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로봇의 인간과 유사한 행동을 위한 2차원 무드 모델 제안
김원화,박정우,김우현,이원형,정명진 한국로봇학회 2010 로봇학회 논문지 Vol.5 No.3
As robots are no longer just working labors in the industrial fields, but stepping into the human's daily lives, interaction and communication between human and robot is becoming essential. For this social interaction with humans, emotion generation of a robot has become necessary, which is a result of very complicated process. Concept of mood has been considered in psychology society as a factor that effects on emotion generation, which is similar to emotion but not the same. In this paper, mood factors for robot considering not only the conditions of the robot itself but also the circumstances of the robot are listed, chosen and finally considered as elements defining a 2-dimensional mood space. Moreover, architecture that combines the proposed mood model and a emotion generation module is given at the end.
노동과 여가의 경계공간으로서 예술적 가상현실 - 본인의 작품을 중심으로
김원화 한국영상학회 2019 한국영상학회 논문집 Vol.17 No.3
본 연구는 4차 산업혁명이 예견되는 현재, 인간의 노동가치가 인공지능으로 대체되고 안정된 고용 기회가 축소되는 과도기적 시점에 제시하는 본인의 대안적 가상현실 작업에 관한 것이다. 4차 산업으로의 변화양상은 개인의 소득을 감소시키고 점유할 수 있는 공간마저도 작은 원룸으로 축소시킨다. 이 변화를 반기술적 태도로 받아들이지 않고 인공지능에 의한 노동으로부터의 해방이라는 기술 유토피아적 관점에서 본다면 자신의 작은 공간에서 노동과 여가를 통합하고 예술적 자유를 누릴 수 있는 새로운 차원의 주체적 삶을 기대해 볼 수 있다. 그러나 전통적 관점에 따라 노동과 여가의 시공간은 명확하게 분리되어있고 여전히 미래에 대한 불안과 경제적 결핍이 공존한다. 이러한 불안을 예술적으로 해소하기 위해 현실과 게임의 중간지대를 대안적 가상현실로 제시한다. 우선 이 글에서는 3D 게임의 예술적 가능성과 한계를 밝히고 그 대안인 예술적 가상현실의 필요성에 대해 다룬다. 그리고 이러한 관점에서 만들어진 작품인 “원룸어드벤처: 세운”을 제작하게 된 동기와 80년대 전자제품시대의 유물로 남아있는 세운상가 영일전자의 상황을 관찰하여 작가의 경험과 개인 공간의 역사가 뒤섞인 가상공간이 만들어지는 과정을 살펴본다. 마지막으로 이 작업을 관객의 자율적 참여로 확장하기 위한 기술적 개발 요소들을 제시한다. This study analyzes my work on alternative virtual reality in the forthcoming Fourth Industrial Revolution. The movement towards the Fourth Industrial Revolution has led to a decline instable employment opportunities and the replacement of human labor by artificial intelligence (AI). During this transition period, individuals have witnessed are duction in their incomes and in the spaces they occupy. A techno-utopian view would envision such changes as the liberation from labor through AI, a new level of subjectivity that allows individuals to combine labor and leisure and enjoy artistic freedom, even in a small one-room dwelling. Yet the tempo-spatial distinction between labor and leisure remains clearly demarcated, and anxiety about the future and economic shortcomings persist as well. This paper proposes a middle ground between reality and gaming as an alternative virtual reality and suggests its use as an artistic means of resolving such anxiety. First, this paper addresses the artistic possibilities and limits of3D games, revealing the significance of having an artistic virtual reality as an alternative. Analyses of how historic places and my personal experience are synthesized in the work “Studio Adventure: Sewoon” then follows. “Studio Adventure: Sewoon” is based on careful observations of the situation around Young-Il Electronics in the Sewoon building, which remains as an artifact of the Electronics Age of the 1980s. Lastly, this paper presents factors for technological development that could promote audience participation in this work.
김원화,한정석,정재욱,윤세의 경기대학교부설 산업기술종합연구소 1997 산업기술종합연구소 논문집 Vol.14 No.-
The conservation of river environment has been regarded more important factor than flood control and water use in these days. Recently, the concept of environmentally sound and sustainable development(ESSD) is adopting to river management and development in Korea. Tree planting in a river bed has been required for the close-to-nature improvement of river. But it may increase the water level during heavy rainfall season and gives some damages to people near river areas. In order to predict the effects of tree planting in a river, the changes of hydraulic characteristics by tree planting in river bed must be analyzed clearly. In this study, the continuity equation and the momentum equation which includes the shear force term between water and trees were used to develop the numerical model. The increment of water level by various planting ratio(tree planting area/total cross section), the position of trees in a river bed, the tree planting distance from the bank, and the distance between the tree were analyzed with numerical experiments.