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        요추부 질환에 적용하는 추나 치료에 대한 국내 연구 동향

        최희승,최영일,손슬기,최철우,임한빛,김동환,정연재,Choi, Hee-Seung,Choi, Young-Il,Son, Seol-Ki,Choi, Chul-Woo,Im, Han-Bit,Kim, Dong-Hwan,Jeong, Yeon-Jae 척추신경추나의학회 2012 척추신경추나의학회지 Vol.7 No.2

        Objectives : The present study examines the domestic trend of Chuna treatments on lumbar spinal disorder in Korea. Methods : We investigated the studies on Chuna treatments for lumbar spinal disorder via searching 10 Korean web databases. As a result, 63 research papers were found to be analyzed according to their published year, the titles of journals, the types of study, the techniques of Chuna, the instruments for assessment, the Chuna technique and the number of the treatment trials by the cases of lumbar spinal disorder and ethical approvals. Results : The number of the research papers published tends to increase every year. The studies on Chuna treatments were mainly published in The Journal of Korea CHUNA Manual Medicine for Spine & Nerves. The most frequently adopted technique of Chuna in the examined studies was Cox flexion & distraction technique. Visual analogue scale(VAS), oswestry disability questionnaire(ODI) were used as primary means of assessments. The ethical problems of the examined studies needed to be improved. Conclusion : Reviewing the domestic trend of studies on Chuna treatments for lumbar spinal disorder and examining the strong and weak points of those treatments are essential for the future studies. It is anticipated that this review benefits the future in-depth study on the treatments for Chuna in Korean medicine.

      • KCI등재

        지적 장애학습자를 위한 증강현실(AR) 기술 활용 화폐교육 모바일 애플리케이션 개발 -2015 기본 교육과정 고등학교 ‘수학’ 교과를 중심으로-

        현은령(Hyun Eun Ryung),임한빛(Im Han Bit),유민영(Yoo Min Young) 한국디자인문화학회 2020 한국디자인문화학회지 Vol.26 No.1

        독립적인 활동을 위한 사회화 과정에서는 금전적 가치를 이해하고 활용하는 것을 필요로 한다. 하지만 지적 장애를 가진 학습자의 경우 이론적인 수리 개념을 실생활에 활용하는데 어려움을 느끼기 때문에 타인에게 도움을 받아야하는 상황이다. 이에 본 연구에서는 지적 장애 학습자의 실질적이고 효과적인 화폐교육을 위하며 2015 기본 교육과정 고등학교 수학 교육과정의 화폐단원을 중심으로 증강현실(Augmented Reality) 기술을 활용한 모바일 애플리케이션을 제안하였다. 이를 위해 지적장애 학습자의 특성에 관한 이론적 배경과 특수교육 수학 교육교재 및 증강현실(AR) 관련 교육 콘텐츠 선행사례 분석을 통해 개발 애플리케이션의 방향성을 설정하였다. 선행사례 연구를 통해 확인 할 수 있었던 것은 지적 장애 학습자의 학습적 목표는 실제 삶에 도움을 줄 수 있는 주체적인 인간 양성에 그 목적을 두었다는 것이다. 또한 이를 이루기 위해 반드시 넘어야 할 학습 장애 요소로서 학습의 지속성을 찾아낼 수 있었다. 따라서 본 연구에서는 화폐단원 학습내용에 증강현실(AR) 기술을 결합하여 사칙연산 학습을 게이미피케이션(Gamification)과 같은 시각적 활동과 흥미요소가 강화된 에플리케이션 디자인 전략을 사용하였다. 또한 지적 장애를 가진 학습자의 학습⋅인지적 특성에 맞추어 소통형, 체험형 디자인 워크 플로우(Work-flow)를 제시하고 그에 따른 색상, 이미지, 사용자 기반 아키텍쳐 등을 구성하였다. 증강현실(AR) 기술은 인지적 혹은 신체적 장애로 인해 교실이 아닌 실제 현장에서 학습하기 어려운지적 장애 학습자에게 공간적 제약을 벗어날 수 있도록 도움을 준다. 본 연구에서 개발된 AR기반 화폐교육 어플리케이션은 학습인지 과정에 있어 어려움을 겪는 지적장애 학습자에게 디지털 매체를 활용한 오감적 자극이 인지 강화로 이어져 더욱 효과적인 교육활동을 수행하는데 도움을 줄 수 있을 것이다. It"s needed to understand and utilize monetary value in the socialization process that is to ensure independency. But learners with intellectual disabilities need help from others because they have difficulty in applying theoretical mathematical principles and concepts to real life. In this study, a mobile application was presented to provide more practical and effective money education for learners with intellectual disabilities by applying AR(augmented reality) technology to the money unit of the mathematics curriculum of the 2015 basic high school curriculum. Theories on the characteristics of learners with intellectual disabilities, math textbooks for special education and earlier cases on AR-related educational content were analyzed to determine the direction for the development of the application. As a result of analyzing the earlier cases, it"s ascertained that the goal of education for learners with intellectual disabilities is to be of use to their real lives to foster independent people. And the continuity of learning was identified as the learning barrier that must be overcome. Therefore in this study, AR technology was applied to the educational content of the money unit to formulate an application design strategy that included visual activities such as gamification and strengthened the fun factor to teach the four fundamental arithmetic operations. In addition, a communicative and hands-on design workflow was presented in consideration of the learning and cognitive characteristics of learners with intellectual disabilities, and appropriate colors, images and user-based architecture were determined based on that. It"s difficult for learners with intellectual disabilities to learn out of the classroom on account of their cognitive or physical disabilities, and AR technology assists them in breaking away from such spatial constraints. Besides, exciting the senses by digital media that is followed by reinforced cognition is expected to increase the effectiveness of the educational activities of these learners who face difficulty in the process of learning cognition.

      • 비만에 대한 국내 의학계의 최근 연구 동향 분석 -대한비만학회지를 중심으로-

        김두희 ( Doo Hee Kim ),신우석 ( Woo Suk Shin ),김동환 ( Dong Hwan Kim ),정연재 ( Yeon Jae Jeong ),임한빛 ( Han Bit Im ),박원형 ( Won Hyung Park ),차윤엽 ( Yun Yeop Cha ) 한방비만학회 2013 한방비만학회지 Vol.13 No.1

        This study was performed to analyze the recent trend of the studies about obesity in medicine and to provide background for futher studies. Methods: All of the article were selected in "The Korean Journal of Obesity". Search were conducted through "http://kosso.or.kr" with the search word "obesity". Collected articles were classified into clinical study, experimental study, literary study, case report. Results: One hundred eighty four studies were included and analyzed in terms of study design, subject, intervention, period, obesity index and so on. The numbers of clinical studies, literary studies, experimental studies, case reports were respectively 143 (77.7%), 26 (14.1%), 2 (1.1%) and 7 (3.8%). In clinical studies, observational studies were 112 (78.3%) and intervention studies were 31 (21.7%). And most of sample sizes were more than 100 and less than 499. Body mass index, waist circumstance, body fat percent were major criteria of clinical study. Most of the subjects on obesity were about relation with another disease or experimental results and diagnosis. According to classification by the kinds of intervention, diet, exercise, drug, behavior were respectively 22, 18, 8, and 8. More than fourty percent of intervention studies were studied for 12 weeks. Conclusions: To improve the quality of Korean Medicine study for obesity, we need to recruiting big sample size and activate randomized clinical trial.

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