http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
유현배(Hyun-Bea You) 한국디지털콘텐츠학회 2017 한국디지털콘텐츠학회논문지 Vol.18 No.1
In this research, I analyze cases of character packages in Japane, extract the concept of design that was loved by consumers and inmates and succeeded in marketing, and aim to establish the logic and principle. In addition, in the future, when introducing and utilizing the character package design in Korea, this research intends to make a guideline for the development of objective validity and empathic package design. After identifying the design concept and finding the principle by targeting package design of five character of Tohato which mixed various media and expanded sales, I want to find out the cause of success. Therefore, I have studied the theory and principles of enterprise and creative in product strategy through case analysis of character design concept and character package design. As a result, a design that leaving the functional side, having a story, making memories, and inducing a sense of closeness was as a successful case of renewal. In the package design, in some cases, package design execution is more important under the theoretical system according to consumer behavior analysis and Promotion of bold design concept of the design for the success of that concept, deviated from the existing principle.
유현배(Hyun-Bea You) 한국디지털콘텐츠학회 2020 한국디지털콘텐츠학회논문지 Vol.21 No.2
The Universal design targets all weak people. Nowadays the range of Universal design is expanding not only to the weak people, but also to the publics. However, childrens are not included in it. In this study, this paper gives direction for future research through the examples of Universal design for old people and childrens. It is important to make social environment which is using applications for olds and children those who live in these days. we should make them use the applications not only for transportations but also usability of information society. Ubiquitous indicates the environment that ICT(Information and Communication Technology) is around and anyone can use it anytime, anywhere. It can be said to be from the ICT Universal design. In this respect, the true meaning of Universal design is the building of an environment that anyone can understand and use everything.
유현배(Hyun-Bea You) 한국디지털콘텐츠학회 2018 한국디지털콘텐츠학회논문지 Vol.19 No.1
The design of the healing space provides people with tranquility and relaxation. It restores the tired body and provides the resilience of life. We have established the importance and value of healing through the meaning of healing and foreign cases. that humans come from nature and return to nature I think it is extremely inevitable, and while living, They set their goal and finish it gradually. Then they reach the goal. You can enjoy the effect of healing by creating an atmosphere of nature that comes from nature and living in it. The use of wood inside the building is the most comfortable healing condition, and as you can see from the case of Japan, The building of Sunny Hills made of wood outside reminds me of a magpies house. Indoor desk or book case made of wood make, warmer at mosphere, and the effect of healing becomes even greater if you take the plants. In the ceiling, if you paint pictures of clouds, trees, sun, etc., and apply blue or pink color that makes you relax, then the effect of healing is doubled. Through this study, I could forming living space being in touch with nature and using natural materials which is basic of healing an bring the effect of healing.
유현배(Hyun-Bea You) 한국디지털콘텐츠학회 2024 한국디지털콘텐츠학회논문지 Vol.25 No.1
Recently, the metaverse, a three-dimensional virtual world on the Internet, has emerged as a next-generation digital space that combines the real and virtual worlds. While it continues being a prominent keyword in 2023, many argue that people will not be enthusiastic about the metaverse market with the downturn in cryptocurrency and NFT markets. Herein, the concept of the metaverse, which has diversified according to experts, and its composition requirements are summarized. A questionnaire was conducted to determine the number of Generation Z (Gen Z) individuals who will lead the metaverse paradigm, their awareness of the metaverse, emerging keywords, and their experience and interest in using related platforms and services. The use status of avatars, names, and voices, which are important factors that shape identity within the metaverse, was also investigated. Through this investigation, the basic perception of Gen Z regarding the metaverse was identified, and the direction of developing a consumer-centered metaverse ecosystem was considered accordingly.
Design of Immersive Experience Training System with Virtual Reality Technology (VR)
Seon-Hui Bak(박선희),Gi-Young Yun(윤기영),Tae-Jun Choi(최태준),Hyun-Bea You(유현배),Jong-Hwan Bae(배종환) 한국디지털콘텐츠학회 2018 한국디지털콘텐츠학회논문지 Vol.19 No.12
With the 4th Industrial Revolution, the battlefield environment has shifted to network-oriented, and the need for M & S(Modeling & Simulation) is increasing day by day. In the current environment where the development costs of the advanced weapon system and the training cost increase rapidly and the complexity of design, test evaluation and production increases, M & S can effectively reduce time and cost by reducing the risk of development failure have. However, in the case of training contents using M & S, the sense of user immersion is low. In this paper, we propose a training system using virtual reality technology which can maximize immersion through interaction and complement the limitations of existing training methods. The designed training system is designed with mission editor, instructor control system, situation display, simulation of the fighting and experience of the equipment operation procedure. More intensive training than existing M & S is possible.