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박인성 ( Park Inseong ) 국제비교한국학회 2021 비교한국학 Comparative Korean Studies Vol.29 No.3
본고는 기술 중심의 미래 전망을 중심으로 심리스 리얼리티가 각광 받는 오늘날의 분위기에서, 소설과 게임을 포함하는 서사 창작물이 어떻게 심리스 리얼리티을 비판적으로 재현하는지를 살피는 연구다. 심리스 리얼리티란 현실을 어떤 단절과 제한 없이 매끄러운 일원론적 세계로 재현하는 시각적 기술, 그리고 그러한 일원적 세계에 대한 사람들의 능동적 인식을 포괄하는 개념이다. 본고는 ‘메타버스’로 통칭되고 있는 디지털 세계와의 완전한 일원화를 꿈꾸는 대안적 현실에 대한 긍정적인 전망을 넘어서 그에 대한 비판적 이해를 되살리고자 한다. 따라서 소설과 영화, 게임을 포함하는 서사 창작물들이 그동안 재현했던 심리스 리얼리티에 대한 비판적 관점을 제시하고, 더 나아가 심리스 리얼리티가 비가시화하는 울퉁불퉁한 현실을 되살리고자 한다. 연구 대상은 〈레디 플레이어 원〉, 『스노크래시』, 〈사이버펑크 2077〉이며, 세 텍스트는 각각 영화, 소설, 게임의 영역에서 사이버펑크 장르 서사를 선보인다. 특히 이 텍스트들이 심리스 리얼리티에 대하여 서로 다른 재현 방식과 비판을 수행한다는 점에서, 각각의 양상을 비교하여 심리스 리얼리티에 대한 이해와 위험성을 구체화하게 될 것이다. 〈레디 플레이어 원〉이 심리스 리얼리티와 실제 세계를 이분법적 재현함으로써 편의적으로 절충한다면, 『스노크래시』는 두 세계를 이원적으로 그리면서 그 경계를 계속해서 의식한다. 마지막으로 〈사이버펑크 2077〉는 두 세계를 분열적으로 그리면서 더욱 급진적인 행위들로 나아간다. 본고는 이러한 비교를 통해 기술 중심의 미래 전망이 오늘날 우리 삶과 현실을 비가시화하는 방식에 대하여 되묻는다. This study examines how narrative creations including novels and games critically reproduce seamless reality in today’s atmosphere where seamless reality is in the spotlight with a focus on technology-oriented future prospects. Seamless reality is a concept that encompasses visual technology that reproduces reality as a seamless monistic world without any break or limitation, and people’s active perception of such a monistic world. This paper seeks to revive a critical understanding of the alternative reality, which dreams of complete unification with the digital world, commonly referred to as the ‘metaverse’, beyond the positive outlook. Therefore, we present a critical point of view on seamless reality that has been reproduced by narrative creations including novels, movies, and games, and furthermore, we want to revive the rugged reality that seamless reality makes invisible. The subjects of the study are 〈Ready Player One〉, 〈Snow Crash〉, and 〈Cyberpunk 207 7〉, and the three texts present a cyberpunk genre narrative in the realms of movies, novels, and games, respectively. In particular, in that these texts carry out different methods of representation and criticism of seamless reality, they will make a concrete understanding of and risks of seamless reality by comparing each aspect. If 〈Ready Player One〉 conveniently compromises seamless reality and the real world by dichotomous representation, 〈Snow Crash〉 continues to be conscious of the boundary by portraying the two worlds dually. Lastly, 〈Cyberpunk 2077〉 divisively portrays the two worlds, moving forward with more radical actions. Through this comparison, this paper asks the way in which technology-oriented future prospects make our lives and reality invisible today.
한국와 일본의 판타지 장르 비교를 통한 마스터플롯 연구 -이세계물과 그 파생 장르를 중심으로
박인성(Park, Inseong) 한국현대소설학회 2021 현대소설연구 Vol.- No.81
This paper compares and examines the fantasy genre that is currently popular in Korea and Japan, and examines its internal logic. Through this, it is revealed that subculture genre literature also includes a social masterplot, and in particular, among the fantasy genres, the form of Isekai objects and their derivative genres is an effective means of realizing problem consciousness and narrative solution method for contemporary reality. Focusing on locality, the fact that genre literature is not composed only of the fads among enthusiastic readers or the inner logic of the web novel ecosystem, but reflects the psychological situation and desire of the members of the community in a contemporary context and in a broad sense. I have looked at it. It also emphasizes the fact that the narrative composition, genre format, and comprehensive masterplot reflecting this change according to locality. Genre literature including web novels cannot be defined or classified as simply setting, worldview, and iconic understanding. Despite being a common genre in Korea and Japan, their perceptions of the world and alternative means of problem solving are quite different. Through imaginary regression, Japanese things from different worlds replace the world itself with microscopic ties that can provide a stronger sense of belonging even though they are independent of the real world. On the other hand, Koreas Isekai objects are used as a tool to visualize and show fantasy in reality rather than using the other world as an alternative world. Therefore, the problem solving method does not bypass the other world, but utilizes the fantasy and ideology of people who deeply reflect the structural problems of the real world. It strongly reflects todays surplus meritocracy as the structural logic of the narrative. However, this structural fantasy is still subordinate to the structure that reproduces the problem. Therefore, in order to try other alternative means to overcome this, the fantasy genre of Korea is reborn as a variety of derivative genres, not the basic form of Isekai.
500 PS급 선박 SCR 반응기에서 디퓨저 각도와 면적비에 따른 유동균일도 수치해석
성홍석(Hongseok Seong),박인성(Inseong Park),장현(Hyun Jang),박창대(Changdae Park),김현규(Hyunkyu Kim),정경열(Kyoungyul Jung),서정세(Jeongse Suh) 한국생산제조학회 2015 한국생산제조학회지 Vol.24 No.4
Because flow uniformity affects the life cycle and performance of the catalyst, it is an important design factor for selective catalytic reduction (SCR) systems. We examined how the diffuser angle and the area ratio of the inlet of the SCR reactor to the front of the catalyst affect flow uniformity. For the numerical analysis, we used STAR-CCM+, a common CFD software program. Analysis results showed that the larger the area ratio was, the less the flow uniformity was, and that the longer the diffuser length was, the greater the flow uniformity was. When the area ratio was greater than 1:5, the flow uniformity appeared very similar at the front of the catalyst. As a result, the spread time of the exhaust gas increased and the flow velocity decreased.
남종용(Jongyong Nam),이용(Yong Lee),김태엽(Taeyub Kim),박인성(Inseong Park),이호택(Hotaek Lee) 한국자동차공학회 2013 한국자동차공학회 학술대회 및 전시회 Vol.2013 No.11
To develop a compact vehicle for women, the most important areas are ‘behavioral characteristics, life style and driving posture’. Static AM95%ile manikin is used for package guideline of HKMC. Since women’s characteristics and sitting position are different from men, however, the guideline cannot satisfy women drivers. Therefore, the goal of this study is to make the database with dynamic women’s driving posture and behavioral characteristics at compact vehicle. Research process will be made as follows. Firstly, through the online/offline survey and statistic analysis, lifestyle and behavioral characteristics (discomfort elements) of women are extracted. Secondly, the author performs scenario test to acquire the discomfort value of driving situation and life style. 3D models of women’s manikin and driving posture were created by CATIA HUMAN. The 3D models are used for the purpose of analyzing women’s driving posture. Finally, with the ANOVA result and comparison between real driving posture and package guidelines, the author is able to suggest the main issue for women drivers