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가천대학교 길병원 권역외상센터 3개년 내원 환자 및 치료 경험 분석(2011~2013)
윤용철 ( Yong Cheol Yoon ),이정남 ( Jung Nam Lee ),정민 ( Min Chung ),전양빈 ( Yang Bin Jeon ),박재정 ( Jae Jeong Park ),유병철 ( Byung Chul Yu ),이길재 ( Gil Jae Lee ),조현진 ( Hyun Jin Cho ),마대성 ( Dae Sung Ma ),이민아 ( Min 대한외상학회 2014 大韓外傷學會誌 Vol.27 No.4
Purpose: The first regional trauma center selected in Korea was the Gachon University Gil hospital regional trauma center; expectation on its role has been high because of its location in the Seoul metropolitan region. To determine if those expectations are being met, we analyzed the patients visiting the center and their treatment experiences for the past 3 years in order to propose a standard for the operation of a trauma center. Methods: The visiting route, visiting methods, performance of emergency surgery, the ward and the length of stay, the injury mechanism, the injury severity score (ISS), the department that managed the surgery, and the cause of death were analyzed for 367 patients visiting the center from its establishment in June 2011 through December 2013. Results: The mean age of the patients was 47 years (285 male and 82 female patients). A total of 187 patients directly visited the center whereas 180 were transferred to the center. Traffic accidents comprised the majority of injury mechanisms, and 178 patients underwent emergency surgery. The mean length of stay per patient was 11 days for those in the ICU and 27 days for those in a general ward. These patients occupied 4 beds in the ICU and 10 beds in the general ward per day. A total of 1.21 surgeries were performed per patient, and the mean number of surgeries performed per day was 0.49. The mean ISS was 15.91, and 183 patients (50%) had an ISS of ≥16. Thirty-one patients died; they had a mean ISS of 28.42. The most frequent cause of death was multi-organ failure. The mean number of treatment consultations during a patient’s stay was 6.32. Forty-five patients (13%) were discharged from the center, and 291 (79%) were transferred to another hospital. Conclusion: A systematic approach to establishing a treatment model for trauma patients, including injury mechanism, multidisciplinary treatment, and trauma surgeon intervention, is required for treating trauma patients. [ J Trauma Inj 2014; 27: 170-7 ]
Poly(urea-formaldehyde)에 의한 페닐아세테이트의 미세캡슐화
조예현(Ye Hyun Jo),송영규(Young Kyu Song),유환철(Hwan Chul Yu),조성열(Sung Youl Cho),S.VijayKumar,유병철(Byung Cheol Ryu),정찬문(Chan Moon Chung) 한국고분자학회 2011 폴리머 Vol.35 No.2
본 연구에서는 페닐아세테이트를 core 물질로 하고 poly(urea-formaldehyde)를 캡슐막 구성물질로 하는 미세캡슐의 제조에 있어서, 교반속도, core/shell 질량비, 계면활성제 농도, 반응시간 등의 공정변수가 캡슐의 크기, 막두께, 표면형태 등의 특성에 미치는 영향을 조사하였다. FTIR 및 TGA에 의하여 원하는 미세캡슐이 제조되었음을 확인하였다. 캡슐의 특성은 광학현미경과 FE-SEM을 사용하여 분석하였다. 교반속도의 증가에 따라 캡슐의 크기와 막두께가 감소하는 것으로 나타났다. 캡슐막 구성물질 질량의 증가는 캡슐막의 두께와 막표면에 부착되는 나노입자의 양을 증가시키는 것으로 나타났다. 계면활성제 농도의 증가에 의하여 캡슐크기와 캡슐막 두께가 감소하는 것으로 확인되었다. 반응시간을 증가시키면 캡슐의 수율과 막두께가 증가하는 것이 관찰되었다. We have performed microencapsulation of phenyl acetate using poly(urea-formaldehyde) as a shell material, and studied the effect of agitation rate, core/shell mass ratio, surfactant concentration, and reaction time on capsule characteristics such as size, shell thickness, and surface morphology. The formation of microcapsules was confirmed by FTIR and TGA, and capsule characteristics were studied by optical microscopy and FE-SEM. Capsule size and shell thickness reduced with increasing agitation rate. As the mass of shell material was increased, shell thickness and nanoparticles on capsule surface increased. Capsule size and shell thickness decreased with increasing the concentration of a surfactant. Increasing reaction time caused increased capsule yield and shell thickness.
SIMD 프로그래머블 통합 셰이더를 위한 제어 유닛 설계 및 구현
김경섭(Kyeong-Seob Kim),이윤섭(Yun-Sub Lee),유병철(Byung-Cheol Yu),정진하(Jin-Ha Jung),최상방(Sang-Bang Choi) 大韓電子工學會 2011 電子工學會論文誌-SD (Semiconductor and devices) Vol.48 No.7
그래픽 프로세서의 발달로 실사 수준의 고품질 컴퓨터 그래픽은 여러 분야에 다양한 용도로 사용되고 있으며, 그래픽 프로세서의 핵심 중 하나인 셰이더 프로세서는 프로그램 가능한 통합 셰이더로 발전하였다. 그러나 현재의 상용 그래픽 프로세서들은 특정한 알고리즘에 최적화되어 있어 다양한 알고리즘의 개발을 위해서는 독립적인 셰이더 프로세서가 필요하다. 본 논문에서는 프로그래머블 통합 셰이더 프로세서에서 DirectX 셰이더 어셈블리 명령어를 수행할 수 있는 고성능 3차원 컴퓨터 그래픽 영상을 지원하기 위한 제어 유닛을 설계하고 구현하였다. 설계한 제어 유닛은 기능적 레벨에서 시뮬레이션을 통하여 그 성능을 검증 하였으며, FPGA Virtex-4에 구현하여 하드웨어 리소스 사용율을 확인하고 ASIC 라이브러리를 적용하여 동작속도를 확인 하였다. 또한 비슷한 기능을 하는 셰이더 프로세서에 비해 약 1.5배 정도 많은 수의 명령어를 지원하며, 사용하는 연산 유닛 수에 비해 전체적인 성능은 약 3.1GFLOPS 향상된 결과를 보였다. Real picture like high quality computer graphic is widely used in various fields and shader processor, a key part of a graphic processor, has been advanced to programmable unified shader. However, The existing graphic processors have been optimized to commercial algorithms, so development of an algorithm which is not based on it requires an independent shader processor. In this paper, we have designed and implemented a control unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed control unit. Hardware resource usage rate are measured by implementing directly on FPGA Virtex-4 and execution speed are verified by applying ASIC library. the result of an evaluation shows that the control unit has the commands more about 1.5 times compared to the other shader processors that is a behavior similar to the control unit and with a number of processing units used in a shader processor, compared with the other processors, overall performance of the control unit is improved about 3.1 GFLOPS.