 ( Ahn Seongmo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.2

        (Background and Purpose) Today, as the IT industry develops, online purchases dominate rather than offline purchases. As a result, Apple is moving from a brand with a minimal corporate philosophy to a community-oriented space design strategy, or town square strategy. Therefore, the purpose of this study is to derive the value of design change pattern of future community store by analyzing the characteristics of community store in brand space and understanding the effect obtained by it. Therefore, the purpose of this study is to analyze the characteristics of the community store in the brand space and to find out the effect obtained thereby, so that the brand space design can be produced in more creative and diverse ways. (Method) Based on qualitative research, this study studies the contents of community store characteristics through the changed Apple retail store, Town Square. First, we define the concept of town square and community store, and derive three keywords experience, regionality, and publicity, and derive detailed characteristics. Based on the analysis, the design characteristics and effects of the community-based Apple Store are derived, and the research contents are summarized and concluded. (Results) In this study, through theoretical considerations, case analysis of the characteristics of community stores, experience, regionality, and publicity as a building element of spatial design, result of exchange of complex space, intrusiveness of non-materialization construction, contextuality of materiality, fluidity of time Four characteristics such as identity and physical relationship were derived. First, the interchangeability of the complex space refers to the psychological and physical interaction between the commercial function and the public function through the space. Second, intrusiveness in the construction of dematerialization refers to the interaction between the boundaries of the inner and outer spaces breaking through physical properties. Third, the contextuality of physical properties eliminates and expands the original physical properties to derive new physical properties, and reinterprets the original physical properties to express identity in a new dimension. Fourth, the fluidity of time is not fixed, such as changes in space and changes in material with time, and changes according to the environment from time to time. (Conclusions) This study found that through the case of Apple Town Square, the characteristics of community store expression in space can be expressed in various ways. As can be seen from Apple's case, the brand space emphasized by the community will be a valuable design as a coexisting space rather than a fragmented sales space. In addition, it is expected that the use of various properties and the use of various contents will coexist with the local community and narrow the emotional relationship with consumers.

      • KCI등재

        디지털 형태생성을 통한 블로비즘 공간의 비동질성 연구

        유영준 ( You¸ Youngjun ),안성모 ( Ahn¸ Seongmo ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.4

        (Background and Purpose) Digital paradigm requests new architectural type and spatial structure; such a change focuses on new complicated and systematic shape formation types. Among them, blobism gives the designer a new format―with its superior ability to express an object as a seamless, complicated shape, aside from being angulated and standardized. Thus, the study of Blob has been conducted. Blobs create inhomogeneous spaces through different combinations that continuously change into various reasonable and aesthetic shapes. Blobs become important tools in generating architecture and space today by creating a new sense of continuous inhomogeneous space with a decentralized boundary for interaction with the observer. The purpose of this study is to determine the meaning and value of the inhomogeneous space of blobism by finding new formative possibilities and conducting an analysis on Blob formativeness properties, thus revealing the theory, concept, and design principle of the formative characteristics of blobism. (Method) I determined the inhomogeneity of the space by investigating the concept of the rhizome and fold by Gilles Deleuze and flity and executing the analysis of blobism and the background of inhomogeneity, and studying inhomogeneous digital shape transform and generation method and manufacturing method of blobism. (Results) Blobs create inhomogeneous spaces, generating flexible shapes by different combinations. Rhizomes have connection, disjonction, and conjunction characteristics and generate new shapes by different combination. As it does not have a center, it is possible to combine anything and make individual shapes which have essential shapes. The liquidity and continuity characteristic of the fold shows continuous motility by connecting endlessly for the properties of the object, and continuous internal order makes countless overlapping shapes by the combination with other shapes. Inhomogeneous space of blobism can draw an ambiguous borderline without tension of sight and center in the relationship between the observer and space based on the result substitutes the shape generating inspection result of these drawing characteristic in the example using Grasshopper. (Conclusions) Heterogeneous space is actually stopped, however, it reveals the temporality with which the object is flowing by showing flexible flowing motility in space, and the floating flowing shows the awareness of continuous changing by giving interactive sight changing direction according to the situation and the line of sight and not the space moving by itself. Based on this study, the systematic shape of blobism shows new possibilities in the recognition and perceptual thinking in the space by giving various sights to the user which are not shown as simply flexible. Moreover, potential flowing space with the user’s perceptual motion could show new formative thinking and sight, and should therefore, be more carefully studied.

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