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배기태 ( Bae Kitae ),류리 ( Ryu Ri ),김용성 ( Kim Yongseong ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.8
(Background and Purpose) According to the UN's Global Population Outlook Report, the world's population, from 7.6 billion as of 2017, is expected to reach 9.8 billion by 2050. The number of people living in cities will reach 2.5 billion. Consequently, 75% more food will be needed then; more food must be produced in the next 35-40 years than in the past 10,000 years combined. One of the recent innovations in food production is vertical farming. Vertical farms have a structure suitable for urban agriculture. However, constructing new buildings is problematic as land and resources cost extra. Rather than creating a new structure, the problem can be solved by using vacant structures, a continually emerging factor, to save more money. Therefore, this study aims to suggest a plan for vertical farming in idle underground facilities through researching the premise that architecture-based urban agriculture is increasingly needed in a dense urban environment. (Method) The technologies behind vertical farming, as well as the scale and composition of the facilities, were studied using current domestic and overseas commercial cases. This helped envision a module applicable to idle underground facilities. To establish such facilities, a study was conducted on abandoned or declining facilities in Seoul, and the possibility of applying such methods was examined by substituting the configured modules into the facilities. (Results) Consequently, it can be confirmed that the pedestrian environment is poor due to its unnecessary purpose and ineffective management. For example, the empty Euljiro 3-ga Station, the underground walkway in front of the Bank of Korea, and the Sogong-dong underground shopping mall, all with spaces to construct vertical farms, were examined. It was found that as much as 7,000 vegetable heads/month in the idle space of Euljiro 3-ga Station, 8400 vegetable heads/month in the underground walkway in front of the Bank of Korea, and 54,000 vegetable heads/month in the Sogong-dong underground shopping mall could be grown, respectively. (Conclusions) It was confirmed that the available space could be used to provide food to the surrounding commercial districts, offices, and residents; the underground sidewalk ambience could be improved through LED lighting and the soothing green color of vegetables.
남병철(Byeongcheol Nam),양장훈(Janghun Yang),배기태(Kitae Bae) 한국정보과학회 2011 정보과학회 컴퓨팅의 실제 논문지 Vol.17 No.9
21세기에 들어서면서 급속도로 성장한 한국의 게임 산업은 어느덧 국내에서 성숙기 단계를 맞이하고 있다. 또한 게임 산업의 꾸준한 확장을 위해서는 글로벌 시장에서 인정받을 수 있는 게임 개발이 절실히 요구되고 있다. 본 논문은 이를 위한 한 단계로서 MMORPG 장르의 게임 중에 오랫동안 이 분야에서 성공 가도를 달리고 있는 월드오브워크래프트의 몰입도를 분석한다. 몰입도 분석을 제시하기 위해 정보이론과 정신 물리학을 도입하여 레벨과 스킬을 기반으로 스킬 용량 분석법을 제시한다. 그리고 화려한 그래픽으로 무장한 기대작 테라를 분석하여 성공적인 서비스를 위한 방안을 제시한다. The korean game industy which had been explosively growing over 21 st century reached a mature market. To expand its market further, development of globally accepted game is uregently requested. To this end, this paper deals with a method of the quantitative analysis of flow through World of Warcraft (WoW) in MMORPG. To propose the quantitative analysis of flow by introducing information theroy and psycho-physics suggest that the method of skill-capacity analysis is based on level and skill. And Tera, which is expected to be one of great games in the year 2011 also applied to the analysis method for success service.
김학부(Hak Boo Kim),김기중(Kijung Kim),배기태(Kitae Bae) 한국스마트미디어학회 2020 스마트미디어저널 Vol.9 No.3
존의 에너지는 특정한 회사가 생산하여 소비자들에게 판매하는 시스템이었지만, 가까운 미래에는 생산자가 소비자가 되고, 소비자가 생산자가 되는 방식으로 변화될 것으로 예상한다. 최근 클라우드 시스템, 5G 네트워크 구축, 그리고 태양 에너지를 비롯한 에너지 재사용의 등장이 에너지 시장의 형태를 변화시키고 있다. 에너지를 공유하기 위해서는 다양한 에이전트 시스템, 에너지 네트워크, 그리고 시장을 형성하는 구조가 있다. 본 연구에서는 위의 3가지를 정의하고, 안전하고 공정한 에너지 시장을 위한 블록체인을 적용하여 안전한 에너지 트레이드 모델 (Secure Energy Model, SEM)을 이용한 전략을 제안하였다. 분석적 결과로 에너지 트레이드에 참여한 에너지 생산자와 소비자들 간의 신뢰성이 형성됨을 보여주었다. Existing energy was a system produced by a specific company and sold to consumers, but it is expected that in the near future, producers will become consumers and consumers will become producers. Recently, the emergence of cloud systems, 5G network construction, and energy reuse, including solar energy, are changing the shape of the energy market. In order to share energy, there are various agent systems, energy networks, and structures that form markets. In this study, we defined the above three and proposed a strategy using the Secure Energy Model (SEM) by applying a blockchain for a safe and fair energy market. The analytical results showed that the trust between the energy producers and consumers participating in the energy trade was formed.