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The Embodiment of Real Life Picture Library of 3D Oriental Painting with Time-Lapse Photographing
Jongseong Kim,Jongchan Kim,CheeYong Kim,Eungkon Kim 한국멀티미디어학회 2008 한국멀티미디어학회 국제학술대회 Vol.2008 No.-
Time-Lapse photography refers to taking pictures of changes of an object or nature that take place for an extended duration based on a standard time interval. Since the images have the advantage of showing in compressed time and rapidly the changes that have taken place over an extended course of time, they are widely utilized in documentaries, advertisements, movies, etc. Especially, time-lapse photography in reference to natural changes is widely used in the field of science education. The presented study provides time-lapse photography of the blooming process of flowers from among the many changes observable in nature by treating the background and controls the value of the key in order to be able to delete the background. Because the images of real life picture of flowers which have a deleted background can be freely synthesized not only in a 2D space but also in a 3D space, it is possible to realize a 3D real life picture library of flowers, which constitutes one of the components of oriental painting.
Development Direction of Online Character using AION Game
Jongchan Kim,Junhong Park,Kyeongjin Ban,Tak Myungja,Kim Cheeyong 한국멀티미디어학회 2010 한국멀티미디어학회 국제학술대회 Vol.2010 No.-
Development of information technology brought digital contents era as distribution in traditional contents industry value chain becomes digitalized. Representative would be online game service industry, a new type of digital culture, which provides interactive service based on the high speed network infra. Among the industry, computer game is a cultural form that gives the biggest influence. Online game service industry is a comprehensive industry that should have a balance between traditional contents creation, technology for digitalization, and service sector that provides the final product to customer. This study produced a character system by dividing internal and external characteristics of MMORPG AION Game produced solely by Korean technology. Moreover, it suggested a way to improve online game quality using AION Game analyses.
Public Access를 이용한 지역미디어센터 활성화에 관한 연구
김재헌(Kim Jae-Heon),최영근(Choi Yeong-Geun),박병주(Park Byeong-Ju),주영숙(Ju Young-Suk),김치용(Kim Cheeyong) 한국멀티미디어학회 2008 한국멀티미디어학회 학술발표논문집 Vol.2008 No.2
오늘날 급변하는 방송환경 속에서 디지털화를 중심으로 한 지상파와 케이블 TV, 디지털 위성방송 등 방송망도 급격하게 고도화 되고 있다. 디지털화된 기술은 방송과 통신의 융합을 가져오게 되었고 새로운 형태의 서비스와 융합 미디어가 등장하기에 이르렀다. 이에 따라 방송의 주체도 방송국이 아닌 시청자들의 참여로 바뀌게 되고 시청자 참여방송인 퍼블릭 액세스 (Public Access) 방송환경에서 많은 관심을 불러일으키고 있다. 본 연구는 국내 퍼블릭 액세스(Public Access)의 문제점을 살펴보고 퍼블릭 액세스(Public Access)의 활성화를 위해 지역미디어센터의 대안미디어인 인터넷 방송(OKCOMIN)을 제시해 보았다. 이를 잘 활용한다면 퍼블릭 액세스(Public Access)의 활성화 뿐 아니라 지역미디어센터의 활성화에도 크게 기여할 것으로 판단된다.
Augmented Reality Fashion Apparel Simulation using a Magic Mirror
Miri Kim,Kim Cheeyong 보안공학연구지원센터 2015 International Journal of Smart Home Vol.9 No.2
Digital technology innovations have led to significant changes in everyday life, made possible by the widespread use of computers and continuous developments in information technology (IT). Based on the utilization of systems applying 3D(three-dimensional) technology, as well as virtual and augmented reality techniques, IT has become the basis for a new fashion industry model, featuring consumer- centered service and production methods. Because of rising wages and production costs, the fashion industry’s international market power has been significantly weakened in recent years. To overcome this situation, new markets must be established by building a new knowledge and technology-intensive fashion industry. Development of virtual clothing simulation software, which has played an important role in the fashion industry’s IT-based digitalization, has led to continuous technological improvements for systems that can virtually adapt existing 2D(two-dimensional) design work to 3D design work. Such adaptions have greatly influenced the fashion industry by increasing profits. Both here and abroad, studies have been conducted to support the development of consumer-centered, high value-added clothing and fashion products by employing digital technology. This study proposes a system that uses a depth camera to capture the figure of a user standing in front of a large display screen. The display can show fashion concepts and various outfits to the user, coordinated to his or her body. Thus, a “magic mirror” effect is produced. Magic mirror-based fashion apparel simulation can support total fashion coordination for accessories and outfits automatically, and does not require computer or fashion expertise. This system can provide convenience for users by assuming the role of a professional fashion coordinator giving an appearance presentation. It can also be widely used to support a customized method for clothes shopping.