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      • 마이크로비트를 기반으로 인공지능을 활용한 디지털 윷놀이 시스템 개발에 관한 연구

        고병오(Goh, Byung Oh) 공주교육대학교 초등교육연구원 2020 敎育論叢 Vol.57 No.4

        최근 이슈화되고 있는 사물인터넷, 로봇, 그리고 인공지능은 전반적인 산업 분야와 융합하여 혁신을 이룩하고, 인간의 삶을 변화시키면서 다양한 부가가치를 창출하고 있다. 이러한 중요 기술의 확보와 활용 능력이 개인, 기업, 그리고 국가의 경쟁력을 크게 좌우하게 된다. 인공지능교육에 대한 정책과 논의가 활발하게 이루어지고 있다. 이러한 환경하에서 인공지능에 대한 기본적인 소양을 길러주고, 현재와 미래 사회에서 인공지능 기술 및 응용에 적응할 수 있도록 인공지능 교육이 필요한 실정이다. 따라서, 본 연구에서는 피지컬 컴퓨팅 도구인 마이크로비트를 기반으로 인공지능을 활용한 디지털 윷놀이 시스템을 개발한다. 개발한 디지털 윷놀이 시스템을 교육 과정에 활용하고, 프로그래밍 교육 시 학생들에게 융합 교육과 인공지능을 체험하고 관심을 갖게 한다. The Internet of Things, robots, and artificial intelligence, which are recently becoming issues, are creating various added values while innovating by integrating with the overall industrial field and changing human life. The ability to acquire and use these important technologies greatly influences the competitiveness of individuals, companies, and countries. Policies and discussions on artificial intelligence education are being actively conducted. Under such circumstances, artificial intelligence education is needed to cultivate basic knowledge of artificial intelligence and to adapt to artificial intelligence technologies and applications in the present and future society. Therefore, in this study, It develops a digital yut play system using artificial intelligence based on microbit, which is a physical computing tool. The developed digital yutnori system is used in the educational process. During programming education, students experience convergence education and artificial intelligence and draw interest.

      • 컴퓨팅 사고력 향상을 위한 융합 교육 콘텐츠 개발에 관한 연구

        고병오(Goh, Byung Oh) 공주교육대학교 초등교육연구원 2020 敎育論叢 Vol.57 No.3

        미래 사회는 한 분야의 학문보다는 여러 분야의 학문을 융합하여 주어진 문제를 해결하는 것들이 점점 많아지고 있는 실정이다. 또한, 초등학교에서도 프로그래밍 교육 시 한 교과목의 지식으로 만 해결하는 것 보다는 수학, 과학, 사회, 그리고 그 외의 교과목의 내용을 융합하여 문제를 해결하는 경우가 많다. 이를 위해 주어진 문제의 해결방법을 찾고자할 때 컴퓨팅 사고력을 지닌 창의·융합 인재를 양성하기 위해 “STEAM” 교육을 강화하고 있는 추세이다. 따라서, 본 논문에서는 스크래치 언어를 기반으로 컴퓨팅 사고력 향상을 위한 융합 교육 콘텐츠 개발에 대해 연구한다. 이때, 초등학생들이 쉽게 이해하고, 흥미를 갖도록 실생활에서 많이 활용하고 있는 윷놀이, 가위 바위 보 게임, 그리고 주사위 게임에 대해 융합 교육 콘텐츠 개발을 연구한다. In the future society, more and more problems are solved by fusion of various fields rather than one field. Also, in elementary school, programming education often solves problems by integrating the contents of mathematics, science, social studies, and other subjects, rather than solving only one knowledge. To this end, when trying to find a solution to a given problem, the trend of strengthening “STEAM” education is to cultivate creative and convergent talents with computing thinking skills. Therefore, this paper studies the development of convergence education contents for improving computing thinking ability based on scratch language. At this time, this paper studies the development of convergence education contents for the yut-nori game, rock-paper-scissors, and dice games that are used in real life so that elementary students can easily understand and have interest.

      • KCI등재

        웹을 기반으로 한 자기 주도적 MITS -초등 수학 수와 연산 영역 중심-

        김동혁,고병오,최의인,Kim, Dong-Hyuk,Goh, Byung-Oh,Choi, Eui-In 한국정보교육학회 2004 정보교육학회논문지 Vol.8 No.3

        Recently, there is change the environment of education due to development of Science Technology Specially, As education information on web increased by internet, using education web data by mean of medium that aids learning by computer. Also It studied method that used the Computer as learning medium through the CAI(Computer Assisted Instruction), ICAI(Intelligent CAI), and ITS(Intelligent Tutoring System). But legacy system are not support efficient method that learns to vary learner suitable learning method by individual level. Specially It is not suitable the education course to direct current course of education, and not consider different of student capability, aptitude, need, interesting, not maximized the individual growable power and effect of education. To solve the this problem, our paper suggest the web-based self-directed MITS(Multimedia ITS) that supply the needed the information on web, make the environment that can self-directed learning. To maximized effect of individual learning, our paper structured coursed, characterized, related learning contents in region of numeral at mathematics of primary school. And then integrated contents and class, design and implement the web-based MITS that consist of 4 module to escape from limitation of learner grade, learning time, learning place.

      • KCI등재

        웹 기반 지도 학습 시스템의 설계 및 구현

        김정아,고병오,Kim, Jeong-A,Goh, Byung-Oh 한국정보교육학회 2005 정보교육학회논문지 Vol.9 No.2

        There are two main purposes in learning map in the subject of social studies in understanding the map itself and growing the ability of construing connection and situation and reasoning by applying the map. However, the map learning leans to understanding the map itself in existing materials. Although there is an interaction between learners and the context, there is hardly any interaction between learners or between teachers. Therefore, this paper designs and implements the web-based map learning system using the constructivism to make the cooperative study possible through the interaction and to be able to teach the map learning based on learners. The characteristics of the system suggested in this paper are as below. First, learners study the basic factors of the map by themselves and enable them to give feedbacks after the evaluation. Also, it embodies to evaluate the context of study as a multiple question after studying the whole thing. Second, the participation is induced by bringing the interests of learners based on the web and the interaction between teacher and learner as well as between learners is strengthened by the bulletin board and chatting function. Third, the study of utilizing map is embodied by means of applying the study model of solving problems and suggesting useful tasks.

      • KCI등재

        "전문가 학습 활동"모형의 효율적 운영을 위한 웹 기반 교수.학습 시스템 개발

        박순일,고병오,Park, Soon-Il,Goh, Byung-Oh 한국정보교육학회 2004 정보교육학회논문지 Vol.8 No.3

        To follow in change and the development which circumference environment of education are quick even from scene of education students form the structure of knowledge themselves, the place where own lead studying of personal small group studying is emphasized, here upon specialist learning activity there is a wild possibility in the model which is suitable. But, studying of the learning paper was most center mainly the specialist learning activity of existing, it solves a learning problem at unit hour to, the hour was too insufficient to solve and it became plentifully at block time. But, this is to the curriculum operation and or the schedule operation it is when trying to consider the intensive degree of learning the elementary student, a problem point there is. It grasps the strong point and a weak point of specialist learning activity model of existing from the research which consequently, it sees and it applies more efficiently from web base study to establish the instructional strategy for, it composed the modules which strengthen the interaction of learning subject for. Also, unit macro learning and block time learning in order to do to become accomplished at web with studying problem, it will be able to solve inside unit hour in order, specialist teaching-learning system based on the web. It developed, after applied in the electrification S elementary school 5 grades which will reach the result, it analyzed.

      • KCI등재

        다중큐잉 실시간 트래픽쉐이핑을 적용한 네트워크간 VPN 지원 유무선공유기 시스템

        양승의,고병오,최종근,정회경,Yang, Seung Eui,Goh, Byung Oh,Choi, Jong-Kun,Jung, Hoe-kyung 한국정보통신학회 2015 한국정보통신학회논문지 Vol.19 No.5

        네트워크간 인프라를 구축하기 위해서는 네트워크 전문가의 지원과 고가의 VPN전용장비가 필요한 이유로 중소규모 기관에 까지 대중화가 되지는 못하는 실정이다. 따라서, 본 논문에서는 저렴한 개방형 유무선공유기 H/W플랫폼에 개방형 네트워크전용 임베디드OS인 OpenWRT플랫폼을 기반으로 OpenVPN, OpenSSH, iproute 를 구현하여 네트워크간 VPN을 지원하도록 구현하였다. 여기에, 다중큐잉 실시간 트래픽쉐이핑 기술을 VPN터널에 적용시켜 회선품질의 변화가 발생하더라도 최적의 네트워크 환경을 유지할 수 있도록 하였다. In order to build network infrastructure to implement the aforementioned advantages enabling smart device users to work anywhere, professional support and expensive VPN devices are required. This is a barrier to supplying VPN devices to small and medium-sized institutes. To address this issue, this study aims to implement OpenVPN, OpenSSH and iproute based on the OpenWRT platform which is an embedded OS for open networks in affordable open wired/wireless gateway H/W platforms to support the inter-network VPN. In addition, the network environment can be maintained optimal by applying a "multi-queuing real-time traffic shaping technology" to VPN tunnels, although channel quality changes.

      • KCI등재

        영재 학급을 위한 사이버 상담 시스템 개발 및 적용

        정현남,김동혁,고병오,Chung, Hyun-Nam,Kim, Dong-Hyu,Goh, Byung-Oh 한국정보교육학회 2004 정보교육학회논문지 Vol.8 No.2

        It soaks but from 2003 the gifted child whom it is propelling as the enterprise of real national dimension oneself will know and it will do well the case which with the thought which goes wrong it lets to let alone is many but about lower social unsuitable Eung and melancholia, nervous characteristic anorexia cung with the back the same multi branch problem point occurs with emotional vulnerability of the gifted person. From the gifted people it grasps the emotional vulnerability which occurs from the dissertation which it sees consequently and the gifted person cyber counseling system which does the hazard web which solves a problem point in base plan and it embodies. One side, it applied the gifted child and the parents who are participating to an Dae-jeon 6th area joint the gifted person class in the gifted person cyber counseling system which it develops the result and it analyzed. Emotional vulnerability of the analysis result the gifted child considerable portion there is a possibility the fact that it overcomes, if facing each other it will be able to complement the portion which is insufficient from consultation.

      • KCI등재

        정보통신윤리에 대한 초등 교사들의 인식수준 분석과 개선 방향에 관한 연구

        조윤희,하성권,고병오,Cho, Yun-Hee,Ha, Seong-Kweon,Goh, Byung-Oh 한국정보교육학회 2004 정보교육학회논문지 Vol.8 No.1

        In this paper, We analysis actual condition of education about information communication ethics in elementary school and survey negative side effects of information communication ethics, such as, the circulation of unsound information, game addiction, the misuse and overuse of information. we survey recognition level of information communication ethics on the teachers who responsibles the education of the elementary school students and make some suggestions to develope education of information communication ethics based on research results.

      • KCI등재후보

        웹을 기반으로 한 계발 활동 편성 프로그램 개발 -제7차 교육과정에서 ICT 활용에 관한 연구 : 특별활동을 중심으로-

        임경희,양권우,고병오,Lim, Kyoung-Hee,Yang, Kwon-Woo,Goh, Byung-Oh 한국정보교육학회 2002 정보교육학회논문지 Vol.6 No.3

        These days, school education is making every possible effort to bring up a human able to opposed creatively to 21 century social, because of society is global and informational step by step. For this, the special activity in the seventh curriculum is expended and reorganized from three areas to five areas. On the other hand, the special activity is pushed ahead with the developmental activity in consideration of student's ability and aptitude. However, the teachers are difficult to organize of the developmental activity in based on student's ability and aptitude. Because of developmental activity is organized in the beginning of a term, not only the teachers are fallen to realize student's ability and aptitude but also students ignore ability and aptitude themselves. Therefore this paper designs a program based on MI(Multiple Intelligence) theory to compose developmental activity effectively. Up to now, MI is introduced nine kinds of intelligence, Linguistic Intelligence, Logical-Mathematical Intelligence, Musical Intelligence, Spatial Intelligence, Bodily-Kinesthetic Intelligence, Interpersonal Intelligence, Intrapersonal Intelligence, Naturalist Intelligence, and Existentialist intelligence. this paper designs the K-MIDAS test[1] based on seven kinds of intelligence areas and implements developmental activity program suit to student's ability and aptitude based on the MI test result. 오늘날 사회가 점차 세계화 정보화 되어감에 따라 학교교육도 21세기 사회에 창의적으로 대응할 수 있는 인간을 길러내기 위해 고심하고 있다. 이에 7차 교육과정에서는 특별활동을 3대 영역에서 5대 영역으로 확대 개편하는 한편, 학생들의 능력과 적성을 고려한 계발 활동을 다양하게 추진하고 있다. 하지만 학교현장에서는 학생들의 능력 적성에 따른 계발 활동 조직에 어려움을 겪고 있다. 학기초에 계발 활동 조직을 하기 때문에 학생들의 능력과 적성을 충분히 파악하지 못한 상태일 뿐 아니라, 학생 스스로도 자신의 능력과 적성을 알지 못하고 있는 경우가 많다. 따라서 본 연구는 다중지능 이론을 활용하여 계발 활동을 효과적으로 조직할 수 있는 프로그램을 개발하였다. 다중지능 이론에서는 현재까지 9가지 지능을 소개하고 있는데, 각각 언어적 지능, 논리-수학적 지능, 음악적 지능, 공간적 지능, 신체-운동적 지능, 개인이해 지능, 대인관계 지능, 자연주의적 지능, 실존지능으로 분류하고 있다. 본 연구에서는 K-MIDAS 검사를 바탕으로 7가지 지능 영역만을 다루어 웹을 통해 다중지능을 검사하도록 설계하였으며, 다중지능 검사 결과를 토대로 피검사자의 능력과 적성에 맞는 계발 활동 내용을 소개하여 학교 현장에서 적절히 응용하여 사용할 수 있는 계발 활동 편성 프로그램을 개발한다. 한편, 개발한 프로그램을 현장 학생들에게 적용해 본 후, 적용 전과 후의 안내된 계발 활동 만족도를 분석한다.

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