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      • KCI등재

        무대 디자인을 위한 프레젠테이션에 관한 연구 - 전통적디자인 프레젠테이션과 디지털디자인 프레젠테이션의 개념 -

        김인준(In Jun Kim),장중식(Jun Sik Jang) 한국연극교육학회 1999 연극교육연구 Vol.4 No.-

        The rapid growth on the computer and the internet, and also the various developements on software are presenting the new expressing method in present design area. The developement shifted from text-based communication method to visual realtime dual-communication, and from simple 2D space to new realistic presentational method which became essentials for modern designers. When the whole production line became digital, the unlimited possiblities and the diversities on time, space and cut-down on the expense are provided. Also, the design area has been expanded through the internet which provides us with diverse design expression method, new foundaton of the media, and change in interface method in the new virtual reality, and it requires designers` research and effort to put up with changes. These new movements provides the new method and service for modern design area and also offers different dimensional change and development in present Stage Design. The main purpose for the research is to synthesize and analyze the various presentation technique in Stage Design from past and present. Based on these, we are to present the new prototype for Stage Design.

      • KCI등재

        스포츠 비디오게임 경험이 스포츠팬덤과 스포츠 소비행동에 미치는 영향: 이용정도, 이용충족도, 실재감의 관점에서

        김인준 ( In Jun Kim ),방신웅 ( Shin Woong Bang ),기한 ( Ki Han Kim ) 한국스포츠산업경영학회 2014 한국스포츠산업경영학회지 Vol.19 No.2

        이 연구는 스포츠 비디오게임 이용자들의 경험요인과 스포츠팬덤 그리고 스포츠 소비행동과의 관계를 규명하기 위하여 수행되었다. 구체적으로 스포츠 비디오게임 경험과 스포츠 소비행동과의 관계에서 스포츠팬덤의 매개효과를 검증하고자 하였다. 이를 위해 스포츠 비디오게임의 독특한 경험을 이용정도와 이용충족도, 그리고 실재감으로 구성하였고, 이 세 가지 스포츠 비디오게임 경험요인이 스포츠팬덤 형성에 긍정적 영향을 미치고 스포츠 비디오게임 경험을 통해 형성된 스포츠팬덤이 스포츠 소비행동에 긍정적 영향을 미칠 것으로 예측하였다. 연구모형 검증을 위해 스포츠 비디오게임 온라인 커뮤니티 이용자 329명을 대상으로 스포츠 비디오게임 이용정도와 이용충족도, 실재감과 함께 이들의 스포츠팬덤과 스포츠 소비행동 정도를 측정하였다. 자료 분석은 SPSS 18.0과 Amos 18.0 통계 프로그램을 이용하여 확인적 요인분석(CFA)과 구조방정식(SEM) 모형검증을 통해 본 연구의 가설을 검증하였다. 연구 결과, 스포츠 비디오게임의 이용정도가 높을수록, 이용충족도가 높을수록, 실재감을 높게 인식할수록 스포츠팬덤이 높아졌으며, 스포츠 비디오게임 이용경험을 통해 형성된 스포츠팬덤이 높을수록 스포츠 소비행동을 더 많이 하는 것으로 나타났다. 따라서 본 연구에서 설정하였던 가설은 지지되었으며, 결론적으로 스포츠 비디오게임의 경험이 스포츠팬덤 형성에 긍정적 영향을 미치고 스포츠 비디오게임 경험을 통해 형성된 스포츠 팬덤이 실제 스포츠 소비행동에 긍정적인 영향을 미치는 것으로 나타났다. 더불어 연구결과에 대한 이론적, 실무적 시사점을 논의하였고 향후 연구방향을 제시 하였다. The purpose of this study is to examine how various experience factors related to consumers`` playing Sport Video Game(SVG) influences sport fandom and consumption behavior regarding SVG-associated sport. Specifically, this study proposes and tests a causal model explicating positive relationships among three SVG experience factors (i.e., the amount of time spent on playing SVG, perceived gratifications obtained from playing SVG, and perceived sense of presence), the degree of sport fandom, and the amount of consumption of the SVG-associated sport products and services. A total of 329 responses were collected from four major SVG online communities, which represent a majority of the SVG users in Korea. The data were analyzed using SPSS 18 and Amos 18. The construct validities of the three exogenous and two endogenous variables were examined with confirmatory factor analysis(CFA). After confirming satisfactory levels of construct validities for each variable, the hypothesized causal model was examined with Structural Equation Modeling(SEM) method. To test the causal model, an online survey was conducted. The results in the study has shown that as the level the amount of time spent on playing SVG, perceived gratifications obtained from playing SVG, and perceived sense of presence was high, it had a positive influence on sport fandom. It has shown that Fandom, which has been evolved from SVG experience factors, results in more sport consumption. Consequently, the results supported all the hypotheses proposed in the causal model. First, the three SVG experience factors positively influenced sport fandom at statistically significant levels. Second, sport fandom positively affected the degree of sport consumption behavior. Theoretical and practical implications as well as future research directions are provided.

      • KCI등재

        건강운동 참여 증대를 위한 효과적인 커뮤니케이션 전략에 관한 연구: 조절초점과 메시지 프레이밍 이론을 중심으로

        기한 ( Ki Han Kim ),김인준 ( In Jun Kim ),방신웅 ( Shin Woong Bang ) 한국스포츠정책과학원(구 한국스포츠개발원) 2012 체육과학연구 Vol.23 No.3

        이 연구는 개인의 평상시 운동량과 메시지 프레이밍(긍정적/부정적)의 상호작용이 운동참여에 대한 태도와 의도에 미치는 영향을 검증하였다. 구체적으로 평상시 운동량에 따른 지각된 건강상태와 조절초점성향의 차이를 조사 하였고 운동량에 따라 어떠한 형태의 메시지 프레임이 설득력을 갖는지 검증하였다. 분석 결과에 따르면 평상시 운동량이 적은 집단은 운동량이 많은 집단에 비하여 지각된 건강상태가 낮은 것으로 나타났으며 촉진초점성향 보다는 방어초점성향이 강한 것으로 나타났다. 이에 따라 평상시 운동량이 적었던 집단은 긍정적으로 프레이밍 된 건강운동 촉구 메시지보다는 부정적으로 프레이밍 된 메시지의 설득력이 높은 것으로 나타났다. 하지만 평상시 운동량이 많았던 집단의 경우는 예상하였던 긍정적 프레이밍의 효과가 나타나지 않았다. 한편 연구결과의 학술적, 실무적 의의가 논의되었고 향후 연구의 방향이 제시되었다. This study examines the interaction effects between message framing (i.e., positive vs. negative framing) of health advertisements and the exercise level on individuals`attitudes towards and intention to participate in health-promotion physical activities. Consistent with the predictions, the results of a between-subject experiment show that frequent exercisers tend to be promotion-focused while infrequent exercisers tend to be prevention-focused in the nature of their regulatory focus. Also consistent with the predictions, it appeared that, for the infrequent exercisers, health messages presented in a positive frame are more persuasive than the same messages conveyed in a negative frame. Contrary to the prediction, however, the positive and negative health message frames did not differ in their persuasive effects on the frequent exercisers.

      • KCI등재

        러시아 전위예술 ( Russian Avant - garde ) 이 무대미술에 미친 영향에 관한 연구

        김인준(In Jun Kim) 한국연극교육학회 2002 연극교육연구 Vol.7 No.-

        Russian contribution to the modern movement in art and architecture and theatre. Malevich, Tatlin are now given their full stature, and the Constructivist movement which they founded is shown to have been a powerful influence on the continental movements between the wars, particulary the Bauhaus. From the aesthetic point of view, the story tells of historic experiments and discoveries. But its greatest interest, perhaps, lies in its account of a attempt to integrate art with society-an attempt that was pursued with passionate idealism through the revolutionary years which gave the movement`s protagonists such a unique opportunity. In its short-lived heyday, music, drama, poetry, and all the industrial arts were embraced in an experiment which attacked at the root the problems which still concern the artist today. Tatlin regarded his artistic career as a single goal-oriented programmed made up of a series of increasingly complicated tasks, and he expected others to look upon it the same way. He regarded himself as having a special mission in the artistic scene of his country, which gave him an exceptional historical responsibility. At the beginning of his career he was interested in figurative painting and the theatre. The ensuing period was characterized by abstract works of art, painterly reliefs and counter-reliefs, which bordered on painting and sculpture, then he turned to architecture, and created the design for the `Monument to the Third International`. This was followed by a long spell in industrial design, which ended with the construction of a flying apparatus. In the final period of his life he worked as a set designer and painted and drew again in the traditional way. According to Tatlin the task of the artist is to `invent` new form and the task of the engineer is to provide its technical realization. The conception of architectural planning as `painting+engineering-architecture` will later become(to use a modern term)the principle of industrial design. For Tatlin this conception meant Consturctivism. Malevich was consistently working out his own individual style. The subject of peasant labours was most important for him at that period. Though the picture is essentially cubist, Malevich superimposes and distorts forms in a peculiar improvizational style. Whereas the task of the futurist is to break up form and thus express duration of motion in space, Malevich aims more at revealing the ideational content, which is uncovered in the dynamic juxtapositions that appear puzzling in their irrelevance. Malevich`s pictorial alogisms, the given work included, introduce the viewer to the world behind the looking glass where it is the absurd and not the commensensical that is seen by the artist as a synonym of free creativity and the only way towards intuitive comprehension of the hidden essence of things and phenomena. The Suprematisms are among his earlier paintings dating back to the 1910s. They familiarize the viewer with the artist`s best known period motivated by his original idea of attaining the supreme superpersonal essence of art. Malevich uses a minimum of the pictorial means. The compositions are the dynamic conjugations of coloured geometrical shapes-plane, square sna cross. These constructions float in the space of the background which epitomizes the infinity of the universe. There is no indication of top or bottom and no reference to reality. The painter uses a purely symbolic language, thus asserting his dream to create the universal language of art. The attempts to identify with the universe and to find a means expressing perception of infinite space led Malevich to rely on advances in psychology of human sensory perception and studies on the emotional impact of color. This enabled him to achieve a brilliant synthesis of science and art and to merry cold calculation and free flight of fancy, creating new forms for fresh insights.

      • KCI등재

        복합지반에서의 쉴드 TBM 커터헤드의 회전속도에 따른 커터비트 손상에 관한 실험적 연구

        강은모,용민,인준,상환,Kang, Eun-Mo,Kim, Yong-Min,Hwang, In-Jun,Kim, Sang-Hwan 한국터널지하공간학회 2015 한국터널지하공간학회논문집 Vol.17 No.3

        본 논문은 복합지반에서 쉴드 TBM 커터헤드의 회전속도 제어에 관한 실험적 연구이다. 복합지반에서는 암반을 굴착하는 디스크커터와 더불어 커터비트의 절삭 성능이 매우 중요하다. 이 연구에서는 특히 풍화토와 풍화암으로 이루어진 복합지반의 커터비트의 성능평가에 초점을 두었다. 이 연구를 위하여 실험실용으로 개발된 쉴드 TBM 커터비트 평가 장비를 이용하여 실내시험을 실시하였다. 복합지반은 공학적 상사성을 고려하여 조성하였다. 조성된 복합지반에서 쉴드 TBM 커터헤드 회전속도를 2, 3, 4 rpm으로 적용하여 각 커터비트에 작용하는 절삭력을 측정하고 회전에 따른 절삭력의 변화를 분석하였다. 실험결과로 부터 커터비트에 작용하는 절삭력은 지반경계부에서 급상승하는 경향을 보여주었다. 또한 이러한 상승되는 절삭력의 크기는 쉴드 TBM 커터헤드의 회전속도가 클수록 크게 나타났다. 이러한 결과로부터 복합지반에서 쉴드 TBM 커터헤드의 회전속도를 빠르게 할 경우 커터비트에 가해지는 위험요소가 더 크다는 것을 보여주고 있다. 따라서 복합지반조건에 현장 TBM 굴착 시 회전속도의 제어가 필요한 것으로 나타났으며 감속시키는 것이 비트에 가해지는 리스크를 저감시킬 수 있을 것이다. This paper presents the cutter bit damage due to the rotation speed of shield TBM cutter head in the mixed ground. The efficient of cutter bits and disk cutter are very important for tunnelling in mixed ground. In particular, this research is focused on the performance of cutter bits during excavation in mixed ground which is consist of the weathered soil and rock formation. In order to carry out this research, the experimental works are prepared performed by using the scaled shield TBM cutter bits evaluation machine developed. The mixed ground is prepared considering with a scale effect of tunnel size. Three different rotation speeds of shield TBM cutter head (i.e. 2, 3, 4 rpm) are applied in the experimental work. The drag forces acting on the cutter bits are measured at each cutter bit during rotation of cutter head. It is also analysed the variation of drag forces due to the rotation speed of shield TBM cutter head. The results of this research are clearly shown that the drag forces acting on the cutter bits are jumped up at the boundary between weathered soil and rock. It is also indicated that the jamping drag forces are increased with increasing the rotation speed of the cutter head. It is found from the research that the higher rotation speed of shield TBM cutter head will be high risk in the mixed ground. It is, therefore, suggested that the use of lower rotation speed of shield TBM cutter head is recommended for reducing the cutter bit damage in practice.

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