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      • KCI등재후보

        스마트 저탄소도시를 위한 기초연구

        신완선,최성호,박진철,송용우,Shin, Wan Sun,Choi, Seong Ho,Park, Jin Chul,Song, Yong Woo 한국토지주택공사 토지주택연구원 2019 LHI journal of land, housing, and urban affairs Vol.10 No.1

        In recent years, many studies have been conducted on smart low carbon cities through the fusion of ICT information technology for the purpose of reducing carbon. In this study, we investigated 13 cities in three continents that implement low-carbon city policies and analyzed the size, economic and social characteristics of each city to identify the degree of dynamic mechanism for carbon reduction. To this end, we quantified the elements of the city and analyzed the basic requirements for low-carbon cities using the TOPSIS method. The study found that most cities were better able to activate institutions and cultural conditions, facilities and functional conditions, and economic and industrial conditions than other engines, and these three were the main forms of power for smart low carbon cities. The results of this study are expected to be used as a basis for suggesting policy recommendations and improvement measures for future smart low carbon cities.

      • Factors Influencing Affects and Emotions in 4D Contents

        Wan Sun Shin(신완선),Sung H. Han(한성호),Dawoon Joeng(정다운),Kimin Kwon(권기민) 대한인간공학회 2021 대한인간공학회 학술대회논문집 Vol.2021 No.11

        This study aims to derive the factors that can influence the affects and emotions of the audience when experiencing 4D contents. The 4D content means the audio-visual content with the 4D effect(s) such as the motion effect of the chair, vibration, wind, water, and scent, and etc. Previous studies found that the affects and emotions of the audience are influenced by the audio-visual contents or the 4D effects. However, it is difficult to find the research studies that have comprehensively explored factors influencing affects and emotions. Three experts in affective engineering were able to list up the factors influencing affects and emotions in 4D contents through brainstorming and literature survey. The factors were then classified and organized by card sorting. Brainstorming was conducted in the order of experiencing stimulus constituting 4D contents, sharing the affective/emotional experience, and discussing the factors influencing affects and emotions. The types of stimulus constituting 4D contents are audio-visual contents, motion effects, and 4D contents with both audio-visual contents and motion effect. All stimuli were extracted from the 4D movie and 4D Ride. The factors influencing affects and emotions were discussed based on the shared affective/emotional experience such as specific types of affects/emotions felt and scenes expressing the affects/emotions. The factors were updated through a literature survey. The research about the affective and emotional effects of design elements of 4D contents was reviewed. The taxonomy of the factors influencing affects and emotions was established by card sorting. The taxonomy includes a total of 67 factors, of which 58 were derived from brainstorming and 9 from literature surveys. The 67 factors in the taxonomy were classified into 5 major categories and 17 subcategories. The five major categories consist of content, expressive, physical, individual, and environmental characteristics. The factors in the content, individual, and environmental characteristics were mainly derived from brainstorming while watching the audio-visual contents. The factors in the expressive and physical characteristics were mainly derived from brainstorming while experiencing motion effects. The factors derived from the literature survey compensate demographic and trait factors in individual characteristic, and facility factors in environmental characteristic. In this study, the design elements of 4D contents that influence affects/emotions were derived and classified through brainstorming, literature survey, and card sorting. It is necessary to investigate the degree of impact of the factors in order to design the 4D content audience’s affective/emotional experience. This study is a basic study on designing the affective/emotional 4D contents with motion effects. The taxonomy of the factors influencing affects and emotions be used to improve the audience’s affective/emotional experiences in 4D contents with motion effects such as movies or games.

      • KCI등재

        일반품질연구 : 중소/중견기업 명품육성전략체계 연구

        신완선 ( Wan Seon Shin ),안선응 ( Sun Eung Ahn ),박상호 ( Sang Ho Park ),전종선 ( Jong Seon Jeon ),이주현 ( Ju Hyun Lee ),김영빈 ( Yeong Been Kim ) 한국품질경영학회 2015 품질경영학회지 Vol.43 No.2

        Purpose: The purpose of this paper is to motivate small/medium business challenged masterpiece development and to develop masterpiece strategic system. Methods: Each checklists are developed based on WC300 (World Class 300) and MQI (Masterpiece Quality Index). Correlation between the evaluation items about MQI and WC300 is analyzed. MQI is derived associated with main improvement areas of WC300 through IPA (Importance Performance Analysis). Compliance and ranking are analyzed through HOQ (House Of Quality) using masterpiece quality main factor and limiting factor. Strategy establishment base is secured through improvement derivation and correlation analysis between MQI and GQM 4.0(Global Quality Management 4.0). Results: Detail strategy is derived considering work condition about small/medium business``s three kinds of industries (machine, electric and electronic). Conclusion: It is necessary to determine the potential capacity of the current domestic small/medium businesses. Small/medium businesses should be given the opportunity to self identify and manage their strengths and improvement.

      • 학술 7 특별구두세션 : PC. 포스터세션3 ; 중소/중견기업 명품육성전략체계 연구

        신완선 ( Wan Seon Shin ),안선응 ( Sun Eung Ahn ),전종선 ( Jong Seon Jeon ),이주현 ( Ju Hyun Lee ),박상호 ( Sang Ho Park ),김영빈 ( Yeong Been Kim ) 한국품질경영학회 2014 한국품질경영학회 학술대회 Vol.2014 No.2

        1. 목적 · 명풍 개발에 도전하는 중소/중견 기업에 동기부여를 하고, 명품전략체계를 개발. 2. 연구설계/ 방법론/ 접근방법 · WC300과 MQI를 기반으로 설문 체크리스트 개발. · MQI와 WC300 평가항목 간의 연관성 분석. · IPA 분석을 통해 파악된 WC300의 중점개선영역으로 연계된 MQI 지표 도출. · 명품화 핵심요인과 한계요인을 이용한 QFD로 적합성 및 순위 분석. · MQI와 GQM 4.0의 연관성 분석과 개선사항 도출로 전략수립기반 확보. 3. 연구결과 · 중소/중견기업의 세 가지 업종(기계, 화학, 건설)의 각 업무 상황에 맞는 세부전략 도출. 4. 실무적 시사점 · 현재 국내의 중소/중견기업의 명품 개발에 있어서의 한계 상황을 파악. · 미래 소비자 요구를 감안한 명품육성 전략을 수립하고 실행계획을 추진할 수 있도록 지원함으로써 명품 개발에 있어서의 한계 상황에 대한 극복 방안을 제시함에 관힌 전략적 방향 제안. 5. 독창성/ 가치 · 글로벌 경쟁력에 대한 객관적 정보를 제공하여 이들 기업이 보다 객관화된 의사결정에 근거하여 명품전략을 추진하도록 지원. · 명품전략체계를 활용하여 중소/중견기업이 명품화 활동을 주도적으로 추진. 글로벌 경쟁이 가속화되는 상황에서 국내 증소/중견기업의 임원과 품질담당자에게 글로벌 경쟁력 확보에 필요한 전략적 로드맵과 전략수립 방안을 공유.

      • KCI등재

        발전산업의 품질비용 관리체계 구축에 관한 연구

        이명창 ( Lee Myong Chang ),황봉순 ( Hwang Bong Sun ),박상준 ( Park Sang Jun ),김민규 ( Kim Min Gyu ),김동준 ( Kim Dong Chun ),신완선 ( Shin Wan Seon ) 한국품질경영학회 2016 품질경영학회지 Vol.44 No.4

        Purpose: The primary objective of this case study is to establish a COQ(Cost of Quality) management system for power generation industries. Key topics of this study include collecting COQ elements, their classifications, COQ computation formula, and determining COQ improvement projects. Results: A comprehensive set of COQ elements have been isolated for electric power generation companies. The COQ elements were classified in such a way that they could be managed according to the PAF model as well as the SIPOC diagram. This study showed that a systematic approach could be established for monitoring the COQ elements and using them in the process of improving quality competitiveness. Methods: The PAF(Prevention-Appraisal-Failure) model has been employed in the process of collecting COQ elements for a power generation company. All the cost of quality elements were first examined through an extensive review of articles and books in the field of quality. The cost elements were then refined and augmented by conducting a comparative study with international standards. The COQ elements have been verified by a group of quality managers and classified according to both the PAF model and the SIPOC diagram for better understanding in the entire organization. An improvement strategy has been also proposed by using a typical COQ level of power generation companies. Conclusion: The conventional PAF model was used in establishing a COQ management system for power generation industries. This case study illustrates the procedure about identification, classification and computation of quality costs, including selection of improvement projects. The system can be used not only for observing the current state of cost elements related to quality, but also for planning an improvement strategy using the ratio of cost classification.

      • 모션 효과가 4D 영화 관객의 감성 및 감정에 미치는 영향 조사

        정다운(Dawoon Jeong),한성호(Sung H. Han),권기민(Kimin Kwon),신완선(Wan Sun Shin) 대한인간공학회 2021 대한인간공학회 학술대회논문집 Vol.2021 No.6

        The aim of this study is to experimentally investigate whether the motion effects change the affects and emotions of 4D movie audiences. Motion effect refers to the movement of the seat, which is the most frequently provided 4D effect in 4D movies. It is necessary to reveal the types of affects/emotions that motion effects arouse in order to design an appropriate motion effect that elicits target affects/emotions. In this study, affects and emotions were elicited with movie clips and single roll motion effects. A total of 32 participants evaluated the intensity of their affects/emotions that they recognized and felt through questionnaires. Four affects (strong, dangerous, nice, and urgent) and eight emotions (surprised, worried, angry, embarrassed, sad, scared, disgusted, and happy) were evaluated. The results show that the participants recognized strong and dangerous and felt surprised more intensely when the single roll motion effect is provided. It is inferred that this results were derived by the force delivered from the motion effect and unexpected timing at which motion effect is provided. This study confirmed the potential ability of motion effects to control affects and emotions. The results of this study can be used in various fields where motion effects or vestibular stimulation are provided.

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