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The reason the appearance of Internet is regarded as a milestone is because we can share information globally in a mutual way. The important thing at this point is which contents we choose for ourselves. The Internet could be meaningless unless we use it in a certain way, which ultimately means that the Internet has to deliver something valuable to us humans. Therefore, we have looked at how we can deliver and share humanity and emotion through the Internet, also how we can instill vital power into our real life, through the internet. Fortunately, the current study must essentially be ongoing due to its nature with perhaps a multidisciplinary them brainstorming ideas. The reason for that is that not only could we find new business models for companies, but also find out new ways to appease the human mind in the modern age.
Toshio Iwai is the artist that shows a new concept of media art such as the combination of image and sound, fabulous form made by computer, images of 3D of colors, movement changed variously, contrasted in low-tech and high-tech. Also, his works are not fixed only by one media, and are casting fresh stimulus to the viewers that new media cast by experimental and perfect works going over the commerce, art, image, sound and computer screen changing his own color by media through animation, installation, TV broadcasting, game and interactive works. This paper traces his thoughts through various forms of media works he presented from the beginning to recent time and looks into the concept and significance of the works.
We describe an approach and framework for integrating synthesis and processing of digital image and sound. The approach is based on creating an analogy between sound and image by introducing the notion of the soxel, a representation analogous to the pixel. We describe some simple mappings between two domains that map pitch, time, and spatial coordinates to bitmap mode, gray-scale mode, RGB color mode, and layer mode for images. The framework described, sonART, is a powerful multimedia application for integration of image and sound processing with flexible network communication.
Currently, the PR strategies of brand websites tend to appeal experientially and emotionally to users on the manner of involving them in a certain situation analogized or story associated with user experiences beyond visualizing the benefits and features or technological advantages of the brand. Such the strategies seem to be intended to maximize user affinity to information access through absorption and to induce closely the emotional and valuable experience through interactive function, as an example of taking full advantage of media communication technologies together with curiosity induction which is a key to successful advertising strategies. As interactive media have spread rapidly out since the late 1990s, a number of visual communication technologies have emerged actively, and enabled interaction with brands on the Internet. Thus, the image of brand has created proactively its value among consumers, instead of plying a role of just a stationary information object. This fact is meaningful in the light that human communication techniques combined with bran strategies are reinterpreted by a medium called web and reevaluated from the interactive viewpoint. This study aims to define the phase-specific pattern in which human communication information techniques are implemented into a web communication architecture by analyzing the narrative metaphor models introduced into the websites of successful brands worldwide.
Today, elder population has been increasing as it becomes an aging society. South Korea announced by UN as an aging society in 2000 as well, the percentage is still increasing rapidly. However, the residential facility for eledr people is deteriorative compare to other advanced country. In USA, Europe and our neighborhood country Japan, an advanced, active and convenience design for potential users is providing. As well as, it is developed active. Nowadays, the design market that is faster and applied new technology for younger users is hard to use and inconvenience for elder people who is analogue age. This problem has been shown up in many differnet kinds of field. It also has been shown in home network that is made to convenience residential facility. The residential automatic systems, home automation, network, smart home, is the most necessary and reliable technique however, it has difficulty to use that because of the access way and advanced aspect. So, in this thesis, a model of smart home that has easy interface for elder people is going to provided, furthermore it would suggest an easy to use and access design for the asing society that is coming to our near future