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      • KCI등재

        코골이가 수면무호흡증의 중증도를 예측할 수 있을까?

        김시은,박봉수,박시형,신경진,하삼열,박진세,박강민,Kim, Si Eun,Park, Bong Soo,Park, Si Hyung,Shin, Kyong Jin,Ha, Sam Yeol,Park, Jin Se,Park, Kang Min The Korean Society of Clinical Neurophysiology 2015 Annals of Clinical Neurophysiology Vol.17 No.2

        Background: The aim of this study was to investigate the predictive value of snoring frequency in the diagnosis and severity of obstructive sleep apnea. Methods: Patients who underwent polysomnography with one or more of the following characteristics were included: 1) sleepiness, non-restorative sleep, fatigue, or insomnia symptoms; 2) arousal due to cessation of breathing or the occurrence of gasping or choking when waking up; and 3) habitual snoring, breathing interruptions, or both, noted by a bed partner or other observer. We analyzed the differences in clinical and polysomnographic variables between patients with and without obstructive sleep apnea and investigated the associations of those variables with obstructive sleep apnea severity. Results: One hundred ninety-three patients met the inclusion criteria, and 145 of the 193 patients were diagnosed with obstructive sleep apnea. Multiple logistic regression analysis showed that large neck circumference (p = 0.0054) and high snoring index (p = 0.0119) were independent predictors for obstructive sleep apnea. Moreover, between the obstructive sleep apnea severity groups, there was a strong tendency of difference in body mass index (p = 0.0441) and neck circumference (p = 0.0846). However, there was no significant difference in snoring frequency according to obstructive sleep apnea severity (p = 0.4914). Conclusions: We confirmed that snoring frequency is a predictor of obstructive sleep apnea. In addition, we showed for the first time that snoring frequency is not associated with obstructive sleep apnea severity, thus it is not a valuable marker for predicting obstructive sleep apnea severity.

      • 애플의 스토리텔링 광고 분석

        김시은(Si Eun KIM),이효원 글로컬창의산업연구센터 2021 글로컬창의문화연구 Vol.10 No.1

        과학 기술의 보편적 발달로 제품 성능과 품질이 상향 평준화되고 이로 인한 경쟁, 다양화된 소비자를 사로잡기란 쉽지 않다. 그렇기에 현대 소비시장이 이성 시장에서 감성 시장으로 변화하면서 스토리텔링은 기업 간 경쟁력의 우위를 점할 수 있는 방법이자 소비자를 설득할 수 있는 효과적인 핵심가치로 부각되고 있다. 이러한 스토리텔링을 통해 기업의 개성을 확고히 하고 있는 기업이 있다. 바로 글로벌 IT기업 애플이다. 본고에서는 애플에서 진행된 스토리텔링 광고를 문화콘텐츠적 관점에서 분석해보고자 한다. 광고 커뮤니케이션 과정의 의미 작용을 일으키는 구조들을 분석해 글로벌 대기업의 스토리텔링 광고는 어떻게 소비자에게 다가가고 있는지, 어떤 요소를 가지고 스토리텔링 광고를 제작했을 때 더 좋은 광고를 제작할 수 있는지 이야기해보고자 한다. 이 과정이 향후 스토리텔링 광고 제작에 도움이 될 것으로 기대한다. With the universal development of science and technology, product performance and quality have been leveled upward, and it is not easy to capture competition and diversified consumers. Therefore, as the modern consumer market changes from a rational market to an emotional market, storytelling is emerging as a way to gain a competitive edge between companies and as an effective core value to persuade consumers. There are companies that are firming their individuality through this storytelling. It is Apple, a global IT company. In this paper, we would like to analyze storytelling advertisements conducted by Apple from a cultural content perspective. We would like to analyze the structures that cause the meaning of the advertising communication process and talk about how storytelling advertisements of global conglomerates are approaching consumers and what elements can be used to produce better advertisements. It is expected that this process will help produce storytelling advertisements in the future.

      • KCI등재

        3D 가상의상 기술을 활용한 패션 브랜드 사례 분석 - 그린디자인 관점을 중심으로 -

        김시은(Si Eun Kim),김민지(Min Ji Kim) 한국의상디자인학회 2024 한국의상디자인학회지 Vol.26 No.2

        This study was initiated by focusing on the characteristics of 3D virtual clothing utilized by fashion brands aiming for sustainability. The purpose of this study is to analyze the characteristics of fashion brands that utilize 3D virtual imagery to mitigate environmental pollution caused by the fashion industry from the perspective of green design. The research methodology draws on green design literature and analyzes three hypothetical cases. These include experiential immersive design, design that rewards engagement, and design that delivers economic benefits that were utilized by fashion brands from 2019 to 2023. The findings and conclusions are as follow. First, the for the commercialization of virtual clothing, offline stores are reproduced in the digital world to provide an immersive shopping experience, similar to reality. These promote fashion products in a virtual space without the constraints of space and time, and creates profits and sustainable value. Second, virtual clothing promotes playfulness. Games and events utilize branded virtual worlds and characters to attract users. Rewards are given for achieving goals, and it is a practice of green marketing that uses virtual items to express products and minimize resource waste. Third, virtual clothing is affordable and can reduce the financial burden on consumers by digitally reproducing expensive products as physical brand collections at an acceptable price point. This reduces environmental pollution, saves physical resources, and increases the utilization of virtual clothing by providing a convenient way to purchase. This study is a basic study that examines the current status and characteristics of fashion brands use of 3D virtual imagery from the perspective of green design based on literature and case analysis, and follow-up studies are expected on empirical virtual imagery activation measures through interviews or surveys with users for each case.

      • SCOPUSKCI등재
      • KCI등재

        지역사회 노인의 낙상유무에 따른 낙상효능감과 사회참여도의 비교

        김시은(Kim, Si-Eun),이혜진(Lee, Hye-Jin) 고령자치매작업치료학회 2021 고령자.치매작업치료학회지 Vol.15 No.1

        목적 : 본 연구는 지역사회 노인의 낙상경험 유무에 따른 낙상효능감과 사회참여도를 비교하고, 낙상효능감과 사회참여도간 상관관계를 통해 지역사회 노인의 낙상예방교육에 대한 필요성을 확인하고자 한다. 연구방법 : 본 연구는 부산광역시에 거주하고 신경학적 손상이 없는 65세 이상 지역사회 노인 90명을 대상으로 2019년 10월 15일부터 11월 30일까지 진행되었다. 연구 도구로는 낙상효능감척도와 사회참여도 척도를 사용하였으며, 90명의 대상자 중 무효 건 7부를 제외한 83부의 설문지가 분석대상이 되었으며 결과분석은 spss 23.0을 이용해 t-검정과 피어슨의 상관분석을 이용하였다. 연구결과 : 최근 1년 이내 낙상유무에 따른 낙상효능감 점수와 사회참여도 점수에서 유의한 차이가 있었다(p<.01). 또한 지역사회 노인에서 측정된 낙상효능감과 사회참여도 척도의 점수는 유의한 정적상관관계를 보여 낙상효능감이 높을수록 사회참여도가 높은 것으로 나타났다(p<.01). 결론 : 노인의 사회참여의 증진을 위해 낙상효능감을 높여줄 수 있는 낙상예방프로그램의 개발 및 제도적 지원의 중요성을 확인할 수 있다. Objective : The purpose of this study is to compare the fall efficacy and social participation according to the fall experience of the elderly in the local community, and to confirm the necessity of fall prevention education for the elderly in the local community through the correlation between the fall efficacy and social participation. Methods : This study was conducted from October 15, 2019 to November 30, 2019, targeting 90 elderly people in t he l ocal c ommunit y aged 6 5 or o lder w ho l ived i n Busan and had no n eurological d amage. As a research tool, the fall efficacy sensitivity scale and the social participation scale were used, and 83 questionnaires excluding 7 invalid cases out of 90 subjects were analyzed, and the result analysis was analyzed using the t-test and Pearson s correlation analysis using spss ver. 23 Results : There was a significant difference in the fall efficacy score and the social participation score according to the presence or absence of a fall within the last 1 year(p<.01). In addition, the scores of the fall efficacy and social participation scale measured in the elderly in the community showed a significant positive correlation, indicating that the higher the fall efficacy, the higher the social participation(p<.01). Conclusion : It is possible to confirm the importance of the development of fall prevention programs and institutional support that can increase the feeling of fall efficacy to promote the elderly s social participation.

      • KCI등재

        재활병원 입원 환자의 수면장애 관련요인

        김시은 ( Si Eun Kim ),이재민 ( Jae Min Lee ),이해정 ( Hae Jung Lee ) 부산대학교 간호과학연구소 2015 글로벌 건강과 간호 Vol.5 No.1

        Purpose: The purpose of this study was to determine the factors of sleep disturbance of patients in rehabilitation hospital. Methods: The participants were 64 inpatients who admitted to rehabilitation hospital of a university hospital in Y city. The questionnaire used in this study included Pittsburgh Sleep Quality Index (PSQI), environmental and physical factors which were redesigned by the researcher based on sleep quality developed by Choi, and the Hospital Anxiety-Depression scale (HAD). The data were analyzed by ANOVA, Pearson-correlation coefficient, and stepwise multiple regression using SPSS/WIN 18.0. Results: The mean PSQI score was 7.56∂4.07 and poor sleeper group was 78.1%. Sleep disturbance was related to sound catching shoes ; medical team``s bustling action, mechanical alarm or noise, emergency on ward, frequent nursing performance, uncomfortable bed·patient gown·pillow, devices attached, physical discomfort (pain), and anxiety. Total explanatory power of anxiety, physical discomfort (pain) and mechanical alarm or noise in the variance of sleep quality was 33.3%. Conclusion: These results suggest that personal and environmental factors should be considered together in developing the nursing interventions to improve sleep quality in rehabilitation hospital. As well as reducing mechanical alarm and noise, managing physical discomfort and anxiety is essential to improve quality of sleep.

      • 장노년층 세대의 직업 유무와 직업 만족여부가 생성감과 생활만족도에 미치는 영향: 부산광역시 거주자를 중심으로

        김시은 ( Kim Si-eun ),김영아 ( Kim Young-a ) 한국고령친화건강정책학회 2016 대한고령친화산업학회지 Vol.8 No.1

        연구목적 본 연구는 부산광역시를 중심으로 장노년층 세대의 직업 유무 및 직업 만족여부를 파악하여 생성감과 생활만족도와의 관계를 규명하여 차후 고령자의 직업훈련을 위한 연구의 기초자료로 활용되는 것에 목적을 둔다. 연구방법 2016년 4월1일부터 15일간 부산광역시에 거주하는 45세 이상 장노년층 세대 164명을 대상으로 생성감과 생활만족도를 조사하였으며 SPSS 22.0 Version을 사용하여 독립표본 t검정, 피어슨의 상관분석을 이용하였다. 연구결과 직업이 있는 중장년층에서 직업이 없는 중장년층보다 생성감과 생활만족도가 높게 나타났으며, 직업을 만족할수록 생성감과 생활만족도가 높게 나타났다. 생성감이 높을수록 생활만족도도 높아지는 것으로 나타났다. 결론 결과들을 종합적으로 살펴볼 때, 생성감은 개인의 생활만족도와 정적상관을 보여주고, 사회적 역할의 수행이 생성감을 매개로 생활만족도에 영향을 미치는 결과를 보여주어 직업과의 연관성에 영향을 미치는 것으로 나타났다. Objective : The purpose of this research was to investigate the percentage of employment in the elderly in Busan, how they rank on the Loyala Generativity scale and how high their Life Satisfaction is, and then to use these results in occupational training for the elderly. Methods : This study was carried out with 164 Busan citizens of 45 years and older. The Loyala Generativity Scale (Score 0 to 3) and Life Satisfaction Scale (Score 0 to 2) were used. The study period was from April 1 to April 15, 2016. The Statistical analysis was conducted with SPSS Statistics V 22.0. Results : Elderly who were employed showed higher Loyala Generativity Scale and Life Satisfaction Scale than unemployed elderly. Furthermore the study showed a positive corelation between job satisfaction and Loyala Generativity Scale as well as Life Satisfaction Scale. Conclusion : This study confirmed previous findings of correlation between employment, employment satisfaction and Loyala Generativity score, but also found a positive corelation between Loyala Generativity and Life Satisfaction score. Overall social interactions of the elderly in the form of an occupation seem to be beneficial for their life satisfaction.

      • 대중문화의 병리적 측면과 샤덴프로이데 -영화 〈헝거게임: 판엠의 불꽃〉을 중심으로

        김시은(Kim, Si-eun),이효원(Lee, Huo-won) 글로컬창의산업연구센터 2019 글로컬창의문화연구 Vol.8 No.2

        This study is to examine the pathological aspect of popular culture and the association between Shadenfreude, focusing on Gary Ross"s film 〈The Hunger Games, 2012〉 based on Suzanne Collins"s 『The Hunger Games, 2008』. First, this study examines Shadenfreude and the cases where Shadenfreude"s emotion were maximized in the actual society, examines the feelings and essence of Shadenfreude, and secondly, examined the pathological phenomenon of popular culture and popular culture, and thirdly, examines how the pathological phenomenon of popular culture and Shadenfreude are revealed in the film. This study is to say that there is a Shadenfreude in the pathological phenomenon of popular culture, and that it is also a pathological phenomenon of popular culture to freely enjoy Shadenfreude. In addition, Shadenfreude is a natural instinct that humans have learned from evolving, but it isn’t necessary to deliberate to induce it in popular culture and to become a cultural phenomenon, and we should develop an attitude to objectively look at popular culture as a cultural subject.

      • KCI등재

        한국인 일본어 상급학습자의 작문 사용어휘 연구-모어화자와의 어종 비교를 중심으로-

        김시은 ( Kim Si Eun ) 한국일본어교육학회 2016 日本語敎育 Vol.0 No.77

        This study is considering using vocabulary of Korean advanced Japanese learner and is presenting a direction of vocabulary education that is necessary for the composition through the result. And this study also compared and analyzed the vocabularies which are used in opinion essay between the learner and native speaker, and arranged the characteristic of using word type of the learner by the result of the study. (1) For the learner, the using rate of Japanese native words was higher and the rate of using loan words and hybrid words was lower comparing with native speaker. (2) Although the using rate of Japanese native words of the learner is high but using scope is low. The degree of dependence on the level 4(JLPT) vocabulary(Japanese native words) is high but it is not easy for the learner to make a distinction the differences of synonym. (3) In using of Sino-Japanese words, the learner is lack in understanding the combination of the words and other words, and the learner is also short in understanding about confronting relation of expression of Korean and Japanese. (4) The learner is applying the same way of mother tongue very often when he is using loan words. (5) In case of hybrid word, the learner is lack in understanding of using higher difficult vocabularies, words, and confronting relation of expression. Considering those kind of characteristics, this study suggests as follow; ① To increase using Sino-Japanese words in composition education. ② To fix high difficult Japanese native words that is higher than lever 2(JLPT) vocabulary as using vocabulary ③ To study loan words as a part of target language. ④ To study more realistically the words and confronting relation of expression between Korean and Japanese.

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