RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제
      • 좁혀본 항목 보기순서

        • 원문유무
        • 원문제공처
        • 등재정보
        • 학술지명
        • 주제분류
        • 발행연도
        • 작성언어
        • 저자
          펼치기

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • Online education of art and design during COVID-19

        Chen Dingding(첸딩딩),Pan Younghuan(반영환) 대한인간공학회 2020 대한인간공학회 학술대회논문집 Vol.2020 No.10

        Objective: To recommend a measure of promoting online teaching to instructors of art and design. Background: During the COVID-19 pandemic, offline courses have changed to online courses for safety and health reasons. The demands of online teaching are very different for different majors. And art and design need to be in the measure, need more diversified combinations. Requirements: According to the demands of online teaching, put forward a variety of options for consideration. Conclusion: Lecturers should delegate the learning initiative to activate students" learning needs. Application: To provide better assistance in the teaching process of art and design for the lecturers.

      • A research on interaction of Chinese short-video App

        Chen Dingding(첸딩딩),Pan Younghuan(반영환) 대한인간공학회 2018 대한인간공학회 학술대회논문집 Vol.2018 No.11

        Objective: The aim of this study is to comparison of short-video App interface, for research the interaction of short-vi deo App. Background: According to the data, the Chinese social media short-video App"s penetration rate has increased by nearly twice in 2017, and the average daily online usage goes beyond the long video App. There are hundreds of short video apps going online in China. Comparison: The comparison between the TikTok, Kwai, and MeiPai. Focus on the s wipe and tap operation. Conclusion: Based on the analysis of the operation of these three short-video Apps, the short-video App is the center, the viewer and the producer all around it. Application: The results of the short-video interface analysis might help to conduct user research on interactive methods.

      • Research On The Digital Display Media Of Intangible Cultural Heritage Take Paper Cutting For Example

        Liu Anni(유안이),Pan Younghuan(반영환) 대한인간공학회 2019 대한인간공학회 학술대회논문집 Vol.2019 No.5

        Objective: Make the traditional paper cutting culture has a better mutual confluence with modern media technology, and make traditional paper cutting known to more people. Background: Paper cutting, as one of folk traditional art, it uses metal tools such as scissor or cutting knife to cut carving or hollowed-out patterns on paper, used to decorate daily life or serve other folk activities. After the 21st century, with the rapid development of economy, science, technology and culture, under the impact of commodity economy and modernistic trend, people"s cultural psychology and aesthetic standards have undergone tremendous changes. Method: Compare and analysis paper cutting culture between oriental and western paper cutting culture, study in inheritance and application cases of intangible cultural heritage taken digital media as medium, analysis their theory and technology application experience, apply it to traditional paper cutting. Results: The characteristics of paper-cut culture digital display media:(1) Changes of communication concept from practical application to cultural aesthetic. (2) Changes of communication mode from one-way to interactive mode. (3) Changes of communication form from single material to various modality. Conclusion: Develop the fashion, diversity and interactivity of paper-cutting, which has strong inheritance and promotion, and plays an active role in promoting the protection and inheritance of intangible cultural heritage. Application: The protection and inheritance of intangible cultural heritage plays an active role in digital display media.

      • Research on Design and Application of Youth Eye Care APP Based on Artificial Intelligence

        Liu Sixuan(유시선),Pan Younghuan(반영환) 대한인간공학회 2021 대한인간공학회 학술대회논문집 Vol.2021 No.6

        Objective: The problem that the use of 3C products by adolescents is not conducive to visual health has always been a general concern of the society, but it has not been effectively improved. Based on the physiological and psychological characteristics of adolescents’ cognitive development, a methodology is proposed for the design of eye-care APP to improve the youth Habits. Background: With the popularity of 3C products and the rapid development of mobile networks, due to its own portability and interactivity, 3C products have become indispensable for the public as one of the smart devices that integrate entertainment, learning, payment and communication. Surveying the daily lives of teenagers in China and South Korea shows that 3C products are flooding the lives of teenagers. The frequency of teenagers using 3C products has increased significantly. The users of electronic products are showing a trend of younger age. Good user experience is also the primary issue that needs to be considered. Methods: Case comparison method, induction method, theoretical research method. Result: Through artificial intelligence, young people can get a healthy and comfortable experience. Conclusion: Through the systematic design of APP, the applicability of adolescents" cognitive development research is preliminarily certified. Application: Provides suggestions for changes in the lifestyles of young people in the digital age.

      • Research on Interaction Design of Operation Interface of Large and Medium-Scaled Corn Harvester in China

        Zhao Na(조나),Pan Younghuan(반영환) 대한인간공학회 2019 대한인간공학회 학술대회논문집 Vol.2019 No.5

        Objective: By investigating corn harvesters in 10 representative agricultural machinery enterprises in China, the author has found that the human-computer interaction modes of Chinese corn harvesters need more improvement. Using the principle of human-computer interaction to analyze the human-computer interaction design of the future Chinese corn harvester, the author hopes to contribute some inspirations to the design of human-computer interaction of other agricultural machinery products in China. Background: China"s agricultural machinery intelligence is developing and requires human-computer interaction design research to promote development. Method: Using the methodology of in-depth investigations, the comparison method and Induction. Results: The human-computer interaction principle is needed to analyze the human-computer interaction mode of the future Chinese corn harvester. Conclusion: Human-computer interaction methods such as touch-screen control, voice-control, gesture-recognition and augmented-reality have not fully been applied to Chinese corn harvesters, but the above-mentioned technologies and interactions in other fields such as automotive design would be applied in the corn harvesters so as to make them more intelligent. Application: It can give inspiration to the design of human-computer interaction of other agricultural machinery products in China.

      • Research on Interaction Design of Flexible AMOLED Technology Applied in Automobile A-pillar Trim Panel

        Zhang Hongyuan(장홍웬),Pan Younghuan(반영환) 대한인간공학회 2019 대한인간공학회 학술대회논문집 Vol.2019 No.5

        Objective: The blind area of car vision is the most serious problem that perplexes driver"s safe driving. The birth of flexible technology will be announced in 2018 by Jingdongfang Company of China. The production line of the 6th generation flexible OLED panel in Chengdu (the third OLED panel after Samsung, LG of Korea) indicates that the flexible OLED screen should be theoretically possible in the interior panel of car A-pillar. In this paper, through the investigation of car A-pillar interior panel and the configuration of external cameras, flexible AMOLED screen technology, driver and flexible AMOLED screen interaction types, flexible AMOLED screen technology should be studied on car A-pillar accessibility, trying to fundamentally solve the problem of visual blind area through the design of car A-pillar interior panel and the location installation design of external cameras.

      • Application research on dining experiences of visually impaired users based on FAST method

        Bao Liyuan(포력원),Pan Younghuan(반영환) 대한인간공학회 2020 대한인간공학회 학술대회논문집 Vol.2020 No.10

        Objective: Through surveying of the daily life of visually impaired people in China and South Korea, we found that they usually do not have good dining experiences. In recent years, many designers have noticed this pain point and have reported many design proposals for improving dining experiences of visually impaired people. By sorting out and studying these cases, the author provide a integrated service system of dining experiences for the visually impaired people,. Background: The number of people with visual impairments caused by various reasons is increasing year by year. All aspects of their life should receive more attentions from the society A good dining experience is one of the most primary concerns. Methods: Adopt FAST methodology, in-depth research methodology, comparative method and induction method. Results: we aim to assist visually impairedpeople to have a convenient, comfortable and equally dining experiences through artificial intelligence. Conclusion: It is feasible to integrate artificial intelligence into the dining experience of the visually impaired. These disadvantaged groups should have an equally and comfortable dining experiences. Application: It can provide inspiration for the lifestyle changes of the visually impaired people at the digital times.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼