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錢兢(Chun Keung) 중국어문학연구회 2013 중국어문학논집 Vol.0 No.78
According to a large number of precious historial data, in this study we investigate the various situations which appeared since the diplomatic establishment between China and Korea, analyze education cooperation and the current situation of academy/culture exchanges, and have a outlook on the development and prospect focusing on the new perspective of educational and cultural exchange of CTARK. Education cooperation and academy/culture exchanges play an important role in the development of relationship between China and Korea. Good exchanges will promote friendship and development relationship between these two countries, and they also have important theoretical value and practical significance too. Therefore, in the occasion of 20 years’ establishment of diplomatic in 2012, it’s necessary for us to review the history and purpose of CTAPK. We have to make comprehensive comment on contribution of Chinese teaching and academy exchanges by CTAPK.
전긍 ( Keung Chun ) 중국어문연구회 2010 中國語文論叢 Vol.0 No.47
Grammar research of the three dimensional theory was made in the 80s, and then it gradually promoted the use of more and more scholars who are recognized and welcomed. The practice, however, has also produced some problems. These problems are bound to affect the three dimensional theory of progress. This paper describes the object of study in the three dimensional theory, sentence analysis program in the three dimensional theory, and the inheritance and development of other grammatical theories. This paper proposes further problems and further research in the conclusion after the review of the three dimensional theory. Between Syntactic, semantic components, pragmatic components there exists a complex relationship. The research theme for this paper is about the complex relationship between these components.
메타버스 기반의 게임형 어학교육 서비스 플랫폼 개발에 관한 연구
유갑상(Gab-Sang Yoo),전긍(Keung Chun) 한국디지털콘텐츠학회 2021 한국디지털콘텐츠학회논문지 Vol.22 No.9
The metaverse concept, which has recently been raised as a new issue, is being presented as a new alternative to the demand for non-face-to-face education due to COVID-19, and is being recognized as a new solution in which online/offline spaces coexist. Metaverse is a compound word of the transcendence of virtual space (meta) and the universe of the real world (Uuniverse), and means a new world of three-dimensional virtual space. In this study, we intend to suggest a new paradigm of language education by supporting avatar-based participatory learning and completing a game-based word learning support model. The face recognition algorithm is applied for the participation of online/offline users of the metaverse space, and experiential learning (XR) contents are developed for each learning step to complete a language education service ranging from beginner, intermediate, and advanced. The learning management and learning content management modules are applied by improving the existing modules and complementing the metadata properties of content to complete a metaverse-based platform including XR (AR/VR) content management. In order to promote future commercialization, classroom-based gateway devices and cloud-based services are to be commercialized.