http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
효율적인 애니메이션을 위한 모션 에디팅 방법의 계산량분석에 관한 연구
이지홍,김인식,김성수,Lee, Jihong,Kim, Insik,Kim, Sungsu 제어로봇시스템학회 2002 제어·로봇·시스템학회 논문지 Vol.8 No.1
Regarding efficient development of computer graphic animations, lots of techniques for editing or transforming existing motion data have been developed. Basically, the motion transformation techniques follow optimization process. To make the animation be natural, almost all the techniques utilize kinematics and dynamics in constructing constraints for the optimization. Since the kinematic and dynamic structures of virtual characters to be animated are very complex, the most time-consuming part is known to the optimization process. In order to suggest some guide lines to engineers involved in the motion transformation, in this paper, we analyze the computational complexities for typical motion transformation in quantitative manner as well as the possibility for parallel computation.
이지홍,최창현,장점환 대한전자공학회 1993 전자공학회논문지-B Vol.b30 No.12
To improve the limitation of fuzzy PI controller when is applied to systems of order higher than one, a fuzzy PI controller that fuzzily resets or amplifies the accumulated control input according to fuzzy rules defined on (error, change of error) space is proposed. The proposed controller structure was motivated by the characteristics of fuzzy PI controller that it generally gives unevitable large overshoot in trial of reducing rise time of response especially when a system of order higher than one is considered. Based on the observation that the undesirable characteristics of the fuzzy PI controller is caused by integrating control input excessively, even though the integrator is introduced to overcome steady state error, we propose a controller that clear out or doubles integrated control input in a fuzzy manner according to the situation to reduce rise time as well as overshoot. To show the usefulness of the proposed controller, it is applied to the systems that are difficult to stabilize or difficult to get satisfactory response by conventional fuzzy PI controllers.
이지홍,김근홍,이필엽,서일성 대한전자공학회 2006 電子工學會論文誌-TC (Telecommunications) Vol.43 No.4
This paper proposes an FSS(Frequency Selective Surface) design system that automatically derives design parameters minimally specified by engineers. The proposed system derives optimal design parameters through theory of electromagnetic scattering on FSS, database implemented from real data obtained from practically manufactured FSS, and GA(Genetic Algorithm) for optimizing design parameters. The system, at the first step, searches the best matching FSS within preconstructed DB with given characteristics specified by operators, and then sets initial genes from the searched FSS parameters. GA iterates the optimization process until the system finds the FSS design parameters that matches the characteristics specified by operators. The theory for the electromagnetic scattering on FSS is verified by comparing the simulation results with real data obtained by measuring system composed of horn antenna and receiver. The process for manufacturing the FSS is also included in the paper. 본 논문에서는 설계자가 원하는 주파수 특성을 갖는 FSS(Frequency Selective Surface)를 자동으로 설계해주는 시스템을 개발하고 실제 적용한 예를 기술한다. 설계 시스템은 전자파 산란 해석이론, 실제 제작한 FSS들의 특성을 측정하여 구축된 DB, 그리고 유전 알고리즘을 이용해서 설계자가 기대하는 특성을 가진 FSS의 설계 요소들을 제시한다. 설계 시스템은 첫 단계로 설계자가 요구한 특성과 가장 유사한 특성을 갖는 FSS 파라미터들을 DB로부터 구하고, 두 번째 단계로 이 파라미터들로부터 초기 개체들을 구성하여 유전학적 진화를 통해 설계자가 요구한 특성을 갖는 FSS 설계 파라미터가 출력되도록 개발되었다. 유전 알고리즘 내에서 사용되는 FSS 해석이론은 실제 제작된 FSS 샘플을 혼 안테나를 사용하여 실제로 측정한 데이터와 비교 분석하여 그 타당성을 검증하였다. 아울러 FSS를 제작하는 과정도 간단히 소개하였다.