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      • SCISCIESCOPUS

        Human Areas V3A and V6 Compensate for Self-Induced Planar Visual Motion

        Fischer, E.,Bulthoff, Heinrich H.,Logothetis, Nikos K.,Bartels, A. Cell Press 2012 Neuron Vol.73 No.6

        Little is known about mechanisms mediating a stable perception of the world during pursuit eye movements. Here, we used fMRI to determine to what extent human motion-responsive areas integrate planar retinal motion with nonretinal eye movement signals in order to discard self-induced planar retinal motion and to respond to objective (''real'') motion. In contrast to other areas, V3A lacked responses to self-induced planar retinal motion but responded strongly to head-centered motion, even when retinally canceled by pursuit. This indicates a near-complete multimodal integration of visual with nonvisual planar motion signals in V3A. V3A could be mapped selectively and robustly in every single subject on this basis. V6 also reported head-centered planar motion, even when 3D flow was added to it, but was suppressed by retinal planar motion. These findings suggest a dominant contribution of human areas V3A and V6 to head-centered motion perception and to perceptual stability during eye movements.

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        A Novel Overactuated Quadrotor Unmanned Aerial Vehicle: Modeling, Control, and Experimental Validation

        Ryll, Markus,Bulthoff, Heinrich H.,Giordano, Paolo Robuffo Institute of Electrical and Electronics Engineers 2015 IEEE transactions on control systems technology Vol. No.

        <P>Standard quadrotor unmanned aerial vehicles (UAVs) possess a limited mobility because of their inherent underactuation, that is, availability of four independent control inputs (the four propeller spinning velocities) versus the 6 degrees of freedom parameterizing the quadrotor position/orientation in space. Thus, the quadrotor pose cannot track arbitrary trajectories in space (e.g., it can hover on the spot only when horizontal). Because UAVs are more and more employed as service robots for interaction with the environment, this loss of mobility due to their underactuation can constitute a limiting factor. In this paper, we present a novel design for a quadrotor UAV with tilting propellers which is able to overcome these limitations. Indeed, the additional set of four control inputs actuating the propeller tilting angles is shown to yield full actuation to the quadrotor position/orientation in space, thus allowing it to behave as a fully actuated flying vehicle. We then develop a comprehensive modeling and control framework for the proposed quadrotor, and subsequently illustrate the hardware and software specifications of an experimental prototype. Finally, the results of several simulations and real experiments are reported to illustrate the capabilities of the proposed novel UAV design.</P>

      • SCOPUS

        The MPI CyberMotion Simulator

        Frank M. Nieuwenhuizen,Heinrich H. Bulthoff 한국정보과학회 2013 Journal of Computing Science and Engineering Vol.7 No.2

        The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

      • SCOPUS

        The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

        Nieuwenhuizen, Frank M.,Bulthoff, Heinrich H. Korean Institute of Information Scientists and Eng 2013 Journal of Computing Science and Engineering Vol.7 No.2

        The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

      • Effects of Imperfect Communication Network on Haptic Teleoperator’s Performance

        Hyoung Il Son,Ayoung Hong,Heinrich H. Bulthoff,Dongjun Lee 제어로봇시스템학회 2012 제어로봇시스템학회 국제학술대회 논문집 Vol.2012 No.10

        There is, practically, imperfect communication network (e.g., time delay and packet loss/switching) in haptic interaction (or teleoperation) systems. It is well known that such imperfect communication degrades teleoperator’s performance as well as stability. We hypothesis that as an imperfectness level in the communication network is increasing, the teleoperator’s performance is decreasing monotonically. In this paper, we verified the hypothesis via a human-centered evaluation of the teleoperator’s perceptual performance in terms of just noticeable difference (JND), point of subject equality (PSE), and perception time using two psychophysical experiments: experiment of packet separation time and experiment of packet loss. In the experiment of packet separation time, there were significant increases of JND and PSE as the packet separation time was increased. However, interestingly, there was no significant decrease of teleoperator’s perceptual performance in the experiment of packet loss although the packet loss rate was increased until 75 %. The experimental results clearly shows that the packet separation time affects on the teleoperator’s perceptual performance more than the packet loss rate.

      • Methods for Multiloop Identification of Visual and Neuromuscular Pilot Responses

        Olivari, Mario,Nieuwenhuizen, Frank M.,Venrooij, Joost,Bulthoff, Heinrich H.,Pollini, Lorenzo IEEE 2015 IEEE transactions on cybernetics Vol.45 No.12

        <P>In this paper, identification methods are proposed to estimate the neuromuscular and visual responses of a multiloop pilot model. A conventional and widely used technique for simultaneous identification of the neuromuscular and visual systems makes use of cross-spectral density estimates. This paper shows that this technique requires a specific noninterference hypothesis, often implicitly assumed, that may be difficult to meet during actual experimental designs. A mathematical justification of the necessity of the noninterference hypothesis is given. Furthermore, two methods are proposed that do not have the same limitations. The first method is based on autoregressive models with exogenous inputs, whereas the second one combines cross-spectral estimators with interpolation in the frequency domain. The two identification methods are validated by offline simulations and contrasted to the classic method. The results reveal that the classic method fails when the noninterference hypothesis is not fulfilled; on the contrary, the two proposed techniques give reliable estimates. Finally, the three identification methods are applied to experimental data from a closed-loop control task with pilots. The two proposed techniques give comparable estimates, different from those obtained by the classic method. The differences match those found with the simulations. Thus, the two identification methods provide a good alternative to the classic method and make it possible to simultaneously estimate human's neuromuscular and visual responses in cases where the classic method fails.</P>

      • SCISCIESCOPUS

        Active In-Hand Object Recognition on a Humanoid Robot

        Browatzki, Bjorn,Tikhanoff, Vadim,Metta, Giorgio,Bulthoff, Heinrich H.,Wallraven, Christian IEEE 2014 IEEE TRANSACTIONS ON ROBOTICS Vol.30 No.5

        <P>For any robot, the ability to recognize and manipulate unknown objects is crucial to successfully work in natural environments. Object recognition and categorization is a very challenging problem, as 3-D objects often give rise to ambiguous, 2-D views. Here, we present a perception-driven exploration and recognition scheme for in-hand object recognition implemented on the iCub humanoid robot. In this setup, the robot actively seeks out object views to optimize the exploration sequence. This is achieved by regarding the object recognition problem as a localization problem. We search for the most likely viewpoint position on the viewsphere of all objects. This problem can be solved efficiently using a particle filter that fuses visual cues with associated motor actions. Based on the state of the filter, we can predict the next best viewpoint after each recognition step by searching for the action that leads to the highest expected information gain. We conduct extensive evaluations of the proposed system in simulation as well as on the actual robot and show the benefit of perception-driven exploration over passive, vision-only processes at discriminating between highly similar objects. We demonstrate that objects are recognized faster and at the same time with a higher accuracy.</P>

      • A Multi-voxel Pattern Analysis of Neural Representation of Vibrotactile Location

        Junsuk Kim,Yoon Gi Chung,Soon-Cheol Chung,Jang-Yeon Park,Heinrich Bulthoff,Sung-Phil Kim 제어로봇시스템학회 2013 제어로봇시스템학회 국제학술대회 논문집 Vol.2013 No.10

        Previous neural decoding studies have mainly focused on discrimination of activation patterns evoked by active movements. Nonetheless, comparatively, little attention has been devoted toward understanding how brain signals are observed with passive stimulus. In this study, we examined whether the stimulus locations on between fingers, one of the most fundamental features of passive vibrotactile stimulation, can be distinguished from human functional magnetic resonance imaging (fMRI) data. Whole brain searchlight multi-voxel pattern analysis (MVPA) has found two brain regions, which make a contribution to decode stimulus sites, in contralateral posterior parietal cortex (PPC) and contralateral secondary somatosensory cortex (S2). No significant area for the decoding of activity to stimulus site in primary somatosensory cortex (S1), which is well-developed brain region for finger somatotopy. On the other hand, a whole brain univariate group analysis has discovered activity in S1, not in PPC and S2 areas. These results suggest that PPC and S2 regions play a key role in the differentiation of passive vibrotactile stimulus locations, and thus decode tactile events from finger somatotopic.

      • Neural Categorization of Vibrotactile Frequency in Flutter and Vibration Stimulations: An fMRI Study

        Kim, Junsuk,Chung, Yoon Gi,Chung, Soon-Cheol,Bulthoff, Heinrich H.,Kim, Sung-Phil IEEE 2016 IEEE transactions on haptics Vol.9 No.4

        <P>As the use of wearable haptic devices with vibrating alert features is commonplace, an understanding of the perceptual categorization of vibrotactile frequencies has become important. This understanding can be substantially enhanced by unveiling how neural activity represents vibrotactile frequency information. Using functional magnetic resonance imaging (fMRI), this study investigated categorical clustering patterns of the frequency-dependent neural activity evoked by vibrotactile stimuli with gradually changing frequencies from 20 to 200 Hz. First, a searchlight multi-voxel pattern analysis (MVPA) was used to find brain regions exhibiting neural activities associated with frequency information. We found that the contralateral postcentral gyrus (S1) and the supramarginal gyrus (SMG) carried frequency-dependent information. Next, we applied multidimensional scaling (MDS) to find low-dimensional neural representations of different frequencies obtained from the multi-voxel activity patterns within these regions. The clustering analysis on the MDS results showed that neural activity patterns of 20-100 Hz and 120-200 Hz were divided into two distinct groups. Interestingly, this neural grouping conformed to the perceptual frequency categories found in the previous behavioral studies. Our findings therefore suggest that neural activity patterns in the somatosensory cortical regions may provide a neural basis for the perceptual categorization of vibrotactile frequency.</P>

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