http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
개별검색 DB통합검색이 안되는 DB는 DB아이콘을 클릭하여 이용하실 수 있습니다.
통계정보 및 조사
예술 / 패션
<해외전자자료 이용권한 안내>
- 이용 대상 : RISS의 모든 해외전자자료는 교수, 강사, 대학(원)생, 연구원, 대학직원에 한하여(로그인 필수) 이용 가능
- 구독대학 소속 이용자: RISS 해외전자자료 통합검색 및 등록된 대학IP 대역 내에서 24시간 무료 이용
- 미구독대학 소속 이용자: RISS 해외전자자료 통합검색을 통한 오후 4시~익일 오전 9시 무료 이용
※ 단, EBSCO ASC/BSC(오후 5시~익일 오전 9시 무료 이용)
미래 지향적 공학교육은 기본이론을 철저하게 습득시키고 다양한 실험교육을 통해 창의성을 함양하며, 실제 사회와 연계된 실용성에 중점을 두어야 한다. 본 논문에서는 교육 패러다임의 변화에 발맞추어 LOD 시스템의 개발방향을 제시하고 공학실험과목의 콘텐츠를 제작하는 방법을 소개하였다. Internet 기반의 LOD시스템을 구축할 때 코스웨어 개발에 필요한 고려사항과 설계방안을 검토하여 이를 공학실험과목의 콘텐츠 제작시 적용하였다. 본 연구의 결과는 실험교과내용을 충실하게 설명하고, 공학실험에 필요한 학습보조자료와 멀티미디어 자료를 제공하여, 학생들의 학습증진에 기여할 뿐만 아니라 대학의 미래상을 예측하고 이를 구현함으로서 대학의 나가야 할 방향을 제시할 수 있을 것이다. Future education for engineering should focus on the teaching of fundamentals, creativity cultivated through various experimental educational programs, and industry-related practices. This study presents the development of the LOD system and a contents production of the experimental courses in engineering in accordance with paradigm change. In this study, considerations and design plan for developing LOD system are discussed and they are applied to the contents production of the experimental course in engineering. The results of this study help to teach the experimental courses completely, providing the course supplements and the multimedia data required in the experimental courses, and to promote and conduct the student's projects. This study can also anticipate an image of the future university and present the direction where the university should follow in the future.
Going shopping would be a very reasoned and well-planned activity, however, at the same time, it would not. People may go shopping just for fun and as their leisure. The motivations for going shopping and their experiences cannot be fully explained with the economic utility or the information-processing model. Thus, this study explored the hedonic aspect of the experiences of shopping as an alternative explanation to consumers’ motivations of shopping and discussed retail advertising and marketing plans. An in-depth interview was conducted to obtain a better understanding about hedonic value, and it was found that hedonic value affects a consumer’s shopping experience and that understanding consumers’ motivations for shopping and establishing competitive advertising and marketing plans is important in drawing more consumers. Strategic implications for establishing further retail advertising and marketing plans obtained from the findings were also suggested.
지난 40년간 비디오 게임 산업은 비약적인 발전을 이루었다. 이에 본 연구는 산업조직론을 이론적 분석틀로 이용하여 미국 비디오 게임 산업의 진화를 살펴보았다. 분석 결과 미국 비디오 게임 산업의 시장 구조 및 시장 행위의 역사적 변화를 확인할 수 있었으며, 특히 미국 비디오 게임 산업의 시장구조의 변화와 시장행위의 변화간에 밀접한 연관이 있는 것으로 나타났다. 이와 같은 결과는 비디오 게임 산업에 대한 경제학적 분석을 실시하는 후속 연구에 기초가 될 것으로 여겨진다. Video game industry has undergone the drastic changes for forty-year history. The purpose of this study was to gain an understanding of the historical evolution of the U.S. video game industry. To achieve this goal, this study has chosen the industrial organization model as the theoretical framework. This study found that the market structure as well as the market conduct in the U.S. video game industry changed drastically. This study concludes that the change of the market structure of the U.S. video game industry relates to the change of market conduct. This study could serve as the basis for future research on the economic analysis of video game industry.
The purpose of this study is to determine the wind pressure coefficients around prismatic structures with different aspect ratios. Air flows around a model of prismatic shape are investigated experimentally in the wind tunnel and simulated using finite volume method. Pressure distributions and the corresponding pressure coefficients are calculated from the experimental and numerical results. The effects of aspect ratios on the pressure coefficients are discussed extensively. The numerical results are compared with those of experiments. The simulated and experimental results for average wind pressure coefficients are considerably lower than those defined in the Korean Architectural Standard Code.
In this study the effects of nozzle diameter on the performance characteristics for the tangential impeller-type water meter are studied experimentally. The nozzle is cut along the tangential direction of the inner case in the water meter. The nozzle shape is round and the number of nozzles used for the experimental study are 8. The performance characteristics are discussed for various nozzle diameters such as 3.1, 3.3, 3.5, 4.0, 4.5 and 5.0 mm. Among the tangential impeller-type water meters, the water meter with the nozzle diameter of 5.0 mm shows the least pressure loss and the instrumental error compared to the Korean Standards.
Sedimentation phenomenon of suspended solids occurs by the gravitational force. Pollution particles are separated from slowly flowing waste water in clarifier. Recently, the sludge suction collector is Preferred rather than the scraper type sludge collector due to the enhancement of the clarifier efficiency. The sludge suction collector is usually operated by the user's experiences without any scientific and/or technical consideration. To evaluate the performance of sludge suction collector, the three dimensional numerical simulation was conducted by the finite volume method. To analyze the performance, the velocity vectors and the suction flow rates of the orifices were investigated. The result showed that each suction flow rate through out the collector was equivalent in the sludge suction collector and the efficiency of suction collector was good to remove high concentrated sludge in clarifier.