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      • SCOPUSKCI등재

        Legacy of Smart Device, Social Network and Ubiquitous E-class System

        Abduljalil, Sami,Kang, Dae-Ki The Korea Institute of Information and Commucation 2011 Journal of information and communication convergen Vol.9 No.1

        Everyday, technology is evolved in many different disciplines. Computer and smart devices revolution take part of the evolved technology that continuously promising new features. Moreover, social networks services recently become widely popular, which most people in the world become a social-network-fond. In addition to the revolution of the evolved technology and social networks services, ubiquitousness is taking significant part in our daily lives. Although, there are many e-learning systems already existed, which use Internet technology along with a Web technology to provide education in various ways, in despite of that, there is no such existing system exploits the usefulness of smart devices along with the legacy of the online social networks besides the power of the ubiquitous computing technology. Therefore, we propose a smart device application, which fills the gap that has been missing in the recent contemporary era. It is an application that runs on smart devices particularly Smartphone devices; we call our system “Smart Device based Social E-learning System(SDES)”. We have preliminary implemented our system on Android OS. In this paper, we intentionally propose the system in order to ease the way people learn, to provide interactive accessibility in our system, and to utilize the advanced technology more wisely.

      • SCOPUSKCI등재

        Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

        Abduljalil, Sami,Kang, Dae-Ki The Korea Institute of Information and Commucation 2011 Journal of information and communication convergen Vol.9 No.1

        In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

      • Proposal of Smartphone based Social E-learning System

        Sami Abduljalil,Dae-Ki Kang 한국멀티미디어학회 2010 한국멀티미디어학회 학술발표논문집 Vol.2010 No.2

        As a continuous development of phone, computer and internet technologies grow rapidly in multicategories and fields. Mobile-based application is playing a significant role in the revolution of computer and internet advancement technology for the learning and teaching process. The need to be mobile in the learning and teaching process has been an ongoing issue that many researchers have been investigating. Using mobile technology along with internet resources and technologies can create interesting educational methodologies for younger generation instead of the traditional education which may not suit everyone. Therefore, we propose smartphones based e-learning system (SPES) that helps the young generation in the educational fields. We also integrate the social networks services with smartphones e-learning system to bring interesting way of educations for the young generation. We also provide real time communications features in the system in order for system’s users discuss ideas and communicate with others regarding to educational matters openly.

      • SCOPUSKCI등재

        Study of Social Network Site Interactivity to Identify and Avert Usability Flaws for Effective User's Experience

        Abduljalil, Sami,Hwang, Gi-Hyun,Kang, Dae-Ki The Korea Institute of Information and Commucation 2011 Journal of information and communication convergen Vol.9 No.3

        Due to the wide growth and popularity of social network website, large numbers of users discover these social network sites are a place where they can be able to spend their leisure time sharing interests, sharing ideas freely, sharing personal experience, and also to search for new friends or partners. These websites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents, which traditionally replace the common traditional methods. These social network websites need accurate and careful investigations and findings on the usability issues for effective interactivity and more usability. However, little research might have previously invested on the usability of these social network websites. Therefore, we propose a new framework to study and test the usability of these social network sites. We namely call our framework "Interactivity". This framework will enable developers to assess the usability of the social network sites. It will provide an overview of the user's behavior while interacting in these social network websites. Performance of the framework will be performed using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

      • 소셜 네트워크 사이트의 사용자 행동 분석을 통한 사용성 결점 식별 및 효과적인 사용자 경험을 위한 상호작용성 프레임워크

        새미압둘자릴 ( Sami Abduljalil ),윤석진 ( Seok-jin Yoon ),강대기 ( Dae-ki Kang ) 한국정보처리학회 2011 한국정보처리학회 학술대회논문집 Vol.18 No.1

        Due to the explosive growth of online social network users, large numbers of users discover these social network sites are a place where they can be able to spend their spare time, share feelings, ideas freely, and to search for new friends or partners. These web sites give an opportunity for its users to socialize with new people and to keep in touch or reconnect with current or old friends and families across disperse continents via these web sites, which traditionally replace the traditional methods. These social network web sites need careful investigations and findings on the usability for effective interactivity and more usability. However, little research might have previously invested on the usability of these on social network web sites. Therefore, we propose a new framework to study the usability of these social network sites. We namely call our framework “Interactivity”. This framework will enable us to assess the usability of the social network sites. It will provide an overview of the user’s behavior while interacting in these social network web sites. Measurement of the interactivity will be measured using Camtasia software. This software will entirely capture the interactivity of users including the screen and the movements, which the screen and the motion of the user action will undergo to analysis at the end of our research.

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