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eSports 관심도가 해당 대회 포스터 정보탐색에 미치는 영향분석
이순혁,서우리,박사엘,심윤식 순천향대학교 기초과학연구소 2022 순천향자연과학연구 논문집 Vol.28 No.1,2
The purpose of this study is to identify with visual data whether interest in eSports affects the poster's information search. Scan path and hit map were collected using eye tracker and eye tracking program. As a result, 1) In the case of interest, the event was the first to notice, and in the case of non-interested was the first to see the title. 2) The amount of information collected by interested persons was greater. 3) In the case of interest, the most attention stayed on the event, and in the case of non-interested, the most attention stayed on the title. If additional research on eSports is conducted, various approaches can be used as marketing materials that can be applied to poster design production.
스트룹 테스트와 단순반응 테스트의 훈련 향상도에 관한 연구
조현우,박영민,박사엘,공추,왕초전,장신,김재화 순천향대학교 기초과학연구소 2022 순천향자연과학연구 논문집 Vol.28 No.1,2
This study which of the Stroop test training and simple response training can reduce the Stroop effect in the information processing process when continuous training is performed. 4 male students from S University(Asan-si) were divided into Stroop test training group(2) and simple reaction group(2). The test was conducted 10 times a day, and average was obtained and analyzed. The results encountered through this study are as follows. 1 The simple response training group improved more slowly than the Stroop test training group. 2. In the Stroop test training group, the rate of increase increased significantly compared to the simple response training group, but it did not increase once the record reached a certain point. 3. Simple response training at increasing values was also trained on the Stroop effect. 4. In the average of phage values, both groups look similar.