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체감형 댄스게임이 전업주부의 스트레스와 우울, 생활 만족도에 미치는 영향
유지미(Yu, Ji-Mi),박성제(Park, Sung-Je) 한국사회체육학회 2016 한국사회체육학회지 Vol.0 No.66
This study is conducted to observe the effects of physically interactive dance games on the stress, depression and life satisfaction of full-time housewives. For this, housewives residing in the Seoul and Gyeonggi area with children less than seven years were chosen as research subjects and 14 were placed in the test group while 9 were placed in the control group. The data were treated with 2-way repeated ANOVA to observe the stress, depression and life satisfaction of housewives through physically interactive dance games. As a result, significant decrease effects were found in the stress and depression factors of the housewives who participated in the physically interactive dance games and positive effects were observed for life satisfaction. Discussions were conducted based on the results drawn from this study and it showed that physically interactive dance games relieved the stress and depression of housewives and increased their life satisfaction.
고린도전서 11:2-16에 나타난 바울의 양성평등 교회론
유지미(Ji Mi Yu) 한국기독교학회 2014 한국기독교신학논총 Vol.92 No.-
This paper attempts to give an alternative interpretation of 1 Corinthian 11:2-16, which has been often interpreted as a support- ing text for subordinating social status of women. First of all, Paul reminds Corinthian women of the origin of gender difference that is a divine order among God`s creation, the origin of which he derives from his midrashic interpretation of the creation narratives in the book of Genesis. His intention is clearly demonstrated in the teach- ings given to male as well as female believers, respectively. Departing from a male-dominating perspective on veil, which sees it as a sign of subordination, Paul offers an alternative interpretation of veil as an image of authority. In his final admonition Paul expresses his hope for his congregation to follow his guidelines in order to establish a gender-neutral community in harmony with his ecclesiology.
비대면 온라인 댄스 참여가 전업주부의 스트레스, 우울과 지속이용의도에 미치는 영향
유지미(Yu, Ji-Mi),박성제(Park, Sung-Je) 한국사회체육학회 2021 한국사회체육학회지 Vol.- No.83
Purpose: The purpose of this study is to investigate the effects of non-face-to-face online dance participation on stress, depression, and intention to continued use of housewives. Method: This study used Purposive Sampling for full-time housewives who did not have experience in leisure activities within one year. 10 people by Zoom, 8 people by Youtube, and 8 people by control groups were selected. They were conducted a one-way ANOVA. Through descriptive statistics, the mean and standard deviation of the measuring tool were investigated. A two-way repeated ANOVA was performed. An independent t-test was conducted. Results: As a result of social role performance and self-reliance, there was a statistically significant interaction effect between timing and groups (p<.001). There was a statistically significant interaction effect between the timing and the groups as a result of sleep disorder and anxiety (p<.001). As a result of general health and vitality, there was a statistically significant interaction effect between timing and groups (p<.001). As a result of depression, there was a statistically significant interaction effect between timing and groups (p<.001). As a result of positive emotion, there was a statistically significant interaction effect between timing and groups (p<.05). As a result of physical and behavioral culture, there were statistically significant interaction effects between timing and groups (p<.01). The intention of continued use showed a significant interaction effect between groups (p<.01). Conclusion: We confirm the positive effects and possibilities of online dance participation in a non-face-to-face manner. It is considered meaningful in that it provided effective information to all dance participants.
무용정보 동영상 컨텐츠 이용에 따른 정보기술 수용모형 검증
박성제 ( Sung Je Park ),유지미 ( Ji Mi Yu ) 대한무용학회 2010 대한무용학회논문집 Vol.64 No.-
The purpose of this study is to analyze the experience of using video contents related to dance information, and to verify how the experience influence the perceived fun, the perceived usefulness, the continuous use intention of the web site, and the continuous use intention of dance activity. For this, this study uses Technology Acceptance Model(TAM), which is a theory based on the existing researches related to information technology. The research subjects were attendees who participated in popular dance activity at dance centers (not pure dance activity for entrance examination), which are operated online and offline together in Seoul. 426 copies of questionnaire were used in data analysis. The Analysis of Structural Equation Modeling was conducted by using Amos 18.0. The results that verified the path analysis in the Analysis of Structural Equation Modeling in this study, are as follows. Firstly, the video use experience was indicated to influence the perceived fun positively. Secondly, the video use experience was indicated to influence the perceived usefulness positively. Thirdly, the perceived fun was indicated to influence the continuous use intention positively. Fourthly, the perceived usefulness was indicated to influence the continuous use intention of the web site positively. Fifthly, the video use experience was indicated to fail to influence the continuous use intention of the web site directly, and was indicated to influence it indirectly & positively. Sixthly, the continuous use intention of the web site was indicated to influence the continuous use intention of dance activity positively.
계획된 행동이론(TPB)을 적용한 SNS 이용경험에 따른 무용 활동 지속의도의 관계
박용범(Park, Yong-Bum),유지미(Yu, Ji-Mi) 한국체육과학회 2015 한국체육과학회지 Vol.24 No.6
This study aims at verifying the relationship between each of the variables of the effects of attitudes, subjective norms, and perceived behavior control according to use experience such as contents in dancing related categories provided through SNSs on continuous SNS use intentions and intentions to continue dancing activities based on the Planned Theories of Protective Behaviors (TPB) model through path analysis. The data of this study was analyzed using the SPSS 21.0 program and the AMOS 21.0 program. an internal consistency (Cronbach"s ) test and Confirmatory Factor α Analysis (CFA) were conducted to secure reliability and validity for its measurement model. Path analysis using AMOS 21.0 was conducted to concretely verify the directionality and goodness of fit of the Planned Theories of Protective Behaviors model established in this study. After verifying the direct and indirect effects of each path in the research model applying the Planned Theories of Protective Behaviors, it was shown that the attitudes of dance activity participants had statistically significant direct and indirect effects on continuous SNS use intentions and continuous SNS use intentions had direct effects on intentions to continue dancing activities. On the other hand, subjective norms excluding attitudes and perceived behavior control did not have any direct or indirect effects on continuous SNS use intentions and intentions to continue dancing activities.
게임과몰입 개선을 위한 신체활동 기반 VR 게이미피케이션 개발
허정훈(Jung-Hoon, Huh),이제욱(Jea-Woog, Lee),방큰별(Keun-Byul, Bang),박성제(Sung-Je, Park),이현우(Hyun-Woo, Lee),한정규(Joung-Kyue, Han),양준석(Joon-Seok, Yang),고경훈(Kyung-Hoon, Ko),유지미(Ji-Mi, Yu),김승철(Seung-Chul, Kim),박상국( 한국HCI학회 2020 한국HCI학회 학술대회 Vol.2020 No.2
청소년 게임과몰입에 대한 문제는 그 원인 중 하나로써 게임자체 보다는 게임과몰입 청소년의 환경, 개인적 특성 등에 중점을 두고 개선하고자 하는 다양한 방법을 시도해오고 있다. 이 가운데 운동을 통한 게임과몰입의 원인인 청소년의 심리·정신의학적 기전에 효과적임을 검증하였고, 각 기전에 대한 세분화된 운동치유 방법을 본 연구에서 정립하고자 한다. 즉, 정립된 운동 프로그램을 게임콘텐츠로 적용하여 게임과몰입 청소년들의 인지기능 개선, 기분상승, 사회성 향상, 일반 게임시간 대체 등의 효과를 불러일으키는 “게이미피게이션(Gamification)” 개념을 실천하는 것이 게임과몰입 및 게임에 대한 부정적 사회인식을 개선하는데 세부적인 목적이 있다.