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      • KCI등재

        다가구 주택의 매트리스 화재 시 차동식 스포트형 감지기의 온도상승 및 동작시간 분석

        김서영,공하성,Kim, Seo-Young,Kong, Ha-Sung 대한안전경영과학회 2021 대한안전경영과학회지 Vol.23 No.3

        This study developed a scenario to understand the reaction rate and operational time according to RTI value of rate of rise detector in each type in case of fire mattress. In the results of analyzing the reaction rate and operational time of detector in each scenario, in case when installing a single detector, the elevated temperature per minute was raised to 8℃/min ~ 9℃/min. In case when installing two detectors, it was raised to 9℃/min ~ 10℃/min. In case when installing three detectors, it was raised to 10℃/min. The horizontal distance between detector and mattress was 1.8m~2.5m. Whenever the number of detectors was increased, the horizontal distance was decreased. The operational time of detector was within maximum 540 seconds and minimum 420 seconds. As the research tasks in the future, there should be the researches on the effects of reaction rate of detector on the evacuation in case of fire through the result value of RSET by setting up the latency until the detector operates, and the researches on the safety by understanding if the operational time of detector is suitable for the evaluation standard of performance-centered design.

      • KCI등재

        현대시조에 나타난 불교적 상상력

        김서영 동아인문학회 2023 동아인문학 Vol.65 No.-

        삼국시대에 유입된 이래로 불교는 전통적인 미의식의 하나로 자리매김하였을 뿐만 아니라 한국문학사에도 커다란 영향을 미쳤다. 불교적 사유는 문학적 상상력과 결합하여 수준 높은 작품을 양산하였는데. 이런 불교적 상상력은 20세기 후반 생태환경이 심각해지게 되면서 선시조(禪時調)로 재조명받기 시작하였다. 이런 맥락에서 본고는 불교적 상상력이 우리 시조 창작에 미친 영향을 탐색하고 불교적 상상력의 가치를 고찰하고자 한다. 본고에서 분석 대상으로 삼은 현대시조는 불교적 세계관을 직접 드러낸 경우, 그리고 직접적 언술은 없지만, 내용으로 볼 때 불교적 사유와 세계관이 담긴 현대시조를 선(選)하고, 이를 다시 네 가지로 범주화하여 논의하고자 한다. ① 연기와 윤회, ② 삶과 죽음에 관한 사유, ③ 무상과 무욕, ④ 생명 존중과 상생이 그것이다. ‘연기(緣起)와 윤회(輪廻)’에 관한 상상력은, 삶과 죽음이 하나라는 인식으로 나타나며, 이는 무상(無常)과 무욕(無慾)의 상상력으로 이어진다. 그리고 이러한 세계관은 모든 존재가 평등하고 가치 있다는 생명 존중과 상생에 대한 인식으로 귀결된다. 현대시조의 소재적인 측면에서 빈도가 가장 높은 것은 사찰을 모티프로 한 시편이고, 사상적인 측면에서는 무상(無常)과 무욕(無慾)을 형상화한 작품들의 빈도가 높았다. 본고를 통해, 정제된 불교적 상상력이 절제된 시조의 형식과 만났을 때 시적 의미가 더 확장되고 문학적 가치 역시 높아지는 것을 확인할 수 있었다. 이상과 같은 고찰을 통해 현대시조에서 불교적 상상력은 시인을 감각적인 묘사에만 머무르게 하지 않고 정신적 깊이까지 담보하게 함으로써 높은 작품성을 획득할 수 있게 한다는 점, 현대자본주의의 도시화・산업화가 초래한 물질만능주의와 인간 소외, 생명경시, 환경오염, 생태적 위협 등 부정적 요소들을 해결할 수 있도록 정신적인 방향성이나 대안을 제시해준다는 점에서 그 위상을 공고히 하고 있다. Since its introduction in the Three Kingdoms Period, Buddhism has not only established itself as one of the traditional aesthetic ceremonies, but also had a great influence on the history of Korean literature. Buddhist thinking, combined with literary imagination, produced high-quality works. This Buddhist imagination began to be re-examined as zensijo as the ecological environment became serious in the late 20th century. In this context, this paper explores the impact of Buddhist imagination on the creation of modern sijo and studies the value of Buddhist imagination. The modern sijo, which was analyzed in this paper, directly reveals the Buddhist worldview, and there is no direct statement, but in terms of content, we will choose the modern sijo containing Buddhist thoughts and worldviews, and then categorize them into four categories to discuss. ①These include the relocation and reincarnation ② thinking about life and death ③ anicca and No greased ④ respect for life and co-prosperity. The imagination of ‘the relocation and reincarnation’ appears as a perception that life and death are one, leading to the imagination of anicca and No greed. And this worldview results in respect for life and awareness of co-prosperity that all beings are equal and valuable. In terms of the material aspect of modern sijo, Poetry with a temple motif was the most frequent, and in terms of ideology, works depicting anicca and No greased were high in frequency. Through this paper, it was confirmed that the poetic meaning was further expanded and the literary value increased when the refined Buddhist imagination met the restrained form of the sijo. Through the above considerations, Buddhist imagination in modern sijo solidifies its status in that it allows poets to acquire high workability by ensuring mental depth rather than staying only in sensuous descriptions, and that it presents mental directions or alternatives to solve negative factors such as materialism, human alienation, life neglect, environmental pollution, and ecological threats caused by urbanization and industrialization of modern capitalism.

      • KCI등재

        The Influence of Game Components on Motivation and Immersion of Middle-Aged People: Focusing on Pokemon Go

        김서영 사단법인 미래융합기술연구학회 2022 아시아태평양융합연구교류논문지 Vol.8 No.4

        Pokemon Go is an augmented reality game that moves around the real world, catches monsters that appear in the game, and raises them. It has gained popularity around the world and spread the game culture. Pokemon Go gained popularity around the world and spread the game culture. This study was conducted to investigate how the Pokemon Go game composition affects the game motivation and immersion of middle-aged people. Previous studies that have discussed existing games focus on the problematic effects on teens and 20s as well as excessive immersion in adolescents, so there is insufficient research on the actual reactions of middle-aged users. Therefore, through in-depth interviews of users, AR(Augmented Reality) data are collected, and through this, implications are drawn so that the components of the game can lead to new research directions that combine the experiences of middle-aged players. This study focused on Pokemon Go, which can be said to be a representative case of recent AR( Augmented Reality) games. In order to identify the research problem from a specific point of view, in-depth interviews were conducted with middle-aged professionals who had played the Pokemon Go game for more than a year continuously, had a game level of 40 or higher, and had a high understanding of the game. As a result of the analysis of the interview, it was found that among the elements of Pokemon Go, achievement, position, and competition factors affect game motivation, and achievement and competition factors affect game immersion. As the continuity showed similar results to immersion, it could be confirmed that immersion and continuity were interconnected. It was found that the component of experiencing the joy of interacting with society through Pokemon Go and creating a community to build a bond regardless of age affects immersion and continuity, but the self-expression factor has a weak effect.

      • KCI등재

        뮤지엄마케팅 믹스 5P 이론을 적용한 패션뮤지엄과 문화도시브랜딩 융합연구 – 서울과 도쿄 비교분석을 중심으로

        김서영 한국전시산업융합연구원 2023 한국과학예술융합학회 Vol.41 No.4

        The background of the study is the importance of culture-driven city branding powered by museums and the visible phenomenon of competition between global cities that reflect it. The aim of the study is to identify the characteristics of fashion museums as a strategic tool to support a distinctive cultural city branding by applying the theory of museum marketing mix 5P. The scope and topic when reviewing the literature is limited to the fields of cultural city branding, fashion museums and museum marketing. Methodologically, the research framework was designed from a qualitative and inductive research approach. A web-based comparative analysis was used and the official tourism websites of Seoul and Tokyo were selected for the analysis. The analytical tool used in the study was based on the essence of ‘museum marketing mix 5P elements’ by Kotler. The key results of the analysis are as follows. Firstly, the positioning of the museums in the navigation on the cities’ websites show how Seoul and Tokyo use their museum portfolios when branding the cities in categories from art to fashion. Secondly, the fashion museums and exhibition features of the two cities reflect the values of heritage, design productions and originality, enabling an understanding of the cities in the context of fashion. Lastly, the core marketing elements of the fashion museums in Seoul and Tokyo can be interpreted in connection with expanding substantial branding references for the cities. Future studies should be developed to investigate further marketing strategies for fashion museums owned by other distinctive cultural city brands in Korea and Japan.

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