RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제
      • 좁혀본 항목 보기순서

        • 원문유무
        • 원문제공처
        • 등재정보
        • 학술지명
        • 주제분류
        • 발행연도
        • 작성언어
        • 저자
          펼치기

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • KCI등재

        소비자 조사와 착의 실험을 통한 온도감응형 기능성 의류개발을 위한 기초연구

        상정선 ( Jeong-seon Sang ),정경화 ( Kyunghwa Chung ),박주현 ( Juhyun Park ),오경화 ( Kyung Wha Oh ) 한국의류산업학회 2017 한국의류산업학회지 Vol.19 No.1

        In this research, consumer awareness investigation and wearing test were carried out for obtaining useful data on the development of thermo-sensitive functional clothing material. A survey involved 216 people in Seoul and Kyeonggi- do, and 200 questionnaires data were analyzed by descriptive statistics and frequency using SPSS 17.0. Four healthy men in twenties were participated for wearing test. Subjects in normal loungewear were exposed to temperature change from the initial temperature 30oC down to 5oC for an hour in a climate chamber. The environmental temperature, surface temperature of garment and skin were measured. As a result, most of respondents have all season clothing products such as underwear, hosiery, and jogging suit for loungewear. Also, thermo regulator y functional clothes are frequently used as underwear and sweat shirt. The consumer awareness investigation on thermo regulatory functional clothing showed that the most important key buying factor is quick climate temperature response, easy maintenance, design and cost, in that order. Surface temperature of garment went down with the cooling down of environmental temperature. The lower environmental temperature, the greater temperature difference by body part showed. Skin temperature change by environmental temperature showed similar tendency of garment surface temperature. In comparison between garment surface and body skin, temperature difference became larger under the lower environmental temperature.

      • KCI등재

        온라인상의 연속적 구매의사결정시 첫 구매가 후속 구매에 미치는 영향

        정경화 ( Kyunghwa Chung ),이유리 ( Yuri Lee ) 한국소비자학회 2014 소비자학연구 Vol.25 No.1

        본 연구는 소비자들이 한 번의 쇼핑에서 서로 다른 여러 가지 제품들을 구매하는 경우에 연속적으로 거치는 연속적 구매의사결정을 대상으로, 첫 구매가 후속 구매의사결정에 미치는 영향에 대해 알아보았다. 소비 감정과 Mind-set 이론에 관한 선행 연구들을 바탕으로, 연속적 구매의사결정시 첫 구매가 긍정적 감정을 향상시키고 후속 구매의사결정을 위한 정보처리 수준을 낮추어, 후속 구매에 정적 영향을 미칠 것이라 예상하였다. 또한 제품 특성에 관한 선행 연구들의 고찰을 통하여, 첫 구매가 긍정적 감정과 후속 구매의사결정을 위한 정보처리 수준에 미치는 영향이 제품 특성에 따라 다를 것이라 예상하고, 연속적 구매의사결정의 감정적 기제와 인지적 기제에 대한 가설들을 도출하였다. 가설을 검증하기 위하여 전문 리서치 기관의 패널을 이용하여 온라인으로 실험연구를 실시하였으며, 수집된 자료들에 대한 분석을 통하여 알게 된 연구의 결과는 다음과 같다. 먼저, 첫 구매의사결정시 제품을 구매하기로 결정한 첫 구매 결정자들이 제품을 구매하지 않기로 결정한 첫 비구매 결정자들 보다 긍정적 감정을 더 높게 경험한 것으로 나타나, 첫 구매가 긍정적 감정을 향상시킴을 알 수 있었다. 다음으로, 첫 구매의사결정 후의 긍정적 감정이 후속 구매에 유의한 정적 영향을 미치는 것으로 나타나, 첫 구매로 인하여 발생한 긍정적 감정이 후속 구매 가능성을 증가시킴을 알 수 있었다. 마지막으로, 후속 구매의사결정 대상이 쾌락적 제품일 경우, 첫 비구매 결정자들 보다 첫 구매 결정자들의 후속 구매의사결정을 위한 정보처리 수준이 더 낮은 것으로 나타나, 첫 구매가 쾌락적 제품에 대한 후속 구매의사결정을 위한 정보처리 수준을 감소시킨다는 것을 알 수 있었다. 본 연구의 결과는 구매가 소비자들의 심리 상태를 변화시킨다는 선행 연구들의 결과를 간접적으로 지지하고 있으며, 구매 자체가 소비자들의 심리 상태를 변화시켜 후속 구매가 보다 쉽게 발생하게 함을 시사하고 있다. 연속적 구매의사결정의 감정적, 인지적 기제를 밝혔다는 데 본 연구의 의의가 있으며 특히, 제품의 실재감이 떨어지고 구매 제품을 바로 사용할 수 없어 구매로 인한 소비자들의 즉각적이고 직접적인 반응 수준이 낮은 온라인 쇼핑을 대상으로 연속적 구매의사결정의 기제를 검증하였다는 데 본 연구의 더욱 큰 의의가 있다. Consumers often purchase multiple products in a single shopping trip. Consumers, who hesitate to make a purchase, once an initial purchase is made, occasionally easily make buying decisions regarding subsequent purchases. This study aims to understand the mechanisms of sequential buying, in which consumers continue to purchase various goods consecutively in a single shopping trip. Previous research on sequential buying and sequential choice closely related to sequential buying shows that an initial purchase influences subsequent purchases. The initial purchase increases the probability of a subsequent purchase by reducing psychological barriers which would otherwise prevent a purchase (Dhar et al., 2007), and the outcome of the initial choice influences subsequent choices through a goal-activation mechanism (Novemsky and Dhar 2005). Research assuming two steps of the purchase decision-making process (Dhar and Nowlis 2004; Xu and Wyer 2007, 2008) also implies an impact of an initial purchase on subsequent purchases. If consumers choose a product alternative first between two steps (a step to decide whether or not to buy and a step to choose a product alternative), the probability of making a purchase increases. Therefore, in purchase decision-making for a subsequent product, consumers who made an initial purchase may directly move to the step of choosing a product alternative, thus increasing their probability of a subsequent purchase. Moreover, based on a review of the literature on emotions and mind-sets, we predict that an initial purchase generates positive emotions and induces changes in consumers`` psychological states. A purchase generates positive emotions such as pleasure, excitement, enjoyment and happiness (Richins 1997). Positive emotions have a positive impact on purchase intentions (Donovan and Rossiter 1982; Donovan et al. 1994; Spies et al.1997). Accordingly, it is expected that consumers who made an initial purchase would experience positive emotions and that their positive emotions would increase the probability of a subsequent purchase. Gollwitzer``s mindset theory (1990) insists that with an implemental mind-set, which people have after they make decisions, information processing for decision-making is relatively imperfect. Thus, in purchase decision-making for a subsequent product, it is expected that the degree of information processing by consumers who made an initial purchase would decrease. Emotional and cognitive mechanisms related to purchase decision-making differ depending on the product types (hedonic vs. functional); thus, it is also expected that the impact of an initial purchase is moderated by the product type. Hypotheses regarding emotional and cognitive mechanisms pertaining to sequential buying are developed here. H1 and H2 predict a positive impact of an initial purchase on positive emotions and a moderation effect of the product type. H3 predicts a positive effect of positive emotions on a subsequent purchase. H4 and H5 predict a negative impact of an initial purchase on the degree of information processing for subsequent purchases and a moderation effect of the product type. We conducted an experimental study using an online survey to test the hypotheses. We undertook a factor analysis, ANOVA, t-tests and logistic-regression using SPSS software, version 18.0. The hypotheses are mostly supported, except for H2, which predicts that the purchase of an initial product would not generate positive emotions when the initial product is functional. Regardless of the product type, a buying decision generated positive emotions. We deem that the failure of the support of H2 arose because positive emotions, in our study, are emotions which are directly and promptly generated by a buying decision at the time of purchase. Although emotional responses related to the consumption process differ depending on the product type, there can be no difference with regard to a prompt and direct emotional response. Our findings are summarized as follows. First, an initial purchase generates positive emotions. Second, the positive emotions generated by the initial purchase influence subsequent purchases positively. Lastly, the initial purchase reduces the level of information processing in the purchase decisionmaking process when purchasing a subsequent hedonic product. The results of this study correspond to the findings of previous research, which holds that an initial purchase makes subsequent purchases easily occur by changing consumers`` psychological states. The theoretical contribution of this research is that this study extends the findings of previous research pertaining to sequential buying by highlighting emotional and cognitive mechanisms that have been thus far relatively unexplored. This research successfully demonstrated that an initial purchase increases the probability of a subsequent purchase by generating positive emotions and decreasing the level of information processing. A deep understanding of the inter-relationships between an initial purchase and a subsequent purchase is provided by this research. Demonstrating the mechanisms of sequential buying in an online shopping environment is another contribution. The degree of psychological response induced by an initial purchase could be weaker in online shopping as compared to offline shopping because consumers cannot experience an actual product at the time of purchase. However, this research successfully demonstrated the impact of an initial purchase in online shopping. From the results of this study, we derive meaningful practical implications for marketers. First, marketers have to develop distinctive strategies for consumers who made a purchase to induce subsequent purchases. Second, a strategy to sell subsequent products should be differentiated from the strategy to sell the initial product because consumers`` psychological states change after they make their initial purchases. Third, to induce a subsequent purchase, the online shopping environment needs to be constructed such that it amplifies the positive emotions generated by the initial purchase.

      • KCI등재

        유아 메타인지 민속놀이 프로그램 개발을 위한 기초연구

        권은주(Kwon EunJu),정경화(Chung KyungHwa) 한국영유아보육학회 2017 한국영유아보육학 Vol.0 No.104

        본 연구는 유아 메타인지 민속놀이 프로그램개발을 위한 기초연구로서 민속놀이 선정기준을 마련하는데 목적을 두고 진행한 것이다. 이를 위해 유아교육 및 전통문화, 민속놀이 전문가로 구성된 30명을 대상으로 델파이 조사를 실시한 결과, 선정된 문항은 총 26문항으로, 메타인지 하위영역 중 “계획”에 ‘생각해보기’, ‘이야기해보기’, ‘필요함 알기’, ‘준비하기’, ‘계획하기’, ‘구성하기’ 6문항, “모니터”에서는 ‘친숙해지기’, ‘관찰하기’, ‘탐구하기’, ‘찾아보기’, ‘함께하기’, ‘집중하기’ 6문항, “조절”에서는 ‘재현하기’, ‘보완하기’, ‘다양하게 즐기기’, ‘체험하기’, ‘반복하기’, ‘실천하기’ 6문항, “평가”에서는 ‘초대하기’, ‘감상하기’, ‘사용하기’, ‘표현하기’, ‘적용하기’, ‘발표하기’, ‘촉진하기’, ‘자긍심 가지기’ 8문항으로 구성되었다. 이상과 같은 연구결과는 유아 메타인지 관련 프로그램 개발에 있어 새로운 실증적 기초 자료를 마련했다는데 연구의 의의가 있다고 할 수 있다. As basic research for the development of a meta-cognitive folk game program for young children, this study aims to establish a selection standard of folk games. We conducted Delphi research, which targeted 30 specialists in early childhood education, traditional culture, and folk games. A total of 26 questions were selected among the sub-areas of meta-cognition, which include six questions related to "thinking", "talking", "knowing necessities", "preparing", "planning", and "composing" for a ‘plan’, six questions related to ‘becoming familiar", "observing", "researching", "seeking for", "being together", and "concentrating" for a ’monitor’, six questions related to "reproducing", "complementing", "enjoying diversely", "experiencing", "repeating", and "practicing" for a ‘control’, and eight questions related to "inviting", "appreciating", "using", "expressing", "applying", "presenting", "facilitating", and "having self-esteem" for an ‘evaluation’.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼