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권양희(Kwon Yang-Hee),홍성걸(Hong Sung-Gul) 대한건축학회 2011 대한건축학회 학술발표대회 논문집 - 계획계/구조계 Vol.31 No.2(구조계)
This study investigates the structural system of the ancient tomb at Songsan-ri and the material properties of the traditional bricks which are main components of the tomb. The study about structural system is conducted by a field survey. As a result, the optimum alternative for the system is proposed among three alternatives determined by analyzing inside corners of the tomb. In order to investigate the material properties of the traditional bricks, compressive strengths, thermal conductivities and moisture contents are also measured by some experiments. These experiments are conducted by non-destructive methods to preserve the cultural properties. The results are fundamental data to evaluate the structural safety of the tomb.
권양희(Kwon Yang-Hui),홍성걸(Hong Sung-Gul) 대한건축학회 2008 대한건축학회 학술발표대회 논문집 - 계획계/구조계 Vol.28 No.1(구조계)
The purpose of this study was to restore Mireuksajiseoktap to a structurally-stable form with safety evaluations on the structural analysis of the tower and various other design plans. In other words, as a foundational research for possible restoration of the stone tower into 7-floored or 9-floored tower through reorganization of the existing stones in the future, researches on structural safety and construction methods of the repair- and restoration-structures are necessary. In the present state of things when new improvements and restorations are ongoing, structural evaluations of such are carried out so that they could be utilized in the future restoration of Mireuksajiseoktap.
디지털 공간창작을 위한 현실공간정보와 융합된 실감공간모델
권양희(Kwon, Yang Hee),임수연(Lim, Soo Yeon) 한국전시산업융합연구원 2021 한국과학예술융합학회 Vol.39 No.5
본 연구는 디지털 트랜스포메이션 시대를 맞아 가상과 현실이 중첩된 공간 특색에 주목됨으로써 디지털 공간창작의 현실계를 강화하기 위한 접근으로 시작되었다. 본 연구의 목적은 가상과 현실이라는 이중구조의 중첩으로 무의식의 세계나 아티스트의 상상의 세계를 현실의 공간에 위치시키려하는 디지털 공간창작에 유용한 공간모델을 구축하는 것이다. 따라서 본 논문은 디지털 공간창작의 새로운 접근방법론으로 현실공간정보와 융합된 실감공간모델을 구축하여 이중구조 중 현실계를 강화하는 공간매체로 시도하였다. 연구내용으로 관련연구를 통해 디지털 공간창작의 공간모델 분석으로 공간 창작자와 사용자의 자유도의 한계점을 도출하고 이러한 한계점을 보완할 수 있는 현실공간정보와 융합된 실감공간모델을 구현하여 유용한 공간창작모델로 제안한다. 연구결과는 다음과 같다. 첫째, 현실공간정보와 융합된 실감공간모델은 가상에서의 실존감, 현존감을 강화할 수 있다. 둘째, 공간창작자와 사용자 모두에게 공간에 대한 높은 자유도를 부여할 수 있다. 셋째, 데이터 구조의 특성 활용으로 가변적 실감공간모델을 구현할 수 있다. 실감공간모델 기반의 공간 창작을 통해 대안공간으로서의 확장과 향후, 가상과 현실의 두 세계가 상호소통함으로써 공진화하고, 사용자의 오감을 담을 수 있는 실감공간모델로 연구가 확대되어야 한다. This study started as an approach to strengthen the real world of digital spatial creation by paying attention to the spatial characteristics where virtual and reality overlap in the era of digital transformation. The purpose of this study is to construct a spatial model useful for digital spatial creation that attempts to place the unconscious world or the artist’s imaginary world in the real space by overlapping the dual structure of virtual and reality. Therefore, in this paper, as a new approach to digital spatial creation, it was attempted as a spatial medium that reinforces the real world among the dual structures by establishing The Immersive spatial model converge real spatial information. Through the analysis of the spatial model of digital spatial creation through related research, the limitations of the degree of freedom of spatial creators and users are derived, and The Immersive spatial model converge real spatial information that can supplement these limitations is proposed as a useful spatial creation model. The research results are as follows. First, The Immersive spatial model converge real spatial information can enhance the sense of presence in the virtual world. Second, a high degree of freedom for space can be given to both space creators and users. Third, The Variable Immersive spatial model can be implemented by utilizing the characteristics of the data structure. Research should be expanding to a realistic space model that can promote possibilities as an alternative space through spatial creation based on The Immersive spatial model, co-evolve by interacting between the two worlds of virtual and reality in the future, and contain the five senses of users.